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Spore PC - Game Review

Category: Game Review Game: SHO Online Posted on Sep 12, 2008 8:43 pm


                   

"Spore is a bit like Lego. If you are the kind of person to buy a kit, assemble it and that's that - Spore will not be for you. If you like to assemble new things from lots of kits and apply them to different circumstances - then Spore may just be what you are looking for." –Luther Blissett (Australian Gamer Forums)

 

The Process of Evolution
Given the massive press coverage that Spore has received over the past few months you would literally have to be living in the primordial soup to not know at least a little about it by now. But for those of you not gifted with the abilities of a sentient being – Spore is the hottest new thing from developer Maxis, the guys who brought you Sim City and The Sims. Fortunately, this time around you won't be building cities or managing the pathetic lives of your digital idols – you'll be creating an entirely new species of creature, and helping it grow through all five key stages of it's evolution.

Soup's up!
Spore begins exactly as it should – with a chunk of meteor carrying an assortment of single-cell organisms crashing into an uninhabited planet, and you begin by moulding one of those organisms into almost any shape you see fit. This is where you'll first be able to try a simplified version of the magnificent creature creator you've probably already heard so much about. You wont have a great deal of options just yet, but it expands as the game moves forward.



After choosing from either the Herbivore or Carnivore options, you will be hurled headfirst into the primordial soup, and left to make you're way through the process of evolution. This portion of the game play is very basic; you'll be floating around what looks sort of like a small pond, with vibrant colours and awesome water effects present throughout – eating either plants or other organisms to grow bigger and evolve your little creature. During this process you will come across new parts that can be added to your creature by mating with other creatures of your species and making little baby versions of you, with the new parts intact. It's when doing this that you'll begin to notice just how rad the creature creator really is, but hold on tight because it's about to get a whole lot better.

Ears and Eyes and Nose and Mouth…

Once you've had you're fill of cellular plants or flesh, it's time to move forward into the creature stage of your evolution. You will be given one last chance to modify your cell before you continue, and add a fresh new pair of legs to it. The creature stage plays out a little like 3rd-Person MMO games such as World of Warcraft – as you'll now be running around your planet in 3rd-Person completing various tasks, collecting new pieces to add to your creature, and slowly growing your brain.



As you explore the beautiful scenery of your planet with your new legs you'll have 3 options on how to progress, again stemming from either Herbivore or Carnivore, and with Omnivore added to the mix for those that have discovered the required pieces (Omnivore is available in all stages but is usually a mix between the Herbivore and Carnivore play styles). Herbivores will progress by eating plants and making allies with other species – done by impressing them with dance, song and other means that will require you to find and add new pieces to your creature to unlock. Carnivores will instead be required to make those species extinct, by ripping them to shreds.

Progress a little further and you will begin to collect new parts from other species, and just like in the cell stage can add them to yourself by mating with another of your kind. Doing so will open the Creature Creator – this is where the juice in Spore is found. I spent hours in here the first time, and many more on subsequent plays because you can literally make almost anything you like. It works basically by stretching, shaping and enlarging the vertebra bones in you're creature until you have a style you like, then adding as many eyes, ears, noses, claws, fangs, arms, legs, horns (I could go on…) as you like until you're happy. The longer you spend exploring the world here, the more parts you will have access to, and the more options you'll have for your Creature Creator. As your brain grows, you'll come closer and closer to the end of the creature stage – be sure to make the final changes to your creature before you progress as the end o this stage marks the end of your physical evolution, and you won be able to make any further changes to your gene structure.

Wood + Friction = Fire! Didn't know that did ya?
Equipped now with an oversized brain, most likely stuffed into a tiny little head located in between the ninth and tenth arse of your deformed monstrosity of a creature, you will be able to create fire and with it take your first steps into civilised life. This is Tribal Stage, and the game style here changes dramatically as you merge from a 3rd-Person style game into a simplified RTS. It can be a bit disorientating to begin with but it only takes a few minutes to get a feel for it then you're straight into the action.

This is also the point in the game where you'll start to feel the burn in the lack of direction provided by Spore – and it could be the point where you stop playing forever, or fall in love and commit the next few months of your life to it. The lack of tutorial works around the principal that If you give a child a toy with no instruction, they will find their own way to play with it, other than that intended by the creator. Many people that have played Spore recently have only really begun to enjoy it after they realised this. Over-analysing Spore can lead to frustration and an un-enjoyable experience, you instead need to relax and take it as it comes – figuring this out as you go, just like the creature you're controlling is trying to do.



