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   Cloning Around - A threat to MMO's?
 Category : Article   |  Game : Default  
  Views: 139  |  Post time : May 13, 2008 10:30 pm  | Comments: 2  |  Bookmark


I鈥檝e seen a few articles lately discussing the good and bad things about 鈥渃loned鈥 MMO鈥檚. The closed beta release of Wind Slayer has reignited debate on whether blatantly cloning an MMO is good for the gamers, the game itself and the industry as a whole.
For those who haven鈥檛 seen it, Wind Slayer is almost a carbon copy of another MMO; Maple Story. It does have a few differences in some areas (such as PvP) but the similarities are too many to ignore. Wind Slayer just doesn鈥檛 seem to have any original ideas of its own and even resorts to flat-out plagiarism at times; one of the NPC quest givers is named 鈥淕angdalf鈥, naturally he鈥檚 a kindly old wizard (who would have guessed?) and in one of the quest texts his name is misspelled as 鈥淕andalf鈥.
But Wind Slayer is not the game that shamelessly plucks its essence from other sources:
Wind Slayer vs. Maple Story
Lineage 2 vs. Shaiya
Lord of the Rings Online vs. 鈥ell, a little bit of everything.
While the focus is currently on whether or not cloned games are any good, I鈥檝e become a bit more worried about the genre overall.
Cloning games, while not always a good thing, is still accepted in the MMO community. The humble MMO seems to be now stuck in a rut. Game after game gets released and everyone, to some extent, knows exactly what to expect.
With the exception of Aeronauts, every new MMO I鈥檝e tried in the last year has been comfortingly familiar. It鈥檚 that cosy feeling you get when you know exactly what you鈥檙e doing even if it鈥檚 your first time on a 鈥渘ew鈥 game, like snuggling up to that favourite blanket you鈥檝e had since you were 4 years old after your Mum had to wash it.
Same comfortable blanket, doesn鈥檛 smell like it did yesterday.
New ideas in the genre seem to be few and far between and the games that do try it usually fail due to poor implementation or not having enough funding. Because an MMO鈥檚 success fully depends on its players, cloning games seems like a safe bet for developers and gamers simply because people want that comfort.
Whether you鈥檙e for cloning or against it, nobody wants to be a noob again鈥 ever.
It鈥檚 why people still play Counter-Strike 1.5 in net caf茅s across the globe. It鈥檚 why people have elevated Starcraft to levels seen in elite sporting competitions.
Hell, it鈥檚 why people still freaking play Runescape.
People pay for what they want and the majority of gamers don鈥檛 want to be confused by new game mechanics, new styles and new ideas. People play MMO鈥檚 for any number of reasons but nobody plays to feel like a noob all over again.
But therein lies the problem. If developers are afraid to take chances then the genre will end up stagnating to the point where all that gets released is clones of other successful games. We鈥檇 end up missing out on so much if developers are too afraid to try new things.
Even though survival-horror MMO鈥檚 have been tried, they generally had too little funding to accomplish anything worthwhile and these sorts of results can stop big name developers from making a game like Dead Rising Online.
Like that idea? You may never see it if MMO鈥檚 get stuck the way they are.
How about Alien vs. Predator Online?
Or maybe Firefly Online?
Those concepts have people excited all over the world, but if the MMO developers end up too afraid to make anything but a clone then they鈥檒l never see the light of day.
Here鈥檚 hoping that some developers out there take the plunge into some great new ideas鈥


-Tob

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Comments  
magics98
May 16,2008 2:53 pm

Hmm, youre article is kind of self contradicting.聽 I say this alot but You said, "People and developers are to afraid to take chances". You also said that cloning is the result of that. And thats exactly the point im trying to make to people. Cloning exist with good intention, to slowly introduce slightly new ideas to a community. And see how well it goes. But if the ideas are not introduced steadily, a game will fail. Trial and error. So really, what do you mean? It seems to me like youre saying "Developers should give make 6 or 7 failing games, throwing ideas at the wall and hoping they go well, rather than slowly introduce new ones". An epifiny or good idea that hits you wont always just suddenly WORK for everyone, no matter how good it sounds on paper. Ofcourse, this is not to say you didnt mention good pints, and cloning does exist. But side scrolling games, I have yet to really see a clone. Side scrolling games are a great example of evolution. Heres an example. And Im pretty much making some assumptions about release dates here.

So, What im saying is, things gett slightly slowly better when you copy, and people only notice big differences if you make a large GRAPHICAL difference from another game. That is why TENVI has not been bashed, that is why La Tale has not been bashed. They both made major differences in graphics. And small ones in game play. Also

聽 聽 聽 聽 聽聽 On a different note. Theres not as much copying in the online MMO world as people claim there to be if you ask me. Especailly in the side scroling realm, I see the most diverse games in the side scrolling genre.
Tenvi-several races
La tale- amazing hand drawn graphics
Dragonica- The differences are obvious
Grand chase- plays more like a fighting game
GHost online- the differences in gameplay are extreemly obvious to anyone whos played
Dungeon and fighter- Plays more like a brawler.
Rusty hearts- Little is known, but
TobiasMasters replied at 3:38 am May 17,2008
You're exactly right. There haven't been any proper side-scrolling "clones" that I've seen, but you said it yourself:

"...people only notice big differences if you make a large GRAPHICAL difference from another game."

Wind Slayer (which I'm guessing sparked the clone debate in the first place) is graphically similar to Maple Story etc. in almost every way but the parts it tried to be different are so flawed that it's hard to see the game as anything other than a shameless clone. I hold great hope for the game itself to be developed a little more strongly but if it stays as it is... well...

The whole point is that MMO's only survive because of the PEOPLE playing them. Did the developers chose a "comfortable" or easy graphical style because they were afraid that their game would fail otherwise?

I don't actually have anything against decent clones, but the bad ones can really hurt the industry and we gamers may never know what we've missed out on.

-Tob
Neramaar
May 14,2008 12:47 am

I'll hope with you on that one....AvP Online....Firefly.....I just had my first ever on record e-gasm...and it was awesome.
TobiasMasters replied at 7:46 am May 14,2008
E-gasm eh? I'll take that as a compliment :)
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