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聽聽聽 Do you remember the very first MMORPG you played? You immersed yourself into a new world, thriving with a fantastic setting filled with lush locales and exotic people. I can recall it all because they were fond memories of being an ignorant player placed in a strange environment. Everything I did was a new experience as I learned what to do and where to go. Finding someone to share this new world with was like finding a partner for life. We traversed the perilous dungeons in search of excitement, we died to the mightiest of beasts, we plundered the many treasures, we grew strong, we conquered all. But that was my first and we never forget our first, do we? Now where are we? Playing Korean/Japanese/Chinese games that have been localized for the International market. These are games that've already been played, and have already been "won." A wealth of knowledge tucked away in website databases is proof of that. There's nothing left unknown. We're just retracing the footsteps of someone else as we mindlessly kill to be stronger--to prove our worth to the game's community. There is no new. There is no awe. There is only an empty shell of a game that has been used, abused and put to pasture by a community years ago in a far off land.The Return of 銇с仚锝 聽聽聽 Foreign MMO's are just that: foreign. Now, perhaps some of you are located in the Asia area, or maybe you can read moonspeak, but for the many of us that this article applies to, well, we don't. We don't want to fumble through the GUI that we can't read, and we don't want to not know what the NPC is telling us to do. Being stuck in the beginning tutorial just because you didn't know that the text displayed on your screen is telling you to deliver the bread to Miss Mary isn't my idea of a good time. It's a big reason for many of us to avoid foreign servers because we're clueless and will be clueless regardless of what we do. Other reasons would be the lack of an English community and the fact that many of the players in Asian servers tend to shun English being typed constantly. Don't think that only Asian players advocate such things because English speakers also tend to ask for "English only" when someone starts typing in a different language.
Global Domination 聽聽聽 So we avoid these games for years until some random publisher decides to localize it for the international players. It's a new game to us but it's already been used. We are possibly paying for a used product. Can't you see that it's been opened? People've already played it and have already talked about it. Where's the fun in not knowing what you're getting yourself into. Sure, you can avoid reading forums of how veterans have played the game, and stray away from databases teeming with information, but this isn't the norm for over-the-sea games. It's rare to find someone that wants to be a complete newb. Want to party? Well, you suck because you don't know what to do or where to level because you're trying to immerse yourself into something "new" while everyone else has read up on character builds, taken notes, calculated their skill point distribution and compiled graphs to display their character growth. The game isn't new! You're not randomly roaming a world; you're following a map that was already plotted out. We're missing out on half of the fun of playing an MMORPG.
Time is Money so Let's Play a Game to Spend Time
聽聽聽 I understand that this isn't everyone's cup of tea. There're people that have no desire to try new things, but instead they just want to be the best. "What's a good skill/stat build?" is a popular question for any game that has such a thing. These're the people that run to GameFAQs for console games and figure out who the best character is and how to exploit things to make more money. It's a rush to finish the game and be done with it; that's how it is for foreign MMORPGs. The reason I'm so fed up with them is because I feel like I'm done before I have even started. What've I experienced? Nothing. The only thing I've done is save myself time by speeding up my playthrough of the game, and that's great, right? We have "lives" and we don't have the time to suck at the game with poor stat distribution. But if we're saving ourselves so much time, why do we go to another game just to do it all over again? We're not saving time by knowing what to do; we're just potentially depriving ourselves of a good experience and fond memories.
From VG Cats, a webcomic by Scott Ramsoomair
Boring...
聽聽聽 So why should we play foreign MMO's? The social interaction will always be there, but I've seen players utter the phrase "I'm bored" plenty of times. Yes, they're all mostly run on cash shop so they're free-to-play, and yes, they can be cute and anime-like to fulfill your desire to be Asian. You follow the guides and level to your hearts content as efficiently as possible, saving yourself time for better things like "getting a life" or whatever. But if you rush through, then you're missing out on something incredible. The prize isn't what's at the end, but the journey to get there.
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