The 2 statictis blow are the possible and medium value attribute gain per stat,
Attribute
| Attribute |
Ability |
Medium value gained per stat |
| Vagabond |
Worrior |
Nuker |
Healer |
Hybrid |
| Strength |
Damage |
1.5~3 |
1.5~3 |
1.5~3 |
1.5~3 |
1.5~3 |
| Defence |
6 |
6 |
6 |
6 |
6 |
| Essence |
Vital Energy |
15.56 |
35.43 |
35.33 |
30.13 |
25.21 |
| Chi Kung Damage |
4~4 |
4~4 |
4~4 |
4~4 |
4 |
| Chi Kung Defence |
2 |
2 |
2 |
2 |
2 |
| Wisdom |
Chi Kung Attack Rating |
2.5 |
3 |
3.09 |
2.62 |
2.55 |
| Chi Kung Defence |
1 |
1 |
1 |
1 |
1 |
| Chi Kung Dodge |
2 |
2 |
2 |
2 |
2 |
| Constitution |
Life |
20.4 |
40.45 |
25.5 |
40.18 |
35.18 |
| Dexterity |
Attack Rating |
4 |
4.8 |
4.1 |
4.2 |
4.12 |
| Dodge |
4 |
4 |
4 |
4 |
4 |
| Attribute |
Ability |
Value gained per stat |
| Vagabond |
Worrior |
Nuker |
Healer |
Hybrid |
| Strength |
Damage |
1/2~3 |
1/2~3 |
1/2~3 |
1/2~3 |
1/2~3 |
| Defence |
6 |
6 |
6 |
6 |
6 |
| Essence |
Vital Energy |
14/17 |
34/37 |
34/36 |
30/32 |
24/27 |
| Chi Kung Damage |
4~4 |
4~4 |
4~4 |
4~4 |
4 |
| Chi Kung Defence |
2 |
2 |
2 |
2 |
2 |
| Wisdom |
Chi Kung Attack Rating |
2/3 |
2/4 |
2/4 |
2/3 |
2/3 |
| Chi Kung Defence |
1 |
1 |
1 |
1 |
1 |
| Chi Kung Dodge |
2 |
2 |
2 |
2 |
2 |
| Constitution |
Life |
18/22 |
38/42 |
23/27 |
38/42 |
35/37 |
| Dexterity |
Attack Rating |
4 |
4/5 |
4/5 |
4/5 |
4/5 |
| Dodge |
4 |
4 |
4 |
4 |
4 |
|
Note The values separated by / show the range value assighed to increase The values separated by ~ are the maximun and minimun,as you can see in the Character Infomation's Window in-game
|
So you may find the medium vaults are weird,they are obviously not the average of the value range, this is my explain,
first plz have a look the table below,
| Life |
聽 |
| 15.56 |
*9 |
=140.04 |
| 35.43 |
*7 |
=248.01 |
| 35.33 |
*3 |
=105.99 |
| 30.13 |
*8 |
=241.04 |
| 25.21 |
*5/19 |
=126.05/478.99 |
| CK AR |
聽 |
| 2.5 |
聽 |
聽 |
| 3 |
聽 |
聽 |
| 3.09 |
*11 |
=33.99 |
| 2.62 |
*8 |
=20.96 |
| 2.55 |
*9 |
=22.95 |
| VE |
聽 |
| 20.4 |
*5 |
=102 |
| 40.45 |
*11 |
=444.95 |
| 25.5 |
*4 |
=102 |
| 40.18 |
*11 |
=441.98 |
| 35.18 |
*11 |
=386.98 |
| AR |
聽 |
| 4 |
聽 |
聽 |
| 4.8 |
*10 |
=48 |
| 4.1 |
*10 |
=41 |
| 4.2 |
*10 |
=42 |
| 4.18 |
*11 |
=45.98 |
Somebody may immediately know what i mean.The value gain per stat should be a number sequence,and the number sequence cycle.
Take 35.33 for example , 35.33*3=105.99, then it maybe a 35,35,36 sequence,the medium value is 35.33,or maybe a
34,35,35,36,36,36 sequence,the medium value is 35.33 too,this time 35.33*6=211.98,haha.now you see it's simple .
you can have a test in game,if you find it works and the real sequence,plz tell me or reply this ,thx.
This is just a explain ,not very useful ,but don't you feel good when you see things are regularity.