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the most handsome guy in staff of Mmosite LOL (my personal opinion)

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0 Digg it    Sony Online denies firm for sale report
  Views: 76  |  Category : Default |  Post time : Dec 25, 2007    Comments: 2  |  Bookmark

Sony Online Entertainment on Sunday denied an Indian media report that said Zapak Digital Entertainment Ltd, part of the Anil Ambani-led ADAG group, was buying Sony Online and said the company was not up for sale. 
 
India's Economic Times, citing anonymous sources and an unnamed Zapak official, had earlier reported that Zapak was set to buy Sony Online for about $300 million.

"Sony Online Entertainment is not for sale and the report that Zapak is purchasing Sony Online Entertainment is completely erroneous and false," a company spokesperson for San Diego-based Sony Online told Reuters over telephone.

Via Yahoo.com

SOE have been sold on indian gameing company ?

when i saw this topic the first impression is another rumor ,which reminds me of  Marviel Universe Fiasco 

it's ture that with the help of rumor u can be famours at a extremely short time .

to be continue...


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0 Digg it    Robert Garriott reviews the year 2007 for Ncsoft
  Views: 131  |  Category : Default |  Post time : Dec 23, 2007    Comments: 2  |  Bookmark
Robert Garriott --- President of NCsoft® North America

As 2007 comes to a close, I think its well worth discussing what a great year it has been for the company, and using that success as a platform for 2008 and beyond. We’ve had many exciting things happen this year, with much of it providing building blocks for even better years ahead of us.

First of course is the release of Richard Garriott’s Tabula Rasa in November, which is a big event in the history of this company and the fruit of much labor by many current and former employees worldwide...

Also in November we had even more exciting news. We absolutely love City of Heroes and we really wanted greatly to re-invest in the franchise; the question was how to do it in the best way possible...

In August we released Eye of the North, an expansion pack for the extremely popular Guild Wars franchise. Eye of the North was a bit different from our previous Guild Wars releases in that it wasn’t a standalone product; you had to own one of the three Guild Wars titles (Prophecies, Factions, or Nightfall) in order to play,

The future is looking great for NCsoft North America. I’ve mentioned quite a few plans we have for 2008, and in addition we


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0 Digg it    wow funny ss
  Views: 68  |  Category : Default |  Post time : Dec 23, 2007    Comments: 2  |  Bookmark

xmas is coming ,what will you guys do  on chiristmas eve LOL ?play games online or date with your GF/BF or have dinner with your family

As for me ,ill spend my night online cos one of my female prentice will marry in game with some handsome guy ,i have to join it  :)

best wishes to my cute prentice ,hope she will have good time in game

now return back to the topics lol i have found some interesting(weird) ss about WOW let's enjoy them

hey ,wat's hell ! i'm dead =.=

waiting for thousands of  years LOL

i'm naked

whose axe ,LOL

hmmm.it's unconvenient to add pic in bolgs --! ,so click here to find more if you're interested :)


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1 Digg it    why u guys play mmorpgs ?
  Views: 94  |  Category : Default |  Post time : Dec 18, 2007    Comments: 5  |  Bookmark

When you play a Massive game, are you escaping the real world?

what you guys are playing mmorpgs for ?

do you wanna escape the real world or do you just want to try another live style opposite to your real life ?

or you just want to kill the free time cos u dun not how to waste ?LOL

All the above similar questions asked by well-known Virtual Worlds researcher Edward Castronova  in his new book Exodus to the Virtual World: How Online Fun is Chaning Reality.

"What I tried to do in this book is say, 'listen - even if the typical reader doesn't spend any time in virtual worlds, what is going to be the impact on him of people going and doing this?'" And he predicted that everyone will be involved in a virtual environment within ten years - although the level of that involvement will vary.

"A father of two spending 90 hours a week in a virtual world because he doesn't like his wife - I would say that's escapism, and it isn't anything you would say is good. "But if it's a heavy-set girl from a small town who gets victimised just because her body isn't the 'right' kind of body, and she goes online to make friends because she can't get a fair shake in the real world, then I w


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0 Digg it    Auran Enters Administration, Dismisses All Staff
  Views: 97  |  Category : Default |  Post time : Dec 13, 2007    Comments: 0  |  Bookmark

Australian developer Auran has announced it has entered into voluntary administration and let all staff members go, just a day after announcing that massively multiplayer online game Fury would change to a free-to-play rather than subscription based business model.

A statement from company CEO Tony Hilliam said that "The Directors of Auran Developments, the company that employs all the Auran staff, have today called in a Voluntary Administrator (like Chapter 11 in the US). All the staff were dismissed today."

"Despite earlier reports," he continued, "staff will be paid for all their work to date, their annual leave entitlements, redundancy payments and long service leave."

The news follows last week's reports that the company was forced to downsize its 60 man team following the slow start for Fury and new outsourcing to Asia.

At the time, Hilliam said that after a ramp up from 30 to 70 staff members to complete Fury and its Battlestar Galactica XBLA game it had made some cutbacks to "focus on a smaller, more agile core team of Fury developers."

This was reiterated in the most recent report as well, saying that with the launch of its latest content


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0 Digg it    Euro developers more creative than US studios, says EA
  Views: 102  |  Category : Default |  Post time : Dec 13, 2007    Comments: 3  |  Bookmark

American teams focused on money rather than innovation

EA Partners' Nick Button-Brown has told GamesIndustry.biz that he believes European developers are more creative than US studios, as North American teams are focused on making money rather than taking chances.

