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Atlantica - Beta Review

Category: Beta Review Game: Atlantica Online Posted on Jul 20, 2008 2:51 pm


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"The lost city of Atlantis is still lost - will you be the one to find it?"

Turn based battle – my favourite style of battle, has been on the decline for a few years now. In reality it hasn't really been the popular choice since the days of the SNES, but some games still employed the system and in most cases successfully. Take the juggernaught Final Fantasy Series, who until recently have always used an imaginative turn-based battle system, and thanks to it has retained a loyal fan base for over 20 years. This was up until FFXII (Final Fantasy 12); in FFXII they decided to change the fighting system from turn based to a new kind of action system. For some, this was a refreshing new look at a perhaps dated system, for others like myself this prevented them from playing the game for much more than a few days.

At the time I was devastated, I never expected the FF series to change from turn-based battles, in every addition to the series they changed characters, magic's, worlds, styles and systems, but they never changed the from turn based battles. Why now? Well, eventually I found that a proper turn-based system just wasn't good enough anymore and they wanted something new, and by 'pushing the boundaries' they had discovered this magnificent new system that well, for some turned out to be not all that magnificent.

The reason I dwell on this so is because until Atlantica I had honestly begun to think that good turn-based battle systems had possible been lost forever, and I hope that by chance, another reader that feels the same may come to read this, and finally receive the reward he or she deserves, as I have now. Atlantica is a new, fully 3D, open world persistent MMO, and it's completely turn based – and guess what, it's amazing.

Welcome to Atlantica.

Fellow MMOsite reviewer Aroych recently completed an amazing preview of Atlantica (read it here) that covered the characters, classes, and features of the game in more depth. I would urge anyone reading this to read the preview first, as I will be covering different aspects of the game in this review. Now that I've had a chance to have some hands on time with Atlantis, I'm going to be telling you a little more about exactly what to expect when you get in there. This may also be a good time to mention that Atlantis is currently in a Closed Beta Testing Phase, and will be available for free play from the 18th July until the 28th July. Beta Keys can be obtained through various sites with links available from the Atlantica Homepage.

Wake up…you're dreaming.
Aside from the awesome turn-base battle system in Atlantica, which I will discuss in more depth later in the review - lovers of the fantasy genre will notice almost immediately that Atlantica actually has a storyline! You are a descendant of the once great Atlantains, a race of proud people that through their hunger and lust for the substance Oriharukon – a rare and powerful material that once gone, sunk their great city Atlantis – lost everything, including their lives. You have been charged with finding and restoring Atlantis, and bringing peace and prosperity to the land. To do so, you must embark on a perilous journey through time and space, from the Pyramids to Beijing, searching for clues to the location of your lost city - I know, it's awesome. You begin the game in the dream world, and learn of your ancestry from the three sisters, who are counting on you to find Atlantis and save them. After a short and easily manageable tutorial you will be sent to the real world with a bunch of bodyguards, and begin your search.

Weapon specialization, character creation, and you.
As with the great majority of MMO's today beginning Atlantica will have you creating your character - it is however slightly different to the norm, Humans are the only race type available (yes, you can select gender) and instead of choosing a class you will be choosing a weapon to specialize in. Your choices are as follows:
Sword – Combination of medium damage and speed to a single target in the front row.
Spear – Medium Damage to 2 targets in a line. 
Axe – High damage to a single target, and enemies to either side.
Gun –  Medium damage to all targets in a line.
Bow – Medium damage to any target, regardless of position.
Cannon - Medium damage in a triangular cross pattern.
Staff - Healing and Hex spells, Medium Damage to single target in front row.

After selecting your class you are able to change your appearance slightly, and the colour of your clothes. Unfortunately everything here is hugely limited with only a few choices of face and hair, and two clothing colours. With only one race to choose from I think that it is imperative that they add more options here to the full version of the game, as walking around can give you a very eerie feeling…being surrounded by 50,000 other versions of me is almost intoxicating.

