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When choosing a character to create in World of Warcraft, there are many choices before you. There are ten races and nine classes available, but the game's primary choice when it comes to character creation is the faction you wish to fight for. You can join the Horde or the Alliance, and your choice here has an impact on what you can and cannot accomplish in the world. You can only group and talk to players in your own faction. You also can only view and befriend players in your faction when using the in-game social commands. The intent is to make you feel like a member of one enormous team, while at the same time setting up the other faction as an enemy or, at best, a rival. Thus, if you wish to play with your friends, you should all join the same faction. Other content, such as the zones you can visit and the quests you can accomplish, are also organized by faction. Some quests can only be completed by Horde players and others can only be completed by Alliance players. Some zones offer cities and interactive NPCs for one faction, but are completely hostile to the other. The Horde faction includes the orc, tauren, troll, blood elf, and undead races, while the Alliance faction is c
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World of Warcraft draws heavily upon the lore of the Warcraft universe. Long-time fans of the Warcraft games are finally able to step into the world from a player's perspective, and experience the universe firsthand. People, places, and units from the strategy games are brought to life in World of Warcraft. You can visit such places as the Burning Steppes, where Grom Hellscream fell in battle against the demon lord Mannoroth, and Ironforge, where the dwarves make their home below the mountain. Legendary heroes, such as Thrall, Cairne Bloodhoof, and King Magni Bronzebeard, are also in the game, presiding over their respective peoples as leaders in their race's capitals. Guards in the human city of Stormwind look just like footmen from Warcraft III, peasants in the human town of Hillsbrad look exactly like their counterparts in the strategy games, and orc peons shuffle about the farms of Go'Shek in the Arathi Highlands. Night elf players can even see gargantuan Ancient Protectors patrolling the elven lands of Teldrassil, while a towering Ancient of War waits to greet all visitors to Darnassus. 
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One thing is obvious from a casual glance at Austin GDC's schedule: this thing is completely MMO happy. It's an online gaming focused show, but the number of MMO-related panels seems to rise every year, approaching some critical mass where the whole thing will explode in a mess of orcs, elves, and stamina-bonus leather belts. As such, it's appropriate the event is kicked off with an appearance by Blizzard CEO Mike Morhaime. World of Warcraft is the game half these people are trying to match. This is the guy with the 900 lb. gorilla on a chain, and that's an attention getter. Considering I got up at stupid o'clock in the morning for this, and I'm glad I did. The seats have filled up fast. Morhaime begins by laying out how much the world has changed in a century. How without cars or planes it was "like WoW before you get mounts, with no flight paths." He flows into a discussion of how the rate of technological progress increases exponentially. Moore's law, the fact that if the airline industry progressed as quickly as semiconductors have since the year he founded Blizzard, we'd be able to fly from L.A. To Paris in two minutes. And just when I start to think he's become a Si
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In virtually every fantasy RPG game I have played, I have intended to play a mage. However, after reading the manual on the way home or starting to play I found that mages were generally a difficult class to play and decided to play a warrior, at least until I got the hang of it. However, by the time I had got the hang of the game, I was already used to being a warrior and I didn’t want to start again.
The warrior in World of Warcraft is very different from the arrior of other RPGs. Rather than only be able to hit things with a sword/axe/mace and wear very heavy armour, warriors in WoW have a variety of abilities to improve their attacks and do nasty stuff to enemies. They can also use different stances to affect how much damage they deal and receive and are defiantly a big step forward for RPG warriorkind. As a result, warriors are not an easy option for a first time player.
Many people say that warriors are underpowered. While they receive some disadvantages, when played well they can be just as powerful as any other class.
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Not content with reeling in millions of gamers, being turned into novels and even a trading card game, Blizzard's World of Warcraft is now entering the comic book world.
The World of Warcraft comic will be published by DC Comics, with issue one out on November 14 this year.
"When a human is found unconscious on the shores of Kalimdor, with no memory of who he is or how he arrived there, how will he survive? Enslaved by an Orc Shaman, he must fight for survival against members of both the Alliance and the Horde. Will he strike the uneasy balance with the other races he'll need to find the secrets of his past?" says the DC Comics website. The first six issues of the WoW comic will be released with two different covers, one drawn by Jim Lee and the other by Blizzard senior art director Samwise Didier.
What next for The World of Warcraft? A branded bog roll or something? 
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