Nobody forms an estimate of a game without his own standard. We view the world from our own point of view, just like we treating games. Ideas in everyone's mind are not all the same. So there are multifarious games on this planet. A game may gets full marks by someone, but most people feel no affection with it. On the other hand, the game is still there, even if you grade a game with a zero score. Its feature had not altered. Some people insist that "reason is not measured by screenshot quality or vivid details, but by gaming capability". Do you agree with them?
On the afternoon of March 8th, Giant Interactive held a press conference in Shanghai, during which announced the date for Giant Online, its second self -developed mmo. Shi Yuzhu believed that Giant Online will be rated 90 point, while the most popular mmo World of Warcraft was considered rated 60 point. But in market worldwide, World of Warcraft should considered rated 80 point, and Giant Online only be rated 79 point. Because the values and culture of WOW doesn't fit Chinese Market. Standards vary in market.
Some days ago, several market research firms published data saying that Giant Interactive had dropped out of Top 3 in Chinese online game market. Mr. Shi responded to this, saying that according to the financial results, the market share of Giant Interactive should exceed the9.
That really surprised people and we're very curious about that how nice the Giant Online is. How do you think about that? How much points you want to mark for WOW or Giant or something else? Share your mark standard for MMOs here, let's learn from others's strong points to offset one's weakness and devote to building a perfect objective standard!
Giant Online
Giant Online is the company's second self-developed game. It is a free-to-play 2.5D massively multiplayer online role-playing game featuring a modern military theme. Players may choose their characters in one of fourteen different roles, such as engineers or spies. Giant Online will provide players with a wide selection of modern weapons and equipment, such as guns and airplanes, and allow player characters to engage in friendship and even romance. To further enhance the level of interactivity, Giant Online will utilize the company's server technology that allows for single-shard play by one million concurrent users.
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