URL: http://my.mmosite.com/oliase      [ Copy Url ]
Sign in | Sign up
 
Oliase's Profile
Add to my friend list
Send Private message
Add to my blacklist
Set my Magic Show

» About me  
Hav0k.

» Visitors
Visitors Today : 2
Visitors Total : 151


» Rss Feed
 Feed me

» Category

» Archives

May 2008 [ 3 ]
Mar 2008 [ 2 ]
Feb 2008 [ 1 ]
Jan 2008 [ 7 ]



Gameblog Recommended
6 Digg it
   World of Warcraft - Bad For The Industry?
 Category : Default   |  Game : All Games  
  Views: 631  |  Post time : Feb 12, 2008 7:16 pm  | Comments: 8  |  Bookmark
   World of Warcraft - Bad For The MMOG Industry?



    People like to find something and blame it for anything that goes wrong, or that goes badly. If you do bad in school, you blame it on the teacher. If you forget something, you blame your parent's for not reminding you. And lately it seems that MMOG enthusiasts are the exact same way, blaming WoW on failures in the industry including dropped project. Recently the Marvel MMOG project was even shut down because they didn't think it would be successful with the P2P model they originally wanted it to have because of World of Warcraft, saying it dominated the industry and provided little room for other games in that model type. Now everyone is moving on to F2P models, trying to revolutionize those with new innovations. But has the vast success of World of Warcraft actually hurt the industry, or has it actually been a blessing in disguise?


    First off, most people are mis-led by the numbers. Having a friend who compiles MMOG information and analyzes it to see which models are most successful, and which games are most popular, I understand the numbers that are actually being compared. First off, most people gasp in amazement when they hear that WoW has a whopping 10 million subscribers. But unlike what you might think, that doesn't mean there's ten million players today. The game itself has been around since 2004, and has exploded ever since with millions of sales of the game. But that's what the 'subscriber' count is based on, the amount of people who have purchased the game. So if 5 million of those subscribers purchased the game, played for a month, hated it, and quit, they are still being counted as a subscriber today even if they haven't played since 2004.

    So despite the fact that you might think it's the most popular, games like Habbo Hotel also attract a number in the multi-millions. Runescape is also way up there, even though a lot of that is players with numerous characters on different accounts. Therefore, World of Warcraft may, or may not, have the most players on the game today. But whether that be true or not, it does still have the huge amount of sales/subscribers behind it. But does this success harm other games in the industry using the same model?

    I personally find it hard to believe that it harms the industry in that way. If you take a look at the figures, a lot of people will tell you that World of Warcraft contains such a huge population of gamers that the rest of the games in the industry can't possibly be as successful. But what they're forgetting is that the amount of people in the world that knew what a Massively Multiplayer Online Game was before 2004 was microscopic compared to the amount know, after the huge public achievements by World of Warcraft, including their numerous commercials and celebrity endorsements.

    So despite the fact that looking at the figures you would see that the majority of MMOG players from a couple years ago are around the amount of World of Warcraft players now, more then half of them are new to the industry. How can a game bringing in such huge amounts of gamers be bad to other games? If one booth at a convention is popular, it brings publicity to the convention, which in turn brings attention from the spectators to other booths, even if it's just briefly such as a glance. World of Warcraft has brought millions of people into the MMOG industry, and for the ones that broke away from the game, they've found a new home on the vast variety of other MMOGs out there to satisfy their need for online gaming.

    It's also sparked competition, causing other companies such as Nexon to get a piece of the action, releasing commercials to promote both Audition Online and Maplestory, bringing even more people to the industry. The success of WoW may have sucked-up the population in the industry at first, but the aftershock has given the industry a huge boost in population, causing every game to have more success then it would if World of Warcraft wasn't around. The thing is, numbers like 450,000 subscribers seem like a failure now-a-days, because of the huge amount World of Warcraft has. But in reality, compared to the figures back a phew years ago, that would have been the largest amount out of any MMOG, which probably would have been on Everquest 2.

    And today, 450,000 subscribers is low. Acclaim has several million between it's four titles, and Nexon has several million on Maplestory alone in North America. Comparing that to a phew years ago makes a huge difference then comparing it to other games now. It shows how much larger the industry actually is, so whether or not the success is as great as WoW's success, it's still a huge improvement over the past couple years.