Assembling your Army.
Once again sticking to true old-school style RPG gaming, Atlantica will see you controlling not a single character, but an entire party. You will begin the game by choosing your main character just like any MMO, but soon after you will be asked to recruit yourself mercenaries – fighters for hire that will make up the bulk of your party. During the tutorial you will be asked to select three Mercenaries from a list that will be added to your party - ranging anywhere from Archers and Monks, to Witches, Exorcists, Inventors, Oracles, Vikings, Beast Trainers and a heap more, there really is no shortage of class types to experiment with. Throughout the course of the game you will be able to recruit these other mercenaries from towns, managers, drops from monsters and completing certain quests. Although in the beginning you will only be controlling a party, you will eventually be leading a small army of 9 troops handpicked, trained, and levelled by you. It just doesn't get any better than this!

Levelling your characters uses a very easy and familiar system - every time one of your characters attacks an enemy they receive exp based on the effectiveness of the attack. Upon reaching level 20 and after meeting certain requirements your characters can undergo a class change making them much stronger, and adding a new look and new skills to their arsenal. As each of your mercenaries are entire characters on there own, they all require attention separately. This includes equipping them with weapons and armour, upgrading their spells with various books found throughout the land, equipping items like healing potions to them specifically so they can use them in battle, and a great deal more down the track. Things like battle formation also play largely into unit management, putting your ranged ‘mercs’ in the back lines and your hardy warriors up front. Many characters also attack in specific patterns – Archers can attack units from any distance and in any row, Gunners can attack multiple enemies at once, Spearmen can attack all units in a straight line and so on. Careful placement of your units, and knowing their attack patterns will almost always be the difference between victory and death.

Turn-Based Fighting…. back in action!
I forgot to mention this above, but the reason I love turn-based battles so damn much is because of the strategy involved. Every game has their own way of implementing strategy and with Atlantica they've chosen to go with the timed turn system. Each side has a certain amount of time to make their move, and once the time is out, or no other moves are available the opposing side will have their turn, and so on until the end. I've always preferred it without the timer personally, so that you can think carefully about your next move, but this style does add a certain sense of urgency, which is never a bad thing. During the battles you will find that things can get quite hectic, even with only 4 or 5 characters in your party you will sometimes be fighting battles with 9 enemies and required to think quickly and strategically.

Combat controls are very simple, you click to select your character then you click on the enemy you wish to attack. If you continue to click on an enemy, then next person in your party will attack too, and so on. All of your characters will also have skills available to them unique to their class. These skills can be used by selecting them from the panel, or by simply right-clicking the enemy. After an enemy has been defeated they will usually leave behind loot, this will need to be collected manually by once again selecting a character then selecting the shiny dead body of your foe. If you do not collect the loot fast enough it can sometimes disappear. To make this easier they have implanted an auto-loot system, simply press the X key when it is your turn and all of your characters will run in and grab the loot, this will use their turn for the round though, so be careful and play strategically!
 
The Quest for Atlantis.
If you've made it this far into this review, and you're anything like me then you are already getting pretty exited about Atlantis. Guess what – it's about to get a whole lot better. As you know your goal in life is to find the lost city of Atlantis, by following the various clues found all over the world. As such you'll be visiting places like Cairo, Rome, Europe, New York and hundreds of others to complete this mission, eventually (hopefully) finding Atlantis. This, like many MMO's before it begins with completing quests. Most of the beginning quests will help you discover the features in Atlantis, and start getting you familiar with various parts of the game. To help with the questing they have added an auto-find button to the game, that when pressed will automatically run you to the location of your next quest. Although I personally find this takes a lot from the game, I can see why others would find it helpful, and on occasion (rolling a cigarette…) find it pretty useful myself.

What else are you going to see when you're exploring the world in search of Atlantis? Well, you'll be seeing the world in a fantasy setting, with graphics that may infact change your life. Having said that, the system requirements are very high, and you will most likely require a high-end PC to get full enjoyment out of the game. Luckily, there are 5 different graphics settings to choose from with each of them taking away something else to ease the pain on your PC. The music is highly noticeable too, with soft melodies becoming fast battle themes and areas having their own fitting track. You'll be feeding your eyes, ears and mind a full course steak dinner with this game, and they may not be eating anything else for quite some time.

