NPC's...wheres the personality :(?
NPC's..
In so many MMORPG's..they are completely generic,
In flyff.. (sorry, but flyff is the best example at the moment)
as an example.. there are clones in here, everywhere..
Twins, Triplets..


[Stroking my beard all day keeps me entertained] [Really? Me also brother #8]


Where are the personalities??..
I want to be able to go on a quest for the weapons dealer,
because I care..
Take a love letter quest, delivering a letter to >insert name here<,
because He/She is to shy to talk to She/He, and actually
care about there relationship, and what happens.
And for my quest, to actually make a difference..
Come back and to the quest starter, and here how they are
getting on now (hopefully the quest works out well, lol)...
Not just click "next" 4 times and run across to this other
NPC to receive the exp/reward.
This may just be me? I won't know till you reply ;)
But, I don't want 3 equip dealers that all look the same,
'oh but there twins'..
Does the 2 of them in that other city make them quadruplets?
At least have some visible difference..
Brothers are okay, if they have different animations, etc..
They went in the same business together, good for them.
But twins that do the exact same movement?...
Mabinogi, another MMORPG, actually has a system with NPC's,
where you can become friends with them.
I haven't explored it to deeply, but that is certainly a step
in the right direction no matter how they did it.
Don't get me wrong, sure a twin or 2 here and there
(1 or 2 in the entire game..) is alright,
and for some games..it's a get away, BUT..
~
I want to be in a 'world', and feel like I'm there,
not just go about seeing the same NPC everywhere.
Different NPC's also heads towards a better storyline..
If there is a great story in an MMORPG, I don't want
to the go to town and see 10 NPC's that look
like 'brothers/sisters'.
So..the question..
Do you care?
Do you want to remember the Mayors name, tell a friend
that you just got 'so and so' together, and your friend
no who you are talking about, even if they haven't done
the quest.
Or do you just want 'I buy shields from the guy that
looks like this, the one on the right because the weapon
guy looks the same'??
Share your opinion
~ shadowN ^(@.@)^ ~
In so many MMORPG's..they are completely generic,
In flyff.. (sorry, but flyff is the best example at the moment)
as an example.. there are clones in here, everywhere..
Twins, Triplets..

[Stroking my beard all day keeps me entertained] [Really? Me also brother #8]

Where are the personalities??..
I want to be able to go on a quest for the weapons dealer,
because I care..
Take a love letter quest, delivering a letter to >insert name here<,
because He/She is to shy to talk to She/He, and actually
care about there relationship, and what happens.
And for my quest, to actually make a difference..
Come back and to the quest starter, and here how they are
getting on now (hopefully the quest works out well, lol)...
Not just click "next" 4 times and run across to this other
NPC to receive the exp/reward.
This may just be me? I won't know till you reply ;)
But, I don't want 3 equip dealers that all look the same,
'oh but there twins'..
Does the 2 of them in that other city make them quadruplets?
At least have some visible difference..
Brothers are okay, if they have different animations, etc..
They went in the same business together, good for them.
But twins that do the exact same movement?...
Mabinogi, another MMORPG, actually has a system with NPC's,
where you can become friends with them.
I haven't explored it to deeply, but that is certainly a step
in the right direction no matter how they did it.
Don't get me wrong, sure a twin or 2 here and there
(1 or 2 in the entire game..) is alright,
and for some games..it's a get away, BUT..
~
I want to be in a 'world', and feel like I'm there,
not just go about seeing the same NPC everywhere.
Different NPC's also heads towards a better storyline..
If there is a great story in an MMORPG, I don't want
to the go to town and see 10 NPC's that look
like 'brothers/sisters'.
So..the question..
Do you care?
Do you want to remember the Mayors name, tell a friend
that you just got 'so and so' together, and your friend
no who you are talking about, even if they haven't done
the quest.
Or do you just want 'I buy shields from the guy that
looks like this, the one on the right because the weapon
guy looks the same'??
Share your opinion
~ shadowN ^(@.@)^ ~
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Comment ( 15 )
I just started playing Pirates of the Burning Sea (OMG this game is rad) and I noticed that the NPC's in this game, apart from singing randomly while drunk in the pub or sweeping their front doorsteps (They really are impressive) are actually completely different for every single player. One NPC for example may be my cousin for a quest, whilst the same NPC may be a simple rum-loving husband for another, or a crime lord for another. It's a massive step in the right direction, as every time you make a new character, you really are playing another game all togther.
Just though I;d better add that given the nature of the topic...of...and if you haven't played Pirates yet....go now, you'll thank me later.
lol...you might aswell ask real life ppl to control the NPC
it will be a new line of work....be an NPC for approximately 6 hours a day (assuming there is a 3 shift system) for about 30-50 bucks a day depending on how cheap the company is
there will be alot more individuality in their speech(there will be actual conversation...you could also ask those ppl being the NPC to be able to customise the character and cheorograph their own actions aswell
YEAH! ALOT OF INDIVIDUALITY THERE!
Hmm, I partially disagree. It would be nice to see NPC's become more unique. However, I think it's far more important that developers focus on giving the players their individuality first. Too many games I've seen where I look exactly the same as twenty other people in town because there are only three faces to choose from and one set of armor for my current level.
Having every NPC looking different is a good idea, but it can be considered a waste of time when other, more important issues exist. Besides, it gave us something to talk about, didn't it?
-Tob
I really couldn't agree more. Many of the readers here would have heard me speak of Immersion and it's effect in the MMO Industry, and this is a massive part. It's hard to feel immersed in a game that has generic cloned NPC's everywhere becasue it is nothing like real life, it's not familiar.
Keeping town's full of life and atmosphere and filled with loveable and memorable NPC's creates massive immersion, and thus helps you feel like you are 'really there'. Naturally, people stay playing these games for much longer. :)
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