Carpe Diem is a PC MMO with the tag-line: Dual Action RPG. The game is of Korean origin and was created by
Gnisoft. A UK company called Persistent Worlds picked up the game for European release, although I can鈥檛 confirm whether it was ever released in the UK (or in the US) or not. Good luck finding out, the official site for the game, www.carpediemgame.com is currently down . . . . Regardless,
Game features include:
* EXPERIMENTAL STORY DRIVEN GAMING - Players join together to defeat the threat posed to the kingdom by Uzziel the Evoker. Uzziel is played in the game by a real person, who can summon monsters at will anywhere in the world. Solo players may think they are in a safe area, groups may be sure that they can handle the quest - but Uzziel may have a different opinion! The goal of having a real person to play the protagonist is to keep the gameplay unexpected and challenging, but he can be beaten! The defeat of Uzziel creates an unfolding story that is different on each server.
* MOUNTS - You acquire your mount early in the game. All mounts have their own character development and need feeding and caring for. If you acquire high level riding skills you can train your mount to fight alongside you, for example a Knight can train his horse to trample his enemies.
* POSSESSION - A unique 鈥榩ossession鈥 system allows two players to combine as a single fighting unit. A Fey and a human may unite so that monsters will always attack the Human. This leaves the Fey free to unleash devastating offensive magic or choose to keep her human partner constantly healed.
* WEAPONS OF LEGEND - Four unique weapons of legend can be found by the gamers and, if united, can challenge Uzziel himself! However, to acquire these weapons you must fight through deadly dungeons and defeat the awesome guardians, some 20 times taller than a Knight on horseback!
Carpe Diem by the way is a Latin phrase that鈥檚 most often translated into English as 鈥渟eize the day鈥, although some scholars would say the word 鈥減luck鈥 is a more accurate translation than 鈥渟eize鈥, as in 鈥減lucking some flowers鈥 . . . but you can鈥檛 very well be going around saying 鈥淧luck the day!鈥 now can you. Besides that rhymes to close with something else . . . The phrase of course is an exhortation to not waste one鈥檚 time on something of little importance, or on the opposite end as justification for enjoying what the present has to offer with little regard for the future . . .