As I mentioned above, the Tribal Stage plays as a very simple RTS, I felt the need to mention this again as it's important to stress just how simple this RTS is. There's not a lot to it – create babies, hunt for food, equip new weapons or instruments and  wage war or ally with the other species that have advanced to this stage. Unlike all the other stages in Spore the Tribal Stage doesn't have a creator – well it does but it's really more of an outfitter allowing you to add tribal style adornments to your creature that add certain benefits to your attack, gathering or social skills. Herbivores this time will need to impress other tribes to ally with them, achieving this first with an offering of food followed by performing for them using various instruments that can be equipped by adding buildings to your town. Carnivores will once again need to wipe the other species from the planet in order to move forward, and can do so by equipping Axes, Spear and Torches to their tribe and assaulting the opposing villages. It is also during the Tribal Stage that the Omnivore style path – now called Industrious – starts to flesh out a little more.

Aside from how you progress, the path you choose for your species also determines your consequences – special traits that are unlocked as you move from stage to stage. Every time you move forward into another stage you acquire one additional talent to add to your arsenal, which is determined by what type of species you are controlling when you're finished. So for example if you had finished the Cell Stage as a Carnivore you would inherit the Raging Roar skill to take into the Creature Stage, and if you finished the Creature Stage as an Omnivore (or Adaptable as it's called in that particular stage) then you would inherit the Beastmaster skill to take into the Tribal Stage, as opposed to the Fire Bombs skill you would have received if you had remained a Carnivore. All of these results are combined together at the Space Stage to create your Philosophy, or your way of life of which there are 10 possible combinations. You will receive your final skill based on this, and it will reflect all the choices you have made in the game. It's a bit much to take in all at once, but take my word for it – it's all very awesome.

To nuke, or not to nuke.
Upon domination or alliance of the tribal races you will move forward into the Civilisation Stage – an era of Economics, Nukes and Religion (by now you should be catching on to how this all works). You'll begin this stage in you're new Creator, and are asked to build yourself a City Hall and a Land Vehicle. Once again the possibilities are almost endless here, and you could spend hours here tweaking your creations to your personal liking – or load up the Sporepedia and choose from the once Maxis (Or the rest of the world – more on this later) have made. Further along you will have even more customisation available to you in your city, with the option to design your own houses, factories and entertainment centres to increase profits and manage the happiness of your citizens. You will even have the ability to create your own City Anthem, using a surprisingly customisable music maker located in your city hall. This is just another of the small additions to the game that really make a big difference.



The world begins to get busy now, as more and more species advance to the civilisation stage and the world begins to populate. Whilst still an RTS, it is much more advanced than before. You will have ground, sea and air vehicles to construct and command, spice-mining stations to seize and control, and an assortment of interaction options for progression. You can open trade routes with other nations, spread the religious words of your nation through friendly activity or once again erase their existence from the planet – this time using nuclear warfare. There is a certain element of randomness here too that pleasantly caught me by surprise. Some species will be more inclined to like you than others depending on the decisions you've made in the past, such as the religious factions taking a certain dislike against military factionsdue to their particular beliefs. This is all generated randomly creating a new world for you to conquer every time you play. On my first play through this stage I thought myself very sneaky as I allied with one of the larger nations and destroyed the puny ones. This however backfired rather badly when let off my first nuke, only to find that my so-called allies were strongly opposed to that type of warfare, and now wanted my head on a platter. The good thing about nukes though is that they mess shit up rather well – lets just say they won't be turning their backs on me again in the near future… bastards.

When you take a step back and look at the Civilisation Stage it really isn't all that in-depth, it just appears that way at first glance. There are only 3 units and 3 types of buildings, one source of income and one map, and as such seasoned players of the RTS genre are going to feel the bitter bite of disappointment with this one, as many of them – including myself- were expecting a great deal more. On the other hand, you'll be hand-designing those units and buildings, you'll have several different choices in how to interact with the other races, and the element of randomness here is more than I've ever experienced before. If nothing else this part of the game will provide a great starting point for future RTS players, a brilliant creative outlet for those that have been waiting for it, and an ultimately fun experience for everyone else that can look past it's minor flaws.

To Infinity… and straight back to hell bitch.
Space is hard, really hard. I'm sure there are plenty of players out there that found it a breeze and finished the whole section in a few hours – but I'm getting the feeling that there are a whole lot more that didn't – and for the most part this really is a good thing because the first 4 stages of Spore aren't all that big. My first attempt at complete control of the galaxy ended in bitter demise, mostly because I was racing through the place trying to get to the end, and not really exploring and learning as much as I should have been. My second time however, was amazing.

