URL: http://my.mmosite.com/leo0815      [ Copy Url ]
Sign in | Sign up
 
leo0815's Profile
Add to my friend list
Send Private message
Add to my blacklist
Set my Magic Show

» About me  
the most handsome guy in staff of Mmosite LOL (my personal opinion)

» Visitors
Visitors Today : 1
Visitors Total : 89


» Rss Feed
 Feed me

» Category

» Archives

Aug 2008 [ 2 ]
Jul 2008 [ 5 ]
Jun 2008 [ 8 ]
May 2008 [ 9 ]
Apr 2008 [ 11 ]
Mar 2008 [ 9 ]
Feb 2008 [ 5 ]
Jan 2008 [ 7 ]
Dec 2007 [ 7 ]
Nov 2007 [ 139 ]
Oct 2007 [ 3 ]



0 Digg it    Analyst: Casual gaming ready to explode
 Category : Default   |  Game : Default  
  Views: 6  |  Post time : Aug 01, 2007 4:51 am  | Comments: 0  |  Bookmark
Casual gaming has arrived in the US, and is set to double its domestic revenues in just two years, according to a new industry overview from Pacific Crest Securities analyst Evan Wilson. In a 34-page recap of the casual gaming industry released today, Wilson estimates that the US casual business will hit $725 million in 2008, up from a 2006 total of $375 million.

"We expect casual games to be the primary industry growth driver for 2008 and beyond," Wilson wrote, "as well as the best source of [mergers and acquisitions] and [initial public offering] activity and all-around favorite buzzword."

Wilson said the developing field of casual games is pushing the industry forward, helping the business overcome a number of different factors holding it back.

"Gamers are frustrated about slow innovation and the prevalence of sequels in the traditional console game industry, while nongamers are increasingly excluded by the increasing difficulty of games," Wilson notes.

In addition to fostering new business models like digital distribution, ad-supported gaming, and pay-per-item microtransactions, casual games have lower development costs and leave room for experimentation with new gameplay mechanics. They also are proving increasingly adept at building persistent online communities. In tandem, these factors help the business by reducing the cost of entry for consumers, expand the audience, increase the "shelf life" of a game, and lessen the effects of piracy.

Wilson singled out Korea as a hotbed of innovation when it comes to the expanding casual market. In particular, he applauded the Koreans for pioneering the pay-per-item model, as well as successfully taking console games and turning them into online experiences. Electronic Arts' FIFA Online is one such success.

"We expect more former console games to see success online in Asia, and expect that they will be monetized through the item-based revenue model," Wilson said. "Eventually we expect that US publishers will explore the same model stateside as part of the overall push to distribute games online and to a broader audience. We expect to see US publishers increase their focus on casual games considerably in the near term, partially due to the success of Korean-based players on US soil."

Edit | Delete   
Tags : casual gameing   analyst  
Ariticle url :http://my.mmosite.com/leo0815/Blog/Item/30f15eb503aec35626ddb3798787882f.html

  Related articles:
  More>>


Comments  
Leave your words