    Alongside the growth of the industry caused by the World of Warcraft phenomenon, it  has also pushed other companies to fight back. This will actually favor gamers in the future. Instead of companies being able to release a clone of another game, or another typical Asian-import, they now release that these games don't stand a chance with games like World of Warcraft in the picture. They are starting to realize that in order to have more success, they need to be innovative and come up with new things, while improving on all the old stuff. Games like Age of Conan where the combat is completely revolutionized, and Darkfall where the entire world is your playground and you are free to do whatever you want, are perfect examples of companies that have caught on to this. They are striving to bring better products to the industry, to get more profit. This helps the gamers out because we no longer have to suffer with generic grindy games anymore.



    I don't see how World of Warcraft has hurt the industry at all. Any company that complains about the lack of room in the P2P model of MMOGs is just whining because they don't want to put in the work to give WoW a run for it's money, or in this case, subscribers. All they need to do is bring better quality products to the table. It shouldn't be all that hard considering WoW is starting to become more and more outdated, from graphics to gameplay. So perhaps these companies should stop whining and complaining, and actually do something more then creating a generic import game.

    World of Warcraft is the best thing that happened in the industry in a long time if you ask me!
Edit | Delete   
Tags : World   of   Warcraft   WoW   MMOG   Industry  
Ariticle url : http://my.mmosite.com/ oliase /Blog/Item/ 11c40562f193ef2a2bfba68dcd3b73f7.html

  related articles:
  More>>


Comments  
Razkuba
Feb 17,2008 10:44 am

I play WoW on private server mainly because I think its stupid to pay once a month =/

Guild Wars is way more fun because its mostly about having the right set of skills to beat opponents.
Gamh
Feb 14,2008 6:24 pm

I don't get it. Why should other developers blame WoW for setting high standards. If anything, they should be blaming themselves for not meeting the standards set, let alone exceed it. Besides its been years since WoW came out, and there is not one title that comes close to the level of polish WoW has. Sometimes developers have to remember that WoW did not invent the wheel, its just that they took the time and effort to make a quality title. and they just justly rewarded.
Oliase
Feb 14,2008 3:12 pm

Yeah, Guild Wars is such a great way of doing it. You buy the game then play for free. Break the game into expansions and force them to buy numerous CD's for even more money. Who wants to play on a private server for a game that is already; No grind. No monthly fee. All the people to populate the PVP and GVG and such are on the official server.
niiluria
Feb 14,2008 6:32 am

I'm playing n priv servers when I'm etrmelely bored.. just games I don't play usually. But I always feel bad because I think playing on a priv server is just another feeling than playing on official. o_O but anyway. Those priv servers make them lose money but why are there no priv servers for GW? Yeah because you don't have to pay a monthly fee - and GW works veeeeery well with this and I think this is the best. I don't play p2p games anymore because I'm bored after 2 months and then I stop playing for 4 months and then begin angain and so on. So it's better for me just having a ftp game I don't HAVE to play because of money. So I think it's not bad that all go f2p as long as they ahve a good service. But I know they have to get money .. (I'd play f2p maybe if it were not so expensive). For WoW I think it's just OMG. You have to buy the game for 20€, then the addon for 35€ and THEN pay 13€ monthly.. lol
ilydamdris
Feb 13,2008 11:55 pm

WoW's probably not losing much of a dime with private servers. Ever really been on one? They blow hardcore. I've tried about 5 private servers and all of them had no pets for lock or hunter, xp that would either send you straight to 70 or straight to 255. Boring wastes of time every one of them. I was hoping for someone to just leave the game alone, but make it free(money troubles, so looking to feed the addiction for free:p)and no one has seem to have done it. I don't know a thing about private servers, so for all I know these things can't be done, but that's what I think would get a private server more people. Keeping as close to the actual game as you can.