I'd also like to make special mention of the enchanting/enhancement system in Atlantis. Weapons and armour found throughout the land can also be upgraded incredibly easily, simply take two of the same weapon with the same grade value (+1, +2 etc…), and an enchanting crystal; then simply combine them together to make a more powerful version of the weapon. Do the same again, then add the upgraded versions together for an even more powerful weapon – simple and effective.

Form an alliance, take a town, control a nation.
Guilds, alliances of allies fighting side by side for similar causes. Over the past few years MMO's have all but destroyed Guilds, they have taken away the need. Some games benefit greatly from guild interaction…yet sadly others simply offer you a chat box and list of your members. Gladly, Atlantis has given guilds the power they deserve - the power to lead and control, and the rewards that come with it.
Once you have formed or joined a formidable guild you will be able to take control of a town, but by doing so you will be charged with the duties that follow such a feat. Town security, health, industry, commerce, culture…even construction of buildings will be on your list of duties, and after making such decision, you will watch them grow. Once you are in full control of a town, you can look at controlling a nation, and becoming King of that nation, giving you access to items and mercenaries otherwise impossible to obtain Other guilds towns can side with yours to strengthen that nation, and war can be waged against those who choose not too. See, when I said it got better I wasn't lying, Atlantis aims to please…and by god it's working.

Outside being a guild leader and running nations there is also the economy to watch as you search for the lost city. Most of the games items are player made, and the economy is constantly watched to keep it controlled. High prices in some places could mean lower in others, buying and selling, crafting and creating, do it all…and be as rich as a king! The options really do see limitless…

Anything else?
Yes, yes there is. Actually, there is probably enough stuff in this game for me to go on another few hundred thousand pages, but I don’t think either of us is looking for that right now. I do want to touch upon a few more titbits though, bare with me - I promise we’re almost done. Partying in Atlantica works almost exactly like any other MMO, join one with a couple of other people, take down huge baddies, and get some good levelling done. The only difference here is that you can only have 3 people to a party…that’s 27 characters! 27! I haven’t experienced this phenomenon as of yet, but expect to be hearing me talking about it for quite some time. PvP is actually rather standard, with simple 1v1 duels, and arena and tournament events held every so often. One thing I found particularly interesting though was that during tournaments, you can actually place bets on the contenders - I can see some players getting very famous, and very rich with this system.
Last but most certainly not least, dungeons. I know they exist, I’ve heard they’re cool, but as of yet I haven’t seen one…and the official website wont let me access their stockpile either. But rest assured, as soon as I know, you will too!



As much as I would like to go on, and trust me – I would, it is probably in my best interest to let you actually play now. With Aryoch's Preview and my Review combined you should be more than ready to take control of your destiny, find the lost city of Atlantis and save your people!

See? That right there, it's just plain inspiring! This game is getting me all kinds of exited, and I think it's time I got back to playing. Summary? If this game turns out to be free to play, I'm naming my first freakin child after it! And with that, I’m off to find Atlantis!





A note to the reader - Okay, so this one was a little big. Trust me, when I write a review the only thing on my mind is your experience reading it, and I do try to make it as bearable as possible. This game, like some others was simply a mammoth and try as I might, this is as small as this review is getting. Once again guys, thanks so much for reading. Now get playing Atlantica! (My in-game name is Nera, feel free to whisper me for a party or advice at any time.)

*Update 22/07* - Updated information regarding weapon types and their attack style. Thanks to Chimps for the information.

comments ( 23 )

KingOfSorrow
Post Time : Oct 28,2009 1:12 pm

thanks for the review, i'm feeling every word.

final fantasy 12 was the first game of the series i stopped playing after a few days

i miss the old battle system, so i'm gonna try this game, looks really nice

 

thanks man ;)

 

turn-based fighting 4 ever

JosephRamos
Post Time : Sep 16,2008 6:46 am
This game never had what other mmo has and that is the rest button.
Zvah
Post Time : Jul 30,2008 7:37 am
right, left, n damnit i love this game, im stickin on it like glue 1st sec it goes err.....official -.-..
ever since ff games ive been into turn based games n there came golden sun with absolutely made me mental, but this is freakin awesome, loved every min of it..well besides running around confused but we get that with most games anyways, but really dude, excelent on review n thenx for the heads up, n im proud ur my mentor....well only ingame -.-
n u owe me a burger damnit!
rolson
Post Time : Jul 23,2008 4:52 pm
Sweet Review if you wanan hit me up in-game im YoZon
neramaar replied at 12:38 am Jul 24,2008
Thanks man, and will do!
rocklee06
Post Time : Jul 23,2008 11:42 am
You gave a good review man, excellent compared to most on here, good job.

