In a weblog post lamenting Hellgate: London's lack of success and describing the developer's work environment as "depressing," Flagship audio and gameplay programmer Guy Somberg claims that the studio's staff, including programmers, accountants, human resources personnel, and artists, has been leaving "in droves."
Somberg has since taken down the post but a cache of the page is still available. According to the programmer, Flagship's founders are still at the company but are working on projects outside of Hellgate: "The only one still actively on Hellgate is [technology director Tyler Thompson], but Tyler’s not programming anymore; he spends all of his time on management activities."
With rumors of even more artists and programmers planning to leave the Hellgate developer, Somberg commented, "Thing is, the way things are going I’m likely to be the only programmer still working on Hellgate left from the original crew."
Released for PCs in October, 2007, Hellgate: London's launch received criticism for its bugs, slowdowns, and crashes, among other issues. Somberg, however, has high hopes for the MMORPG in the Asian market: "Yes, Hellgate is not a big success. That sucks, and it’s depressing. I’m keeping a positive attitude about it because of Korea and China. The Koreans really love the game, and the Chinese have yet to see it."
Despite the studio's current condition, Somberg assured his readers that he had no intention of leaving Flagship: "I’m happy here. I like the people, I like the environment, I like the pay, I like the location... There’s so much good about it. I’m not considering leaving. It’s just overwhelming and depressing having all of these people go. Every time a programmer leaves, it’s more work for me. Every time an artist leaves, it’s less content that we can create for Hellgate in the future."
Via Gamasutra