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Hav0k.
Long-time gamer.
MMOG Addict.
PC + Wii.
MMOsite Writer Club. |
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Warriors and mages, knights and priests, quests and monsters. All of these should sound familiar to someone who often plays games of the MMOG genre, or even of the RPG genre. With all of the E3 news lately, there has been one things that has been extremely obvious, and that is that the big title devlopers are all adapting to player's desires. This is evident because of how every big game I have seen has included one new feature that is huge and has been huge in the past, choices! From Prince of Persia to Fable 2, all the way to Fallout 3 and Spore, all of these games give the player a lot of choices and decisions that will alter their gameplay to their own unique style. My question is, why can't the bigger MMOG publishers adapt like console-game developers?
Let's take a look at how MMOGs can adapt by using a console game as an example. Team Fortress 2 is one of the most popular multiplayer shooters on the computer, and for good reason. Even though you have to buy the game to play it, player's are still in love with the game, but why? The game features the classic RPG feature known as class selection, this gives player's the chance to
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Lately, I have seen a lot of controversy over what is considered to be an MMOG. Now, I figured I would just throw in my two cents because I have experience with all types of games in the extremely large genre of MMOG. First off, I would like to point out what the acronym MMOG actually stands for, for the few people that don't know;
Massive(ly) Multiplayer Online Game
You can also make the category more specific and turn it into MMORPG, MMOFPS, and a lot more. But they are all part of the MMOG group, as the common factor is the massively multiplayer online part, and of course the game part is implied. The part where people start to get confused is how is the acronym grouped? What I mean by this is that some people will say that a MMOG must be massive, multiplayer, online, and a game (Duh!).
Then there are people that think more specifically. That a MMOG must be massively multiplayer, multiplayer online, etc.
This is what it all comes down to. The acronym of massively multiplayer online games is a definite, but then there's the controversy over how to determine the reasoning behind the definitions.
Why does it even matter? Well, the whole point is really in the massively multiplayer part.
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