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no one no body, no body no one oyeah |
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Edge offered me a soap box this week and I figured I’d grab it and address one of my biggest pet peeves about the industry today…
I’ve always hated those “the industry is screwed” editorials – mainly because they’re objectively wrong. They may sell magazines, or click-throughs, but year on year by any metric you choose (sales, users, number of titles) the industry isn’t just growing, it’s exploding faster and faster every year. There are simply more good games out there than you can play. So, the industry isn’t screwed. But it is making a mistake right now, and this mistake is getting more and more irritating.
It doesn’t have anything to do with sequelitis (players want sequels), lack of innovation (there’s tons of innovation every day), excessive violence (please!) or any of the tired usual suspects the pundits trot out with disturbing regularity. The mistake I’m talking about is one of semantics but it’s a serious one.
It revolves around a single word – Casual.
We developers need to ban this word. Or at least, banish it to a special, small, isolated place, where it can’t hurt the rest o
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More news concerning the tiff between Hellgate: London's Flagship Studios and the MMO's Korean publisher, HanbitSoft. HanbitSoft recently gave the developer a scathing tongue-lashing, calling its founding members "selfish and irresponsible." The Korean publisher also claimed to have offered Flagship Studios several investments, but claimed that the developing studio severely lacked in effort, leading to the talks between the two companies going haywire. HanbitSoft's CEO, Kim Ki-Young, said: Flagship not only lacked effort, but were only looking for personal gain. Firing all of the Flagship employees in order to protect the personal interests of its founding members only shows how selfish and irresponsible they are. Now, that was certainly direct to the point. But harsh criticism isn't the only thing that HanbitSoft will dish out to Flagship, but also serious legal proceedings as they believe that the Hellgate: London developer committed a breach of duty towards the stockholders. Updates as they come along.
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Does Funcom's Age of Conan: Hyborian Adventures need a better travel system? That's a question that has been discussed ever since the game came out. On one hand, it would be a convenient addition to the game itself. However, depending on the implementation, it may not fit in with the theme of the game. On that note, I would really want to see this feature implemented for players in the middle to higher end of the leveling scale. If you allow the lower leveled characters to have access to this, it might make some of the quests too easy. As to how the developers would implement this, I propose a series of quests similar to the destiny quests which will allow users who complete it to add another save point to their Path of Asura ability. The quest itself can be given out by the NPC named Amunarton in Conall's valley who was studying wayfarer stones and was accidentally teleported there from Stygia. He could probably ask your character to help him out in his research when you hit 30, 50, 70, and 80, with the reward being some experience and the ability to add another saved teleport point to the Path of Asura. What do you guys think of putting in a travel system in Age of Conan: Hyboria
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Blizzard apparently has yet another project in the works, and so their game portfolio is not just limited to the big three we know today. Senior vice president Rob Pardo of Blizzard claimed in a recent interview with German news site OnlineWelten that there was another "unknown" game cooking in their kitchen. Before the interview, we all heard that Blizzard was looking for new blood to help them on a mystery next-generation MMO project. This project is the same unannounced game that Pardo said existed. No other details on the project were divulged, nor were any hints aggressively milked. On that note, however, the senior VP did clue in to Blizzard's plans to revamp Blizzard's premier online multiplayer service, Battle.net, which will result in the inclusions of new features. Though asked about future costs in utilizing the service, Pardo did not care to comment if the new features would incur additional costs on the players' part. Now here's the kicker: Blizzard hopes to unveil their ideas for expanding Battle.net's feature list by the time they implement StarCraft II Beta. This officially confirms the rumors that a Beta will be conducted to test the real-time strategy
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