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MMO's missing the memories?

Category: Article Game: Default Posted on Aug 13, 2008 12:55 am



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Alright, I figure I’ve kept you waiting long enough. My test was successful by the looks of things.

A while ago I wrote this to try and make a point - that gamers want a good to hear a good story. Numerous people kept asking me when part two was going to be uploaded (I cheekily told them to wait, knowing full well there was actually no part two at all) because they wanted to see more.

I devised this little test based on a major grievance I have with MMO games. Do not misunderstand me, I mean every last MMO game in existence. There are no exclusions, no exceptions… nothing.
Every MMO I have ever played has failed to deliver any kind of immersive story-based experience whatsoever.  By now you’re probably bright red with rage and ready to throw whatever  potentially dangerous instrument you can find directly at my head, but allow me to explain further before you decide to severely injure me.

MMO’s have only ever been designed to kill time. Questing, grinding, questing, etc… all very repetitive, all designed to delay the players from reaching the end of an “open” game. If this process is followed as predicted by designers, then the latest patch/expansion will be released milliseconds before you get bored with the game and quit. However, there’s nothing wrong with killing time (I’m actually a big fan of time killing myself), my problem is with the quality of the time killed.

Think of every opening cinematic you’ve seen from each MMO you’ve played. For the most part they’re well presented with stunning graphics. RF Online was the perfect example:




Amazing isn’t it? That video alone had me dreaming about the adventures that could be had within that world. How wrong I was. Though RF Online was itself a great game, the cinematic was very misleading. RFO consisted of the same quest/grind diet that other MMO games rely on, adding the element of mining for various ores to spice things up (the mining consisted of purchasing a small blue machine and leaving your character unattended for hours on end while they dug up ore… loads of fun).
As I said, RFO was a great online game, but the cinematic had raised my expectations far too high.

Still wondering what the hell I’m babbling on about? Well then let’s have a look at Squaresoft/Square-Enix.



Any MMO gamer worth his or her salt will know that FFXI is lacking in quality in the most extreme sense. For many gamers, be it hardcore MMO gamers or Final Fantasy veterans,  the general verdict was overwhelming: FFXI was little more than a huge grind that relied solely on its name to sell. While the game was poorly designed it did attempt to give players something a little more involving. FFXI included cut scenes and short storylines (albeit very half-hearted) to try to live up to the legend created the previous standalone titles in the series. Although when FFXI is compared to any other Final Fantasy game (possibly excluding the first and *shudder* FFXII) it falls way short of the storytelling quality that many gamers have come to love about the Final Fantasy series and were desperately hoping for from FFXI.

It seems that when designers make an MMO they lose all sense of storytelling direction and focus entirely on expanding the life of the game in order to milk the extra cash out of dedicated players, but by doing so sacrifice so much that could have been used to immerse the player in an experience beyond that seen in any MMO to date. To create an experience similar to what we see in the slick cinematics should be the ultimate goal for designers in the next generation of MMO games. According to the results of my little test, we know that this is what gamers want. Give them an experience. Give them a story to tell. Give them memories.

The gamers have spoken.

-Tob

comments ( 10 )

Nyapism
Post Time : Oct 18,2009 12:05 pm

just play dissidia if you miss them~~

Cyrusnagisa
Post Time : Aug 14,2008 5:43 pm
WoW and FFXI should have been left out of this Blog, because they both have really great stories, compared to other MMOs

infact the story is mainly what kept me in FFXI since launch, but I just quit last month..... endgame soured it for me.

and people need to realize that FFXI was not developed poorly -.-  it was originaly designed for the PS2 back in 2000-2001 and released on PS2 in 2002....  If FFXI was never developed for the PS2 originaly, it wouild have come out a bit better, for future updates.
TobiasMasters replied at 10:04 pm Aug 14,2008
WoW and FFXI both have quite a few backstories (WoW especially, I spend a great deal of my time reading through all the lore on wowwiki) but they never feel like -my- stories or my experiences.

As for FFXI (I played on Xbox 360 btw), I feel it was hugely underdeveloped not for the quality of graphics or sound etc. but for the massive imbalance in gameplay. Sure, there were ingame cutscenes that attempt to immerse the player in a story behind each mundane quest, but the sheer amount of grinding broke that immersion each and every time. I often found myself asking "when is this gonna end?" while trying to complete a quest. This is why I felt it had been -developed- poorly.
tcarmen
Post Time : Aug 14,2008 12:48 pm
Please try Mabinogi. Playing it has made me really attached to the NPCs and the storyline. While you can grind and craft without doing much questing, you can also  play a mainstream storyline that's similar to playing a single-player RPG. I think this is what sets it apart from other games like it.
lazirusienca
Post Time : Aug 14,2008 12:30 pm
Um I'm sorry I CAN NOT agree with you or most of these comments.

I do not believe you have played every mmorpg, if you think they do not have story arcs.