You'll begin with an actual tutorial for this stage (not that it really helps all that much), most likely because of how much more in-depth it is compared to the rest of the game. After building your very own space shuttle you'll complete some basic movement controls, explore a few planets in your solar system, then enter the galaxy. Be careful, the first time you see it may cause you to faint, and if your room looks anything like mine that could be a dangerous situation. There are hundred and hundreds of start systems, all filled with an assortment of different planets, gas giants, moons, suns, black holes, worm holes and the like. It's a technological marvel and as you can probably tell, I'm pretty excited about it – so much so in fact that I've racked up a total of 19 restraining orders so far screaming it into random strangers faces at the train station over the weekend.



You'll spend your time in space doing a great number of things, exploring new planets for precious artifacts, terraforming planets so theat they can sustain life, allying with or annihilating alien species, exploring the cosmos, setting up trade routes, purchasing star systems, buying and selling spices, or embarking on a journey to the centre of the universe (the universe in spore actually being a galaxy... but who gives a crap). The first time you zoom out into the galaxy is a lot like the first time a girl takes off her clothes in front of you, you knew this stuff was there but you've only just realised that you have no idea what to do with it. But also not unlike those first precious moments with a woman, careful exploration and time will see you mastering the situation, and before you know it your looking at houses and choosing the colour of the lounge room curtains.

You're still here?
I love this damn game. I love it so much that my addiction to it led to the discovery of a new medical condition (Medical Specialists are calling it 'OMGWTFINSOMNIA!'… it's a little rough on the eyes at first but it'll catch on). Believe it or not there is a plethora of other features that I haven't even begun to mention yet, like the Sporepedia that collects not only all of your own information but the information of all the other players of Spore that have uploaded it to the database. Meaning that in your subsequent play-throughs you'll not only be bumping into your own creations and those of all of the friends you enticed with promises of cake to come over to your house, then shoved them into your computer chair to watch them create creatures that you could ridicule and boast how much better your own were - but also those of other players around the globe.



Then there's the in-game video capture function, the individual access to the creature creators, and almost unlimited replayability. It's visually stunning with reasonably low system specs, the sound is superb and you can create your own, and it's hilarious all the way from the expressions on the cell sludge to the random gibberish muttered by the space aliens from the Silax System. But Spore, like everything, is not without it's flaws. It has limited depth in many of the stages, suffers a sever lack of direction (debateable as to whether it's a flaw but for point and purpose I'm putting it here), no auto-save feature, some strange and sometimes game-breaking bugs, and it doesnt really last that long without starting over. But if beauty is in the eye of the beholder then innovation probably is too, and whilst Spore might not have lived up to the expectations of some of the hard-core gamers it more than did for me.

comments ( 13 )

vyp8r
Post Time : Sep 17,2008 5:00 pm
Nero really cool review man i can see why your considered to be the top reviewer on the website, i agree with what you wrote on here. I have to admit one thing tho i have my up's and down's about this game but it seriously rock's and its really different from what i experienced with other rts/sim games. I agree that you need patience for this game, but i can't help but get confused with all the coloured line's in the space age and i hate that, but i know i will get used to it in time. One more thing is their a way you can just highlight your mission routes instead of having every planet route etc showing? 10/10 for me tho XD
neramaar replied at 3:40 am Sep 18,2008
Thanks mate!

In the bottom left of your screen there is a series of click buttons that hide/display different information. You can turn off all the coloured lines and just leave the mission part on - be wary though as the missions are not always displayed as a line. Sometimes it will just be a large red circle and your mission will be somewhere in there.

Hope it helps mate!
JosephRamos
Post Time : Sep 16,2008 6:44 am
This is one of the most crapiest game i've ever played.
neramaar replied at 12:50 pm Sep 16,2008
You need to play a few more games then it seems :)
pokemontrainerx
Post Time : Sep 15,2008 6:19 pm
tribal- left click main chief, left click social, left click opponent house[ even if they red you still can be friend with them how cool is that ?]. No more scared of them attacking ya
civilization-buy cars, claim spices mine, build factory[more income]+house[more cars max], build car[30%religion 30%speed 30%health], get all cars, left click their build, choose "convert"
space- haven't play it yet but looking awesome