As for if the game is hurting the industry, I really don't think so. If anything, it'll just push more company's to try and actually put something good out instead of worthless crap. SOMEONE has got to want to beat warcraft, unfortunately, so far the only game that was hyped up to be the warcraft killer, ended up going through a whole mess o' crap at launch. Now I'm not gonna namevanguardnames or anything, but I'll just say it didn't live up to its expectations. Will Warcraft dominate the p2p industry for a while to come? Oh yeah, whether you want to admit you like it or not, you can't deny its impact and what it continues to do. Is it bad for the industry? I don't believe so, and feel it can only inspire other company's to go all out, and I'm expecting to some some real innovations in the next year or two from some big name company's. I hear Square-Enix is putting out a new mmo.... ;)
Laibeus+Lord
Feb 13,2008 3:56 am

Hi,

Great read! There are so few objective articles today since WoW dominated the online gaming industry, and yours is one of those.

I have never seen WoW as "bad for the industry" but yes it did hurt the industry in some way, which you have pointed out in your first paragraph citing the discontinued development of Marvel Universe Online. But as you've said, there are more 'blessings' behind all these and I strongly agree with you there.

I said on my blog about the WoW Minis product coming out this year, and I said there that I hope Blizzard will revolutionized table-top games with action figures. Competition is good, and here in the Philippines, I only see Warhammer in that space, once WoW Minis comes in the playing field, who knows what new improvements we will see. Then there is the WoW TCG entering the TCG space, same thing happened, its presence was felt and it produced improvements and more intense competition in the TCG space - which is good as we all can see today.

Same with WoW in the MMO subscription space. 10 million subscribers is really daunting, but if we will really analyze it, what does Blizzard meant by "subscribers"? Are these active users? (in other words paying customers) or are these the total of accounts? (it is still a "subscriber"). Granted, the 10 million subscribers are active paying users, but there are 6.65 billion people in the world!

Then let's not forget gamers who are playing more than one subscription based game, like me. I recently re-activated my WoW account after quitting for 1 year. But, I still play Tabula Rasa side-by-side with WoW, not because I am a fan of Richard Garriott, but TR is really damn awesome overall. Which do I play the most? I play Tabula Rasa more than WoW. I also play Guild Wars, GW and WoW? I will rate the two as the same. (Tho GW is free-to-play.) I also play Lineage II. I used to play LotRO, and plans to play HellGate: London and Aion.

In other words, those 10 million subscribers of WoW are not gamers who purely play WoW. Many of those are like me who play other MMOs, have two or more than two paid subscriptions.

I don't see WoW as the "benchmark" or the "yardstick" of an MMO's success. Look at Ultima Online, it is still alive, a 1st Gen MMO still strong vs the 2.5 Gen and 3rd Gen MMOs. Look at Lineage 1 also, another 1st gen MMO. WoW is not the benchmark or the yardstick, WoW is simply the game that raised the bar of online gaming to the next level. In fact, I will say, "WoW and Guild Wars" together, as a duo. They closed the 2nd Gen MMO with a bang!

So to all the companies out there, you DO HAVE A MARKET. Make WoW and GW as a "guideline" not as a "yardstick". Do not give yourselves a so high "target numbers", remember there is still WoW, be realistic. And stop creating WoW-clones. WoW-clones will never last long, create a new game. Look at Tabula Rasa for example, many WoW players who tried TR are saying the same thing again and again (TR players are already tired hearing it in-game) "Tabula Rasa is awesome! Better than WoW! I thought WoW is 'the' MMORPG!"

Yeah, that's true. Some even reply back with, "You only played WoW and you say WoW is everything? Now you know there are other MMORPGs better than WoW."

Game Developers, don't be disheartened by WoW, if WoW is the Goliath, then be David. Make something that looks bad in the outside a positive thing. Turn it around and you will have huge success as WoW or even better.

WoW did what its supposed to do and it did it well. Now its your turn.
To the rest, stop blaming WoW, look at it objectively and be sure you've played MMORPGs from the 1st Gen to the 3rd Gen before you claim "WoW is everything" or dismissed other MMORPGs.
And finally, WoW is not the benchmark, it is simply a guideline, I strongly suggest viewing it in the perspective of WoW+GW, MMORPG DUO.

Best Regards.
gameshogun.ws

Oliase
Feb 12,2008 8:51 pm

Yeah, that's true. Thing about the private server is that a lot of people that are new to MMOGs don't know about them, or how to use some of them that are more complicated. And since a large chunk of WoW's active community is new to the industry, they're unaware about the private servers.
AvonGenesis
Feb 12,2008 7:28 pm

I think WoW loses some money because of those private servers out.
Leave your words