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   Don't Dread The Grind!
 Category : Default   |  Game : All Games  
  Views: 261  |  Post time : May 07, 2008 6:11 pm  | Comments: 9  |  Bookmark
In my several years in the industry a lot of things have changed, from the companies to the games their market and develop, to the consumers to which they aim their products. The audience of online gaming is expanding in both directions, as now older audiences are being targeted with games such as 3Feel, but at the same time younger audiences are being aimed for with titles such as Hello Kitty Online. One thing that has not changed is the eternal hate for that oh-so dreaded 'grind' that people always complain about in online games. The one thing that can demolish a nearly perfect game, one with amazing graphics and fun controls all backed up by a great storyline and friendly community. But why do people dread the grind so much, and why do some people feel other games are 'more grindy' than others? Today, we'll take a look at what exactly a grind is and how it's portrayed in several different games.

Grinding - The repetition of an action in order to achieve a goal.

聽聽聽 What exactly does this definition for the grind in online games mean? It means constantly repeating something in order to reach your goal, of which the most common instance is repetitively pressing a button or clicking the mouse in order to kill monsters, all in hopes of leveling up and getting more powerful and access to more of the games content. Most people will say comments about games such as Maplestory about how 'grindy' they are, because you're constantly fighting monsters with mediocre controls and lame computer-controlled non-skill based combat in order to level up so you can move on to a new type of monster. Just saying that makes it sound boring! But what if I told you that in reality every game has the same exact grind, and it's completely inevitable in order to get rid of it in online gaming while keeping the game entertaining. Don't believe me, well I am going to pick out some specific examples of games that most people on gaming forums refer to as being not very grindy, mainly in comparison to games like Maplestory.



Guild Wars.

聽聽聽 At first glance to an untrained eye, I will admit it's easy to make the mistake that this game has no grind in it. I mean, you start out as level one, with the max level being only level twenty, which can be reached fairly easily through fun, sometimes challenging missions that gamers enjoy to compete on. To add on to that, you can start out as level twenty in order to enjoy the player vs. player combat right from the start. How could this game possibly be grinding if I don't have to sit here for hours slaying snails in order to level up so I can move on to green slimes?

聽聽聽 The reason is this; Remember the definition of grinding I gave above, well the last part of it is what I am talking about. In Guild Wars, they have simply changed the goal that you are grinding for from the common goal in online gaming, but the action, whether most realize it or not, is the same action in the majority of online games. Instead of fighting monsters over and over in order to gain levels, you have a different objective when you start the mission or go out into dangerous terrain with a party full of henchmen. Haven't figured the goal out yet, well the goal is items, specifically rare items.

聽聽聽 Allow me to put it in perspective. Say you have just bought the game and you create a level twenty character and you immediately head over to the player vs. player arenas in order to compete, in hopes that this game where the player vs. player is so cherished for being based upon skill and strategy, not cumulative time played, lives up to expectations. Could you possibly beat an average player, meaning someone who doesn't suck at player vs. player, who has been playing for over a year? No. I don't care how good you think you are, you can't. The fact is that without items a player vs. player character is basically a level one, except with more base damage and health as well as some other attributes.

聽聽聽 You have no elite skills, you have about 20 skills total per class, probably about half of that in reality. You have no weapon upgrade parts, giving you a lot less defense, attack, health, or whatever your opponent has on his axe shaft. You have no gold for runes to equip onto your armor, everything is just standard stuff that a level twenty role-playing character could get by killing the easiest of monsters. You have nothing compared to your opponent, thus skill plays no part in the competition. When you're using a base skill that does 30 damage on your opponent and he's attacking back with a skill that freezes you for five seconds, and drains fifty health a second for ten seconds with a seven second recharge time, how the hell can skill help you out there? It can't.

聽聽聽 In Guild Wars, you must play through the role-playing mode in order to gain skills, upgrade items, gold, and weapons. All of these items are essential to beat harder missions as well as have a shot in hell in the player vs. player aspect of the game. People may think that this form of grinding is tiny in comparison to the grinding in games like Maplestory, so allow me to use my previous experience to give some specific examples of how bad this grind was in Guild Wars. Back when the game was new and player vs. player actually meant something in the Hall of Heroes, players would wait for up to hours at a time in order to get into the Underworld for a small chance of getting a single ectoplasm which they could sell for a hefty price to other players for crafting. People would stay in the desert and farm griffons, doing about five runs at an average of ten minute a run in order to get one rare equip to use in combat or sell for gold.

聽聽聽 The fact is, Guild Wars is grindy as hell!




