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After making us salivate over the arcade version for some time and finally confirming its perennial fighter would be coming to Xbox 360 and PlayStation 3, Capcom took the wraps off the console version of Street Fighter IV. We had some hands-on time with the game at the Games Convention in Leipzig earlier today.  Hadoken your heart out when Street Fighter IV comes to consoles. Anyone who's followed the franchise's rebirth will know that SFIV includes many of the characters and stages from Street Fighter II, while adding a few brand-new characters into the mix including femme fatale Crimson Viper, Mexican luchador El Fuerte, French fighter Abel, and the generously proportioned Rufus. While Dan, Fei-Long, and Cammy are expected to make an appearance on home consoles, they were missing from the character menu, so we'll have to wait and see if this will be the case in the final version. We managed to snag a Xbox 360 controller, and we found the controls to be as responsive and natural as you'd expect without an arcade stick. We didn't get to try it with Microsoft's just-announced, revised Xbox 360 controller (complete with a more responsive directional pad), but as it's apparently
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At a recent EA press event, we took the opportunity to squeeze a few new details out of developer Mythic Entertainment on its upcoming massively multiplayer game, Warhammer Online: Age of Reckoning. The game is currently in a beta-test state with thousands of loyal testers from the fan community pounding away at it nightly and with more beta testers to come thanks to the preorder offer that EA Games has attached to the collectors' edition, which will let early adopters into the beta in advance of the launch (and will also nab them exclusive character customization options, quests, and items).  Warhammer Online is in a beta-test state and will be launching in about a month.
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Last week, several high-profile members of Midway Games' management staff departed, including Chicago studio chief Mike Bilder and media relations director Reilly Brennan. Today, the publisher announced further staff reductions at its Austin studio, which developed Area 51 (2005) and BlackSite: Area 51. Prior to its 2004 purchase by Midway, the shop developed 2002's Tribes Aerial Assault for Sierra Entertainment. In a statement, Midway announced that "it has canceled an as-yet-unannounced project in production in its Austin, Texas, facility, and as a result Midway will have a reduction in force of a portion of the affected development team." According to the company, some 90 to 130 positions will be eliminated, although two teams will continue work on "unnamed prototype projects intended to expand Midway's portfolio of new intellectual property." "While this was a very difficult decision, we feel it was the right thing to do for the future of Midway," said Matt Booty, Midway's interim CEO and president. "We view every game as an investment that must meet certain standards for quality, scheduling, and profitability." The Midway Austin cl
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TOKYO--Today at its DK Sigma3173 Event, Square Enix made a series of announcements, including revealing the March release of a Final Fantasy XIII demo. However, those on hand were also impressed by a video shot by series designer Tetsuya Nomura which offered some raw behind-the-scenes insights into the game's development. The video started off with an inside look at Square Enix's internal studio and its overall development environment. However, the scene quickly switched to a meeting where developers spoke bluntly about Final Fantasy XIII in general--and the Xbox 360 version in particular. The game's announcement was a major surprise at the E3 Media & Business Summit last month, where producer Yoshinori Kitase held a roundtable--but left many questions unanswered. In the video, director Motomu Toriyama didn't beat around the bush when Nomura asked him questions about the 360 FFXIII. Starting off, he reconfirmed that, "We haven't changed the direction of the development. We're making the PS3 version first, and then porting to the 360 later." That means that since the game will be released simultaneously on both platforms in North America and Europe, the PS3 re
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Edge offered me a soap box this week and I figured I’d grab it and address one of my biggest pet peeves about the industry today…
I’ve always hated those “the industry is screwed” editorials – mainly because they’re objectively wrong. They may sell magazines, or click-throughs, but year on year by any metric you choose (sales, users, number of titles) the industry isn’t just growing, it’s exploding faster and faster every year. There are simply more good games out there than you can play. So, the industry isn’t screwed. But it is making a mistake right now, and this mistake is getting more and more irritating.
It doesn’t have anything to do with sequelitis (players want sequels), lack of innovation (there’s tons of innovation every day), excessive violence (please!) or any of the tired usual suspects the pundits trot out with disturbing regularity. The mistake I’m talking about is one of semantics but it’s a serious one.
It revolves around a single word – Casual.