 Reviews of anything should be unbiased(showing no favortism) and judged fairly. I gave the comment about not adding so much personal information about yourself in a review and saying how this is your favorite kind of rpg because pro reviewers don't do that and you want to become a pro I see.

Also, this game in no way should have a higher score in graphics than gameplay sorry, gameplay/combat is where it shines the most. And if you gave this a 96 in graphics, what do you give the 10.

Don't take offense, you will have to deal with much more criticism should you become a pro, but you did a great job, just wanted to give you a few tips to improve some.
neramaar replied at 1:40 pm Jul 23,2008
I replied again in the other forum, but in short-

Biased - Not sure if I agree that I was being biased, but I was expressing my personal feelings quite strongly, I'll try to tone it down when necessary.

Graphics - Agreed and explained in full in my other post. Basically, graphics aren't simply the pixels and colours for me- the score includes how immersed I feel in the environment, and other things to that extent. I would however lower the score in this case to a 90, they're good but perhaps not that good.

Not offended by the feedback, am by the original demeanor you used. You seem to have amended it though, and as such I'm happy to take your advice on-board.

rocklee06
Post Time : Jul 23,2008 8:26 am
Pretty good review, but you make it sound like a biased review since you talk about yourself and your love for turn based games the whole review.
neramaar replied at 11:12 am Jul 23,2008
Johnny305 I presume? I've replied to you're interesting comments on the Atlantica forums (link below) but the short version is basically, calm down dude. Talking about my love for Turn-Based gaming for the Whole Review? Hardly. Adding my personal feelings to my review was more than intentional, it was the reason it was written.

http://atlantica.ndoorsgames.com/center/ATforum/forums/thread-view.asp?tid=659&posts=6#M7834
Aryoch
Post Time : Jul 22,2008 8:29 pm
Oh, I have 1 Beta Key remaining too!
Just PM me if any of you guys want it...
By the way, you have misspelled my char1s name neramaar, it is Aryus lol
Heheheh, hope to see more ppl from here in the game, and everyone is welcome to join our guild! =D
neramaar
Post Time : Jul 21,2008 11:52 pm

Atlantica MMOSite Guild!

For the remaining 7 days of Beta we have created an MMOSite Guild in Atlantica Online. Members must have an active MMOSite Account to join, and can whisper Nera, Ayrus or Kei for an invite. Come join the fun peeps, it's gonna be a laugh!

neramaar replied at 1:54 am Jul 22,2008
Oh, and I have a spare Beta Key for anyone that would like it. Just send me a message, first in best dressed. ;D
youngsykes
Post Time : Jul 21,2008 2:06 pm
Hmmm, good games...this is a matter of opinion and if I started naming games that span from after the SNES to today, well, I don't want to create a big list that people will have to scroll through.  If it's turn based vs games that aren't then I can see your point, but in my eye I just don't see it as a decline, but rather just an increase in the latter.  I blame the increase in "social" gaming as normally turn based games are a solo affair.
neramaar replied at 1:29 am Jul 22,2008
Haha, the age old debate of good and bad being opinion based. Let me be the first to tell you that that isn't the case. Regardless of opinion, sales charts, and critic reviews...there is a very big line between good games and bad games.