PS my main is a cute small dragon, civilization hologram so damn awesome when i was converting a city
neramaar replied at 5:19 am Sep 16,2008
Awesome! My first was a little dragon type too - I have a soft spot for dragons :)
Coscoviquiz
Post Time : Sep 15,2008 1:51 pm
And I'm sorry for posting a comment that doesn't agree with the reviewr, I just felt like sharing my opnion. The review is great, I just have another point of view, wich I felt like sharing , so lol
neramaar replied at 5:18 am Sep 16,2008
All good mate, opinions are one thing - flaming is another.
Coscoviquiz
Post Time : Sep 15,2008 1:49 pm
Well this game is so boring! I can't believe I pre ordered and couldnt wait to play it. Buying this game was the same thing of throwing money at the garbage. The first stage is cool, and it feels like a side scrolling game. I was really excitated with the new game play this game offers, but it only fews "new" for the first hour or two. The second stage is so boring and long, I couldnt play for more then 10 min. But I kept play, cuz after all I paid for the game. So, after long hours of extremely long, boring and dull game play I gave up. The stage the follows the second one, just get even more boring and long. At the civilization station you'll have to play hours of the SAME THING (or nothing) so you can move to the next stage, wich I gave up after 10 min. I would actually pay to not play this horrible game. Graphics are extremelly childsh and they suck. The ones that are probably going to like this game are the non experienced gamers, kids, and people looking for no action kind of game. The ones who like some action, should stay away from it, really far away. I think that Will should have sticked to The Sims, wich is a great game.
neramaar replied at 5:17 am Sep 16,2008
Yeah - it's a very Black and White game. You're either going to love it, or hate it. Not much room for middle ground.
flowerKitten
Post Time : Sep 15,2008 1:10 am
Cody , I am sorry i am way behind with your articles, am at work and enjoying the read!! you are our no.1 reviewer ;)
neramaar replied at 2:32 am Sep 15,2008
All good Kitty! Thanks!
mindless_fury
Post Time : Sep 14,2008 9:34 pm
Maybe im just silly, Redcap if your so against this game stop wasting time here in the mostly unread comment pages and make your own review so that people can completely ignore you without burning through the few that to read comments time.
neramaar replied at 2:32 am Sep 15,2008
Sound advice.
akatsukiswordmaster
Post Time : Sep 13,2008 9:58 am
geeezzz...whats with all these fire in here?

Awesome review nera. xD Good work!
games like these are usually the addicting ones...*cough*patapon*cough*.. >.<

@redcap...
OMFG STFU!!!!!!!!!! WHO FREAKIN CARES?!!?!?!!?!? Make an article about it, don't post it on here. Cause its FLAMING!
neramaar replied at 11:33 pm Sep 13,2008
Haha, thanks mate.

Just ignore the guy below - I usually delete crap like that but this one seemed capable of coherent speech (most don't you see).
redcap036
Post Time : Sep 13,2008 9:03 am
Usually I don't respond to this type of rubbish, it's what most people would refer to as "flaming" and it's not only un-constructive, but it's rude and unwanted to boot. But seeing as you simply seem misguided I'll respond for want of bettering your future replies to others work.

Accusing people of flaming or trolling is the norm for dis-crediting posters who's reply/ies are not welcome, mainly because they go against the grain of the original posters comments or even that they show the original poster to be wrong, so your reply to my post was not a surprise.
Hint; claiming that a reply poster is flaming as your first reply, is the big hint that you just lost all your credibility.
 
The term 'Casual Gamers' is a term used by developers and marketing companies when designating the desired genre for their game. There is a substantial difference between a Hardcore Gamer and a Casual Gamer, period.
 
Yep and it changes per developer and company, they also use the term "Financial target group" as well, but all in all we are all casual players, (if our ego's like it or not.)
 
I found Space to be hard, I didn't find it unbalanced nor annoying - why does your opinion seem to hold so much more weight than my own?
Why do you think it holds more weight than your own comment, possible because I don't have 'OMGWTFINSOMNIA!, maybe because I'm not wearing rose coloured glasses, look, we all come to this site to get information on what games we want to play or are going to buy, games that cost between $50 - $100 or more dollars of our hard earned money, we come h
neramaar replied at 11:23 pm Sep 13,2008
Gah... I couldn't even be bothered reading past the first paragraph of this drivvle let alone replying to it anymore. Let me say this one more time - to make it very, very clear - if your criticism is not constructive, please dont bother replying. It wont be read. This is the score I gave Spore - nothing "redcap036" has to say is going to be changing that.