3 words, World of Warcraft. and wait even besides that MOST pay 2 play mmorpgs are developed better because of the money backing them up and continue to do well because of the continuing flow of money.

World of Warcraft' s quests tend to act in a chain, with some little story attached, and the BIG quests are part of a bigger story arc. And not to mention THE GAME IS BASED OFF OF A GAME SERIES, the entire game has its own backstory if you knew about the other games, and the big bad bosses just aren't made up they have a reason.

Also Lunia has a story if you actually watch the cinematics WHICH NO BODY IN THAT GAME EVER DID, it really angered me that everyone just wanted to skip the story and kill shit. ARGH.

Yeah as I was saying, really $15 bucks a month is nothing compared to how much people spend on "free" mmo/mmorpgs
I have a job, I pay for world of warcraft and I enjoy the experience.

I'm sorry if I seem a bit aggressive it's just that just because someone plays all the free2play mmo's doesn't mean you know what all mmorpg's are like.
TobiasMasters replied at 9:50 pm Aug 14,2008
This article was originally inspired by a quest in world of warcraft involving the arakkoa.

I won't go into too much detail, but the quest itself was one of the most unique immersive experiences I've ever had in any game. I later found out that the quest was actually bugged and was meant to be the same as the hundred-odd other escort quests in the game. The only thing that set it apart (and gave me my story to tell my friends) was that the bug made it unique... then the devs fixed it to make it the same as everything else.

My argument was never about the quests or backstory. MMO's these days, even P2P, follow such a pre-set routine that even interesting story arcs play out through large quest chains and become almost boring, simply because of the way the story is presented.

It's not about the quality of the game as a whole. I want to have an experience I can look back on and fondly remember. The storylines of most MMO's these days don't satisfy that.
VietRaikou
Post Time : Aug 14,2008 10:13 am
For some Devs, story are kind of hard to be implemented. As far as I can tell, most of them are made into quests like Hero Online or Cabal. However, some games were pretty successful like TalesWeaver and Lunia.
Zerolon
Post Time : Aug 14,2008 9:00 am
I agree that most mmo's could use a more involving storyline, yet that's not to say some MMO's havn't given us a rich and detail history. FFXI's choise was fantastic to show what can be done, and you're very wrong on many accounts as to the way you phrased it. FFXI's storyline is very well put together, from the intricate cut scene's to detail in it's execution. Yes, it may not be as CG heavy or as intensive as say "VII". You can still ask many of true FFXI fans and they will stand by it's game for the storyline

I guess right now you have varations on how the companies feel they should pull you in. I have broke them down to 3 styles.

Non-Narrative: (You play with a set storyline, but have little in the way of history, more of instant questing)
Ragnarok Online
Rose Online
Lineage II

Storytelling through Quests: (You will get you're lore and history, as well as story objective through quest scenes)
WoW
Everquest 1 & 2

Immersive Dynamic Storytelling (You are the hero through dynamic cutscenes, and instances)
LOTRO
FFXI
Guild Wars


These 3 styles are out there. It just a way of preference. It's hard to make anyone truly the epic star, as everyone wants to be the main hero. That's why singleplayer games can be heavy dramatic. I think if people want to up the game, then Role-playing as whole will need to come back to the lime-light.
xolittlewolfox
Post Time : Aug 14,2008 8:46 am
your blog actually makes sense. MMorpgs need to immerse players in a wonderful story, which will entice players.
ajthebaka
Post Time : Aug 13,2008 5:12 pm
Storyline should gain more priority to devs than most features in MMORPGs o.o
I always play or hear of MMORPGs that will give you a taste of story, then it never pops up again. Ghost Online had a tutorial with the opening of a story, you are a legendary warrior who wipes his/her own memory, years pass and your character wants to remember their past. From there you just grind, and there are no more story events. I had read in another article that Dragonica had done the same thing...

Guild Wars Prophecies Campaign had real storyline in which your character participates in cut scenes with the other important characters. There were some pretty hard conflicts between characters... it created the illusion that the world had changed around you, and that grabbed me for a while. The game just overall felt too flat to me :(
neramaar
Post Time : Aug 13,2008 10:46 am
Spot on dude, I know exactly where you're coming from. I think it absolutely absurd that there are thousands of Single-Player titles with fantastic an engaging story-lines, and not a single MMO with one. If just one bloody game could nail a successful story the entire genre would can considerable credibility, and it would make my promoting the bastards to non-MMO gamers much easier too. ;D Good read... but I still want a second part to the story... cheeky bastard.
Layce
Post Time : Aug 13,2008 5:28 am
Im very very much agree~ for what I have mentioned previously in my blog too, I love to play mmorpg with story which later days there is memories that I can remember. Unlike those rpg games in console, mmorpg now really makes me no life at all, grinding and questing... I too play games for killing times, and its the only thing I will do, but I want to play games which is more meaningful to me. Digged =)