We developers need to ban this word. Or at least, banish it to a special, small, isolated place, where it can’t hurt the rest o
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More news concerning the tiff between Hellgate: London's Flagship Studios and the MMO's Korean publisher, HanbitSoft. HanbitSoft recently gave the developer a scathing tongue-lashing, calling its founding members "selfish and irresponsible." The Korean publisher also claimed to have offered Flagship Studios several investments, but claimed that the developing studio severely lacked in effort, leading to the talks between the two companies going haywire. HanbitSoft's CEO, Kim Ki-Young, said: Flagship not only lacked effort, but were only looking for personal gain. Firing all of the Flagship employees in order to protect the personal interests of its founding members only shows how selfish and irresponsible they are. Now, that was certainly direct to the point. But harsh criticism isn't the only thing that HanbitSoft will dish out to Flagship, but also serious legal proceedings as they believe that the Hellgate: London developer committed a breach of duty towards the stockholders. Updates as they come along.
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Does Funcom's Age of Conan: Hyborian Adventures need a better travel system? That's a question that has been discussed ever since the game came out. On one hand, it would be a convenient addition to the game itself. However, depending on the implementation, it may not fit in with the theme of the game. On that note, I would really want to see this feature implemented for players in the middle to higher end of the leveling scale. If you allow the lower leveled characters to have access to this, it might make some of the quests too easy. As to how the developers would implement this, I propose a series of quests similar to the destiny quests which will allow users who complete it to add another save point to their Path of Asura ability. The quest itself can be given out by the NPC named Amunarton in Conall's valley who was studying wayfarer stones and was accidentally teleported there from Stygia. He could probably ask your character to help him out in his research when you hit 30, 50, 70, and 80, with the reward being some experience and the ability to add another saved teleport point to the Path of Asura. What do you guys think of putting in a travel system in Age of Conan: Hyboria
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Blizzard apparently has yet another project in the works, and so their game portfolio is not just limited to the big three we know today. Senior vice president Rob Pardo of Blizzard claimed in a recent interview with German news site OnlineWelten that there was another "unknown" game cooking in their kitchen. Before the interview, we all heard that Blizzard was looking for new blood to help them on a mystery next-generation MMO project. This project is the same unannounced game that Pardo said existed. No other details on the project were divulged, nor were any hints aggressively milked. On that note, however, the senior VP did clue in to Blizzard's plans to revamp Blizzard's premier online multiplayer service, Battle.net, which will result in the inclusions of new features. Though asked about future costs in utilizing the service, Pardo did not care to comment if the new features would incur additional costs on the players' part. Now here's the kicker: Blizzard hopes to unveil their ideas for expanding Battle.net's feature list by the time they implement StarCraft II Beta. This officially confirms the rumors that a Beta will be conducted to test the real-time strategy
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MGS4 assistant producer talks next game, hints at possibility of prequel We’ve been told time and time again that Metal Gear Solid 4 is the closing part of the Solid Snake story – but assistant producer Ryan Payton has reaffirmed that fact that there’s likely to be more Metal Gear ahead.
Speaking to 1UP, Payton insisted that whilst MGS4 was the closing chapter for the series’ leading man, Solid Snake, there’s plenty more in the game’s universe that can be explored – including the back-story to main villain Big Boss.
"There are some misunderstandings that this is the final Metal Gear game. But it's really the final chapter of the Solid Snake story. That's all. There is still a lot of room for filling in the gaps as far as Big Boss is concerned.
"I'm happy we could wrap up Snake's story in MGS4 because it gets to the point where if we continue on with Metal Gear Solid 5 with more Solid Snake adventures, we'll get to the point where the game has absolutely no basis in reality.
“I do like the idea that this character has had four or five big missions and then that's when it ended, rather than have 20 missions where there's no
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Publisher Titan to create graphic novel based in Azeroth for release later this year Titan Books has obtained the rights from DC Comics to publish a graphical novel set in Azeroth in the UK and Ireland.
The title has been written by Walt Simonson, who previously penned comics Elric and Orion.
According to CVG, the story follows a human who is washed up on the shores of Kalimdor and is enslaved by orc shaman Rehgar Earthfury. The book will be released in the UK on September 26 in a 'stylish and collectable hardcore volume’, priced £16.99.
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