I'll leave this post up as an example of non-constructive flaming (whoops... there goes my credibility again...), any furture posts of a similar nature will be deleted.
AsianKitty
Post Time : Sep 13,2008 5:14 am
Whooot...I love this game...XD!!! But the full game comes when u actually connect online and where u get updates of other people creations too monsters and planets and other stuff...I just find this game really nice XD!!
neramaar replied at 5:31 am Sep 13,2008
Agreed! It changes the experience so much - it's fantastic.
redcap036
Post Time : Sep 13,2008 4:39 am
Continued from below...
  and it does take a while to get used too ...No it doesn't!, didn't you read what Mr.Will W. said? It's designed so a six year old can play,( who in there right mind would let a there six year old play on there $200 pc let alone a $2000 pc,( nintendo and Wii will have diffrent version's the same as the moblie phone which will have different version as well.))
 
 I do like the game and the creators and I do play, I bought the Galactic edtion, but game it's not all what it's supose to have been and it could have been a whole lot more than it is.
 
Only time and Fan support will tell if this game make's it as a real success.
neramaar replied at 5:34 am Sep 13,2008
The term 'Casual Gamers' is a term used by developers and marketing companies when designating the desired genre for their game. There is a substantial difference between a Hardcore Gamer and a Casual Gamer, period.

"Spore is different from everthing you've ever played" - That was simply a figure of speech mate, nothing that was meant to be taken so literally. You need to chillax a little champ.

"Takes a while to get used too" - Several respected members of the gaming community, and myself included have found that Spore really begins to open up after a few playthroughs. It's a seemingly different experience everytime.

In summary, can you tell me a game that couldn't be a whole lot more than it is? Irrelevant of your biased opinion, Spore was a good game. It's not for everyone - as I mentioned above (starting to see the picture yet?) but it is a good game.
redcap036
Post Time : Sep 13,2008 4:36 am
The game does give you achievement awards for how fast you can get thru the different stages and most likely the game as well. maybe it's the reviewer who needs to micro there (three install's only!) Spore game disc for being a total fanboi and not knowing that little bit of information,( ingame browser under Achievement's)
 
Also The game is not that different from many other games, sure it implements a few things in different ways but for the most part it's nothing new, even the creators are not that new an idea, tribal and Civ stage aren't lacking content, there lacking gameplay, Space isn't hard, it's annoying and unbalanced,
Mr.
Will W has ignored some pretty basic gameplay standards, such as the RTS gameplay of tribal and Civ are backwards steps when it comes to comparing the game to early version of C&C and Warcraft RTS games, not to mention his own sim city games, I'm not saying that tribal or Civ stage have to mimic these style, but coming close to them would have been nice, but going backwards and making them even more basic, that I just don't understand.
 
"it's not for everyone" it's for the Infamous 'casual gamers'...I'm A casual gamer, your a casual gamer, unless you get payed to wake up and play games everyday, unless you work in the industry, unless you wake up holding on to your joystick and it is actually plugged into the USB port, unless Mr. Will W. has found a group of undiscovered casual gamers who haven't played a game since the time of Space invaders, then we are all casual gamers!
 
"Spore Is different from everything you've ever played" ...How would you know!?!
  and it does take a while to get used too ...No it doesn't!, didn't you read what Mr.Will W. said? It's designed so a six year old can play,( who in there right mind would let a
neramaar replied at 5:29 am Sep 13,2008
Usually I don't respond to this type of rubbish, it's what most people would refer to as "flaming" and it's not only un-constructive, but it's rude and unwanted to boot. But seeing as you simply seem misguided I'll respond for want of bettering your future replies to others work.

I found Space to be hard, I didn't find it unbalanced nor annoying - why does your opinion seem to hold so much more weight than my own?

Whilst lacking in several standars RTS places, I found the Civ stage a refreshing break from so many other RTS games - with the ability to fully customise all of your units and buildings, and even create your own music for your cities. I'm sorry you felt otherwise, but this is once again a difference in opinion - nothing you should be getting so heated about.

requal
Post Time : Sep 13,2008 12:58 am

Ok...
Well...
I just played it for some hours.
And I expected something totally different.
The first part till the little billage are nice, but small.
But the city bulding and the space shit is really boring.
And has nothing to do with my creater anymore.
Especially the space stage, it's really boring, same shit over and over again.
I would give this game a clear -8.
Why an -8?
Because the concept is cool and the graphics too.
And that scores high with me.

neramaar replied at 1:39 am Sep 13,2008
I did mention this above, but the fruits of Spore are found with time and careful exploration. It's not an MMO, you're not racing to be the best, and recording how fast you make it to the finish will ultimately be as useful and putting the disk in your microwave.

Spore is different from everything you've ever played, and it does take a while to get used too. Having said that - it can boring at times, it's lacking content severly in the Tribal and Civ Stages, and it's not for everyone. It's the infamous 'Casual Gamers' that are going to find the real joy here.