SecurityFocus contributor Federico Biancuzzi tracked down McGraw ,who has written a book about his experiences in finding vvarious security flaws in Mmorpgs ,to learn more about the state of security in modern video games, asking about cheating and anti-cheating systems, how the market for cheats, exploits, and digital objects is growing, what we could learn from the design of these huge systems, and how game developers react to submissions of security vulnerabilities.
The below聽聽are 聽some fragments of their interview ,plz check it
McGraw : hackers who cheat in online games and are not detected can make tons of money selling virtual items in the middle market; the law says next to nothing about cheating in online games, so doing so is really not illegal
The book has a chapter on the law, a chapter on money, and lots of explicit discussion of very interesting software security problems. It's also a no-holds-barred, hands-on kind of book with lots of code and ideas you can sink your teeth into.
Do the security features in Windows Vista -- such as limits on HD playback and signed drivers -- help in fighting cheaters?
I doubt it. So far the Vista features have not done much to thwart hacking and software exploits. A trusted hardware solution might work, but does not seem to have much uptake from a sociological perspective.
If you're interested in it ,click here for more info >:)
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As a normal gamer, we often heard that someone who find the game bug and the guy grasp tons of money or experiences in games
some of friends told me ,their 聽accounts聽were 聽hacked or their items are stolen ,they were聽compelled leave the game and try to find another one