Easy example. Metal Gear Sold - Good Game. Don't like it? It doesn't matter. It's a good game - care, devotion, perfection, these qualaties show in a finished game and determine how 'good' it is.
-----
Yeah, I see your point. It's just that in reality, people are afraid of turn-based games, because there is so much hate for them. Kids these days aren't into strategy, they want to explode some heads in COD4 or have 8 million '70's' in WoW (Generalising here, but I think it's fair). 10 years ago when we didn't have the technology to recreate the war in the Middle East in near photo quality, it was a lot easier to accept strategy as a substitute to graphics. I think that age is dying.....then again I could be wrong. I have been before ;D
chimps
Post Time : Jul 21,2008 9:43 am

Sword – Combination of medium damage and speed.
Spear – High damage and multiple targets in a row.
Axe – High damage to frontal targets.
Gun –  Medium damage to all targets.
Bow – Medium damage to any target, regardless of position.
Cannon - Medium damage to a row of targets.
Staff - Healing and spell casting powers.

Spear is wrong its low damage and to 2 target in a front row

Gun medium damage to frontal targets 2 in a row.

Axe damage to side targets for example hit in middle and u hit the targets next to the middle guy.

Cannon medium damage on triangle targets or like axe.

Staff high damage, healing spell, and hexes.

There you go the correct description sword is right btw

Lol didnt mean to be an ass but its the correct one anyways great review

Also ithink you forgot the box system what i mean by that is the boxes you right click on and you get random armour-weapon and there is also a box that givesu random spells-skills for your char and mercenaries, And you forgot about mercenaries XD the characters you can get :) alot you forgot but great anyways.

neramaar replied at 2:04 pm Jul 21,2008
Thanks for the comments.

Spear - Wouldn't call it low lol, and yeah, its 2 targets in a row...multiple.

Gun - Ill update that :D

Axe - I'll reword it, but its correct. Frontal targets.

Cannon - Update Incoming.

Staff - Update.

Cheers, yeah I didn't get any real clarification, just asked around. Apparently I asked the wrong people lol.

Now, for the record. I didn't leave anything out. I simply didn't add everything. I'm not sure if you've ever done a review for an MMO before, but including everything is damn near impossible...and even if you manage to get it all in....no one will be reading a 20,000 word review. I appreciate the feedback all the same, thanks.
youngsykes
Post Time : Jul 21,2008 9:28 am
I hope you don't mind I further this discussion.  Anyway, from your writing, I interpreted popular as "most desired/used."  Thousands upon thousands are released, but are we talking about games in general or RPG's?  I can name off more, but we should be considering franchises that make the leap into psuedo turn based or whatever rather than just any old game.  While there are RPG's that are born psuedo turn based like the Tales of... series and Star Ocean, there are many that are still true to their roots, and not taking the plunge into whatever the new Final Fantasy is doing.  I still see so many turn based games released a year so is it really a decline, or is there just an overabundance of non-turn based games?
neramaar replied at 9:40 am Jul 21,2008
Oh no, I love discussion. :D

Good point, and well made. Although I was actually referring to games in general being turn-based vs games that aren't, I think you make a solid point.

Unfortunetly, I can't seem to remember all of these turn-based games you're referring to. It may be a region thing, but the last decent turn-based game I played was Dragon Quest, and that was a long time ago. Can you think of any others?

Oh, and let's keep this strictly to 'good' games, not $20k budget games that chose turn based because they had no other options (Although I can't even seem to think of any of those...).
AkatsukiSwordmaster
Post Time : Jul 21,2008 7:02 am
Lol. Omg neramaar!! That was great!
Wow that is one amazing review. Bookmark!
I always been a fan of turn-based games since the first final fantasies came out. and I been trying to keep up but Im running out of money.
We gotta play man.
neramaar replied at 8:28 am Jul 21,2008
Thanks dude! Keep them compliments coming lol, I can't get enough!

If you're a love of FF then you're gonna die when you play this, it really is top stuff. I'm in now with Aryoch and Loganz, me and Aryoch just partied....13 character fights! Come join the fun dude, msg me when you're in!
serenixy
Post Time : Jul 21,2008 6:09 am
Amazing review, it makes me want to try and give a chance, but i still not sure about the turn-based style, it's that a little weird entering a combat with, hmm lets say level 30 monster, and you're 15, and the monster comes and kills you in one hit, then the other monster kills your other player.
it makes the game a little limited. ._.'
neramaar replied at 8:27 am Jul 21,2008
Thanks!