聽聽聽 Now let's look at some non game-specific examples. Say you're playing an online sports game, just because the genre is popular we'll say racing. How on Earth can a racing game consist of a grind? Well, all you're doing is racing over, and over, and over in order to gain gold or whatever to buy upgrades for your cars. You might be playing tennis matches in order to win gold to buy a new tennis racket to win more matches to get more gold and so on! Even in Fury, the game which allegedly erased the grind, a grind is still as present as ever. You're constantly fighting others in battles that don't differ very much in order to get new items and get gold in order to get the next tier of armor as well as faction points in order to get better skills. If you don't do this, you don't stand a chance as you continue to play. Your rank increased, but you'll have skills doing half the damage, armor with half the attributes, and a weapon that does a third of the damage.


聽聽聽 You just can't eliminate a grind. Imagine a racing game where all you did is race. Nothing to unlock, nothing to achieve, you just race around and around. It would get boring, fast. The fact is, that without a goal online gaming gets boring. Some games might take longer to get boring such as Guild Wars if you're given all the items and skills right from the start, but what's the point? Every gamer wants to achieve something, without anything to achieve gaming just isn't the same.

聽聽聽 But why exactly do some games not come across as grindy, while others bore the hell out of us and seem ten times more grindy? It's because the game developers attempt to hide the grind. They don't want you to know it's there, not because it's a secret, but because anytime that the grind is so obvious you can detect it without having to think at all the game is going to get boring and old, quickly. In Maplestory, they lay it right on the table from an early level and show you it's going to be grindy because all you're doing is killing monsters over and over for hours on end. In games like Guild Wars however, they hide it and have you do challenging missions to distract you, missions gamers will enjoy. These keep your mind off of the fact is, all you're doing is killing monsters in order to get items. But once you get to the end and find yourself repeating missions for items and achievements, you'll understand that the grind is still certainly there.

聽聽聽 So stop dreading the grind, start embracing it. It'll make gaming a lot easier so you're not switching games every two weeks.




By the way, Paris was amazing for everyone that was wondering. Had a ton of fun, worked on my French, and ate some amazing cuisine. Had a blast. Feels good to be back and blogging though. :D
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Comments  
Razkuba
May 14,2008 8:31 pm

Nice article hav0k, and yeah all games have grind (its hard not to have it) and games like guild wars are fun because you don't FEEL its a grind, instead you feel fun!
Kyrein
May 09,2008 11:16 pm

remind me where i mentioned 10 minutes

i said a day or two

tried balthazar faction?

Oliase
May 09,2008 9:45 pm

And you can get the better skills in ten minutes? That's hard since it would take longer then ten minutes to even get rushed to several big cities in Prophecies, let alone get the gold to pay for someone to rush you, then pay for all the skills.
Kyrein
May 09,2008 4:40 pm

you don't NEED a variety of skills, you need a few good ones that you know how to use
Oliase
May 09,2008 3:38 pm

Kyrein, you're probably playing in a newbie arena. Without elite skills to choose from, and a variety of skills for two or more classes, you'll get dominated by any VETERAN player.
chimps
May 08,2008 10:40 am

i play pvp in guildwars and im monk ppl think im doing great jobh ealing them its not that hard learning pvp you just need like alot of spells-skills thenyou will rock in pvp and you need the right builds :D but im playing flyff atm and i only grind there and pvp time to time :D flyff isnt as boring as i thought i like it :D聽 muaha thank god i instaled it again they improved it alot. Note that there is other games that is grindy as hell and i dont think guild wars is all about grind the grind in guildwars is fun not the same like other rpgs. From what i've heard guildwars 2 you can walk outside and see other people fight and so on no more need to party to see people playing with you lol but wont guildwars 2 be just like any other rpg then?
Kyrein
May 08,2008 2:04 am

seriously.......it takes a day or two to make yourself competitive in guild wars pvp....you need to learn not to exaggerate so much
lenson
May 08,2008 1:07 am

"Guild Wars is grindy as hell"
Thats not that inconspicuous. I realized that within the first 10 minutes.
The problem is not the grind itself. Some grinds are more enjoyable than others .So the issue is not eliminating the grind, its making the game fun to begin with.
splices
May 07,2008 11:30 pm

Absolutely right! The grind will always be apparent, in any online game that has any 'improvements'. There are other online games that have no 'improvements' and are basically chat-interfaces. That's generally how people 'elude' the grind in other games anyways, by chatting with friends. Sports games (Kart Rider), Strategy Games (Saga), and even Dancing games (Audition) have grinds because you're continually doing the same things over and over. So yep, time to start embracing instead of attempting to reject it..
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