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Can Free to Play Work in Other Genres?

Category: Default Game: Default Posted on Jun 09, 2009 7:44 pm


Free to play MMORPGs are here to stay. Some nay-sayers still
complain about the poor content and quality of service provided in F2P
games but recent releases like Runes of Magic, Perfect World and Atlantica Online
have shown the world what ‘free’ is capable of. The success of these
titles prove that the micro transaction model can work both in Asia and
here in the West. The only question that I have is why are so many free
to play titles are RPGs?

 

 

 

 

After RPGs, the next most popular genre of free to play games is FPS
(first person shooter.) Here too the success of the model is self
evident. Nexon’s Combat Arms
has a large playerbase from which it profits by selling slightly more
powerful guns and accessories for a small fee. Almost every major free
to play publisher either FPS game already available or is in the
process of releasing one. IJJI, which already hosts Soldier Front and GunZ:
The Duel is soon to release Huxley, a FPS built on the Unreal 3 engine.
Even a major Western publisher has gotten the message. EA’s Battlefield
Heroes is currently in beta testing and will be released as a
free-to-play shooter.

 

 

Before I continue, I should mention that racing games are also well
represented in the free to play space. Realistic racing games like Project Torque and cartoony racers like Tales Runner
and Kart n Crazy are already free to download and play. But what about
action adventure titles or platformers? What I would really like to see
is more experimentation with all genres rather than sticking with the
few tried and true staples. So far it has been Eastern developers doing
most of the innovating in the free to play market and that trend seems
likely to continue. Hopefully the major studios will soon wake up and
the see writing on the wall. How cool would it be if the next major
Ubisoft or Activision Blizzard title was entirely free to play?

comments ( 5 )

rent
Post Time : Jun 27,2009 3:55 am

There is a growing sign and welcoming trend that video gaming developers(who are having their games in Playstation, X-Box, Nintendo etc.) are moving into the direction of having their past, present and future games converting or incorporating into online games as well. Since the recent and easy accessibility of internet connection in all continents(example Europe, North America, Asia, South East Asia, Middle East etc.), there is a huge demand from the vast world population of online gamers and multi-billion business for gaming developers of all types.  

Invasion
Post Time : Jun 11,2009 10:44 am

 I'm a perfectionist and never liked to settle for second best... which is why I main in World of Warcraft. I'd rather pay a fixed amount every month and in return get an extremely well polished game with top of the line customer service. It really shocked me when I started in WoW and ever since then almost every other game apparently pales in comparison. Not to say that every other game is bad but... customer support without even having to log out and the privilege of speaking live with a GM... now THATS what I call service.

frogman302
Post Time : Jun 10,2009 3:08 pm

Imagine a 3rd person platformer/action adventure, like how a modern mario or legend of zelda game plays except theres tons of other people to play with.  That would be pretty cool

marcusm
Post Time : Jun 10,2009 6:44 am

I too would like to see more experimentation in this area. I think RPGs fit F2P so well because they are gear and character development based. You just fill your item shop with gear and XP buffs and there ya go. Other types of games may have to think a little harder as far as how are they going to make money off of the deal.

Little Big Planet is a good example of a side-scrolling platformer that has integrated microtrans into their game (costumes, level building items, etc). I think games like Little Big Planet and this new Modnation Racers (seen at E3) have touched on a good idea. Let the players create content. I think if you provide ways for players to make content (levels,dungeons, etc) you can then sell them items, etc to use while creating. This way the company makes money through sales and the players are creating better content out there since their toolbox can grow. And other players get to enjoy the end products as the levels are shared. Win win win.

Zanpakutou
Post Time : Jun 10,2009 6:07 am

F2P can work in other genres. Dynasty Warriors Online proved this when they went F2P and used the item mall to provide extra weapon racks and accessory options. the problem is that they aren't many other games that are used online. those companies will never change their business model until something greatly affects them but chances are that won't happen.