Well, you could really apply that logic to any game, and then you'd have nothing to play :D
Simply avoid nasty mobs...unless you have a lvl 30 Aryoch at your side like I do, then you can do anything! :D
Zvah
Post Time : Jul 21,2008 3:54 am
down...loading......*£%*$%*£^£"^*
neramaar replied at 4:24 am Jul 21,2008
rofl sweet, whisper me in-game - Nera.
Hyuk
Post Time : Jul 21,2008 2:11 am
yeah, GE means Sword of new world, lol... they mean the same game..my bad..
neramaar replied at 3:29 am Jul 21,2008
Ahhh...gotcha. Yes, it's completely different...and awesome. :D
youngsykes
Post Time : Jul 21,2008 1:05 am
Sorry to nitpick but I don't agree with your opening statement about how the turn based battle system hasn't been "the popular choice" since the SNES.  You make it seem like there have been many games that deviated from the system, and that only a small amount retain it.  If we take a look at the major RPG franchises of Japan, e.g., Final Fantasy and Dragon Quest, we'll still see that they're utilizing the turn based system until a certain point well beyond the SNES' time.  Look at Final Fantasy: after the SNES it goes from VII to X while still keeping the old formula; that is taking the series through one generation of consoles and entering another without breaking the mold.  Other than that, this is a solid review.
neramaar replied at 1:40 am Jul 21,2008
All good dude, I'm a huge fan of confrontation ;D

I think we need to define 'popular' here, as I said "the popular choice". Thousand and thousand of games are released every year....so far you've named 2 a year that use a turn-based system. Look back to the days of the SNES, and even though less games were released during the time, many more were turn-based.

I didn't say it was dead I said it's declining, and now that Final Fantasy has given up on it (FFXII, FFVII: Crisis Core) I don't see the future getting any brighter. Thus, it shocked me to see a game utilising it again, and doing it well.

loganz35
Post Time : Jul 21,2008 12:37 am
I never liked Turn Base Battles... reading this review makes me wanna give that combat system another chance. So I will download this game and hope that I get in beta.
Thank you neramaar for a good review, who knows maybe this will change my thoughts on this combat system.
neramaar replied at 1:30 am Jul 21,2008
Atlantica uses a faster paced style than many others, so I think you'll enjoy it. Oh, and I found you a Beta Key dude, check your mail. :)
Kyrein
Post Time : Jul 20,2008 11:01 pm
i love atlantica....hope they dont wipe the characters though
neramaar replied at 1:36 am Jul 21,2008
They will, as they always do at the end of a closed Beta. Although Open Beta don't usually. :)
Hyuk
Post Time : Jul 20,2008 10:35 pm
I hope the mcc feature can give me a different impression to GE.
neramaar replied at 1:35 am Jul 21,2008
GE? =D
furiosknight
Post Time : Jul 20,2008 6:59 pm
WOW!! that's an outstanding review! It even got those bug issues put up!
neramaar replied at 1:35 am Jul 21,2008
Haha thanks dude. Yeah I thought I should start adding bug issues to my Beta Reviews so I made up that little box, I'll be using it from now on. Glad you like it :D
Aryoch
Post Time : Jul 20,2008 6:05 pm
Bah, Ive changed my mind, Ill do a Review even if yours is a lot³³ better xD~
zetzama
Post Time : Jul 20,2008 4:31 pm
Very Very nice review there neramaar. I was thinking of doing a review of Atlantica Online.. but you beat me to it :) Keep up the good work ;)
neramaar replied at 1:33 am Jul 21,2008
Thnaks mate! Sorry to rush in so fast, dog eat dog work eh lol.
Aryoch
Post Time : Jul 20,2008 3:16 pm

Oh my god!! =O
You did an awesome job, more awesome than you do often, and looking at this I can say that my review is not needed anymore, hehehe, I guess that my preview is more than enough for me. ^__^

Well, see you in the game!

neramaar replied at 1:33 am Jul 21,2008
Haha thanks dude! I had an idea about how you could do a review...I'll talk to ya in-game.