As director of business development for EA Partners, Button-Brown sees rich pickings in Europe as the publisher continues to work with independent studios – a new deal with a German developer is expected to be announced very soon.

"There's more creativity in Europe than there is in America," said Button-Brown, speaking exclusively to GamesIndustry.biz at Game Connection. "The Americans are much more refined in their processes, it's all about the money. There are less chances taken and there is more money being thrown at developers in the US."

"Taking less chances means there's less failures, but I can't see the US having ever come up with Grand Theft Auto. There are a lot of really good European developers and they all bring slightly different things and there are big cultural differences as well, that they are willing to exploit," he added.

Click here for more info

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0 Digg it    IGN editors look down upon Mmorpgs
  Views: 80  |  Category : personal |  Post time : Dec 04, 2007    Comments: 1  |  Bookmark

Recently Ign has released its Top 100 Games of All Time for 2007 .

i have browse all the game listed in this Top 100 Games,and to my surprise d it seems that only one mmorpg made the cut - World of Warcraft

WOW came in at a dismal rank 83 --! and there is not any other mmorpgs in the list

.no Ultima Online ,Ever Quest,GuildWars,no Lineage II,no nothing. 

IGN Editor : Our criteria for creating this list of our picks for the Top 100 Games of All Time are as follows:

  • Eligible games had to have been released no later than December 31, 2006 (perspective is a good thing)
  • A number of factors were taken into consideration when selecting a winner: How good the game was compared to others of its time, its overall game design, how well it stands up over the years, how influential it has been in the realm of gaming and just plain how much fun we had playing it are all points for contention.
  • The list is comprised of single, stand-alone titles and doesn't include compilations, expansion packs or add-ons.
  • Titles with multiple editions such as collector's boxes, gold editions or direct re-releases have been consolidated into one single entry, with the edition deemed most deserving taking precedence.


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0 Digg it    Square's New MMO Not Necessarily Final Fantasy
  Views: 67  |  Category : Default |  Post time : Nov 29, 2007    Comments: 0  |  Bookmark

Could be a direct sequel or something new entirely.

We haven't heard very much about what Square Enix his planned in the online space after Final Fantasy XI, an MMO that's still going strong (read: Wings of the Goddess expansion pack), but the company has admitted they're actively working on a next-generation MMO. Thing is, speaking to Gamasutra, FFXI Producer Hiromichi Tanaka says it's not necessarily going to be Final Fantasy-branded.
"As you might already know, members from the current FFXI team are working on a next generation MMO, but it still hasn't been decided whether that's going to be a game in the FF series, a continuation, or a totally new game," said Tanaka. "We are working on it, but it hasn't been decided that far yet."

With Final Fantasy XI still a popular MMO among the hardcore, it's not surprising Square Enix would be interested in continuing that franchise with additional expansion packs in the years to come, while simultaneously nurturing a brand-new IP with the upcoming MMO.

via 1UP

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Square Enix is great  company which have made FF (XI )series the most great graphic mmos in the whole mmorpgs

although its gameplay is not so g


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0 Digg it    Perpetual Entertainment Liquidating Assets
  Views: 89  |  Category : Default |  Post time : Nov 26, 2007    Comments: 0  |  Bookmark

In an SEC filing, Korean-based developer Gravity (Ragnarok Online) disclosed that in October, it received a notice that U.S.-based online game developer Perpetual, in which Gravity invests, would be liquidating all of its assets.

According to the filing, the notice said that a separate company called Perpetual LLC would "shall liquidate the Assets, wind down Perpetual, and distribute the net liquidation proceeds to creditors of Perpetual."

The date on which Gravity stated the notice was sent, October 10th, is the same day that Perpetual announced that its PC MMORPG Gods and Heroes: Rome Rising would be put on hold indefinitely.

Just prior to that announcement, the company announced it would lay off between 30 and 40 employees, as it did the first time that Gods and Heroes was delayed, reportedly due to the need for further beta testing.

Gravity stated that it does not expect to recover any of the $9 million investment it made in Perpetual in 2006, and that the loss will be reflected in its financial statement for 2007.

However, it is unclear whether this announcement also affects Star Trek Online, Perpetual's other MMO, which was still believed to be in development - or whet


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0 Digg it    What's next for Blizzard?
  Views: 215  |  Category : Default |  Post time : Nov 21, 2007    Comments: 1  |  Bookmark

Executive vice-president of product development Frank Pearce talks WoW 2, StarCraft 2 and Diablo 3.

Blizzard is sitting pretty at the moment. Having just announced that the world's most popular MMO, World of Warcraft, has got even more popular, with an astonishing 9.3m subscriptions across the world, the US developer can afford to employ its famous mantra "it will be ready when it's ready" whenever it's asked about games in development. And clearly its legion of fans wouldn't want it any other way. We here at VideoGamer.com thought we'd try anyway when we sat down for a chat with executive vice-president of product development Frank Pearce to talk World of Warcraft 2, StarCraft 2 and the mystery surrounding StarCraft: Ghost.

VideoGamer.com: Let's start with World of Warcraft. How's development on Wrath of the Lich King coming along? What excites you most about it and what has been the most challenging aspect of its development?

Frank Pearce: The most exciting aspect of Wrath of the Lich King for me, and I think for most of the team, was announcing it at BlizzCon earlier this year and seeing the reaction from the players. Being able to give the community hands-on time with a


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