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MMORPGs Are All the Same

Category: Default Game: Default Posted on Jul 12, 2008 8:48 am


I’m tired of getting excited about an MMORPG and after playing it for a couple hours realizing that it’s the same thing as every other free MMORPG out there. It’s as if every single game runs off the same system, but each game has its own character models, classes and setting. Other than those three things, almost every game plays the same way. I’d love to see developers try and innovate rather than using the same rehashed themes and systems. Why not try changing the way uses gain skills or the way players can gain attributes rather than leveling up?

One major complaint I have is that almost every MMORPG has the same slate of character classes. The least developers can do is invent a few classes rather than using the same rehashed variations of Warrior, Mage, Priest, Thief and Archer. I’m sorry, renaming the classes doesn’t count as creating a new class. You can go ahead and call a warrior a fighter, barbarian, berserker, swordsman, knight, or mercenary, but it’s still a warrior. It can’t be that difficult to create different classes. Even combining two or more classes to make a hybrid would be unique. Take a “pirate” class for example. They can be a hybrid swordsman and a marksman with swords/pistols. Most MMORPGs also never utilize the necromancer class or any class that relies on summoning pets, which would be a welcomed addition to the usual slate of classes.

Another feature I’ve seen overused is the standard quest system. How many times have you been presented with a quest that says “Go outside town and kill 10 scorpions “ or a quest that sounds a bit like this, “Take this note and give it to Joe who is standing 15 feet away from me”. I mean come on! I’m not saying the developers should scrap the kill quests, but I’d love to see some variation! MapleStory actually did a remarkable job with its quest system. The game introduced platforming quests to the MMORPG genre. Players actually had to master jumping through a map while avoiding obstacles in their goal to reach the end of the map. Sure this wasn’t exactly a revolutionary concept, but it’s definitely a welcomed change from the usual quests you’ll run into in an MMORPG, and it’s actually fun. No matter how you look at it, killing 10 scorpions for the local butcher shop isn’t fun.

I’m also tired of seeing the leveling system in 99.9% of MMORPGs. Why are developers so afraid of breaking away from the norm? Sure it’s easier to use an already established system, but players definitely want to try new things. I for one would give ANY game a shot if it looked unique to me in some way, even if the game was pay to play, but even pay to play games lack uniqueness. The only game I see in the pay to play market that seems at all unique is Eve online, and I congratulate the people over at CCP [the developers of Eve Online] for taking a chance and avoiding the entire leveling system and focusing rather on a skill system. I’m not at al claiming that games with a leveling system are bad, as if the system is very well polished and balanced it can still be fun, but I’d love to trying something new.

Lastly, I’m tired of seeing the fantasy genre over used. I’ve already written about this, so i’ll keep this short. I’d love to see developers try out new genres. The Sci-fi theme definitely hasn’t been fully utilized yet, as there really aren’t any free MMORPGs that have a large community yet that are sci-fi themed. One game Luckily, there are companies out there that are trying to innovate. Gravity for example, has released Requiem: Bloodymare which labels itself as a “horror game”. Although Requiem feels a bit like fantasy, I’d like to congratulate Gravity for at least trying something new, and would like to encourage all game developers to try something new for a change.

Source:

http://mmohub.org/2008/mmorpgs-are-all-the-same

comments ( 6 )

Lazirusienca
Post Time : Jul 13,2008 7:00 pm
I agree with most of what you say. I still like fantasy style games though :).
I do remember an article about an Action MMO in korea based around the gameplay style and gothic visuals of Devil May Cry ... that could help break away from the cookie-cutter process (even though it itself is a copy of something else)
StephenGame
Post Time : Jul 13,2008 12:13 pm
I applaud your mastery of pointing out the obvious.
argent88
Post Time : Jul 13,2008 4:21 am
We need originality as oxygen.
lozen
Post Time : Jul 13,2008 2:58 am

ya i do agree change needs to be done.

you also need to consider the money involved....its not really being a afridof change but being afraid of failure.afterall losing a company does mean losing alot of money and getting alot of people out of employment. this is assuming the game fails and the losses dealt are so high to cause it. but even so, a development team losing reputation is still a big loss

but i do see your point, the successes of previous games have been shown and people want to replicate them. the problem people dont see is that games are ever changing....make a change that is good and a new standard is set. with that in mind it becomes an endless race to be the new big thing and might case a huge plummet in every other game's sales. the forced change would cause a huge backlash if the change to the game is so revolutionary that everyone likes it. i guess it would be easy to identify the free-radical pioneers from the copiers when that happens

my suggestion would be to use the real life genre abit more. it would be easier for people to relate to it. take RAN online for example...not a revolutionary game of course and it was pretty grindy to add....but the genre of high school fighting is pretty intresting(to know what i mean watch the movie and read the manga "Volcano High", read the manga and watch the anime of "Tenjo Tenge")...i can only see the potential of the genre though...having enough courage to test the changes on the general public would take alot of guts and gut feeling to back it up

and with that long answer, i conclude....the changes that players want need to be shown in either survey or testing on existing genres and platforms......it is not that changes are bad but that changes are hard to initiate....so just let it take some time

moonglare
Post Time : Jul 12,2008 11:33 am
Yup yup, I guess that every single word that you put in this article is true. And the worse is that we are getting pretty tired of this, everyone is longing for an inovation on the MMORPGs system. And the quests... the quests are often awful and senseless, just like the ones that you have mentioned. And the "Leveling method" is the worse case I think, killing monsters over and over and over and over to gain experience is the worse thing in an MMORPG in my opinion. I wish that the games could have some different classes too, I am tired of wizards that throws Fireballs and Ice spikes lol
I understand how are you feeling, 'cause all the MMORPGs lovers feel the same way too. Very good article indeed ^__^
furiosknight
Post Time : Jul 12,2008 9:11 am
It's like the same system, but with new visuals.... i got you man...