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the most handsome guy in staff of Mmosite LOL (my personal opinion)

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0 Digg it    IGN editors look down upon Mmorpgs
  Views: 94  |  Category : personal |  Post time : Dec 04, 2007    Comments: 1  |  Bookmark

Recently Ign has released its Top 100 Games of All Time for 2007 .

i have browse all the game listed in this Top 100 Games,and to my surprise d it seems that only one mmorpg made the cut - World of Warcraft

WOW came in at a dismal rank 83 --! and there is not any other mmorpgs in the list

.no Ultima Online ,Ever Quest,GuildWars,no Lineage II,no nothing. 

IGN Editor : Our criteria for creating this list of our picks for the Top 100 Games of All Time are as follows:

  • Eligible games had to have been released no later than December 31, 2006 (perspective is a good thing)
  • A number of factors were taken into consideration when selecting a winner: How good the game was compared to others of its time, its overall game design, how well it stands up over the years, how influential it has been in the realm of gaming and just plain how much fun we had playing it are all points for contention.
  • The list is comprised of single, stand-alone titles and doesn't include compilations, expansion packs or add-ons.
  • Titles with multiple editions such as collector's boxes, gold editions or direct re-releases have been consolidated into one single entry, with the edition deemed most deserving taking precedence.


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0 Digg it    SOE: Showcasing new MMOs
  Views: 25  |  Category : Default |  Post time : Oct 11, 2007    Comments: 0  |  Bookmark
The Sony Online Entertainment Media Event Report over at RPG Vault looks at a quartet up upcoming SOE titles including EverQuest II: Rise of Kunark:

Although EverQuest II didn't achieve the leading market position its older sibling held for quite some time, it has acquired a deserved reputation as a game that solidly fulfills the needs of its particular audience, which appears to include quite a few members who can relate to the Norrathian world from having played the first title. As a result, a lot of the expansion content consists of familiar places, creatures et al, albeit in a different time frame.

The most noteworthy element is probably the new race, the Sarnak. They have two significant characteristics; they can breathe fire, and they can walk on the ocean floor. The primary story or lore element revolves around them and their wars with the Iksar Empire; while you work to learn about them, you also have the chance to find a number of lost artifacts.


Read all about the event Here

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0 Digg it    EverQuest Movie Moves Forward
  Views: 39  |  Category : Default |  Post time : Oct 08, 2007    Comments: 0  |  Bookmark
Though budget concerns have halted production of Halo and Gears of War movies, Sony is moving ahead with adapting its EverQuest franchise for the silver screen.

Variety reports that Michael Gordon has been hired to pen the screenplay. Though Gordon has just one screenplay to his name, it is that of the wildly popular action movie 300 which was released earlier this year. Meanwhile, former Marvel Studios CEO Avi Arad is producing the movie, which will be released through Sony's Columbia Pictures group. No director is attached to the project.

Sony has been trying to get an EverQuest movie made for years, with word first trickling out over seven years ago.


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0 Digg it    World of Warcraft Takes a Look Back at its MMORPG Roots
  Views: 26  |  Category : Default |  Post time : Sep 24, 2007    Comments: 0  |  Bookmark
One of the relatively newer genres in the gaming industry is the MMORPG. It's advent goes back to as far as the 1990s when games such as Ultima Online and EverQuest popularized the concept of an online gaming community where people can band together and bash random critters for experience and gold.

One of the most popular MMORPGs to date is Blizzard's phenomenal World of Warcraft, which has a subscriber count of at least 8.5 million worldwide. However, it owes a lot of its existence to its proverbial forefathers. Conditions back then were considerably different for such a budding game genre to grow.

In 1999, Ubisoft introduced EverQuest to the German market. A lot of hindrances such as the limitations of technology, as well as the relatively high costs of online fees made its rise to popularity quite slow compared to today's standards. Peaking at 500,000 subscribers,many consider EverQuest as the one which paved the way for the MMORPG genre to take flight.

Karsten Lehmann, a spokesman for Ubisoft, relates their past difficulties: "It's hard for players today who are accustomed to the idea of flat rate Internet access to remember how complicated this kind of stuff was at the time".

It w


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