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It's said that "If the game runs well in Korea, then it'll be popular in the whole world " once upon a time. Many MMORPGs choose Korea as the first testing spot several years ago. Because MMORPG industry is mature there, and many ppl are MMORPG fans. So it's easier to get enough and good gamers to test the game out.
But things have been changed nowadays. Korea is no longer the prior testing spot of MMORPGs. Many developers choose North America first. For example, NCSOFT's "Tabula Rasa" goes commercial in NA and EU. But in Korea, just a plan to release the game yet, even a rumor says that Garriot wouldn't like to publish it in Korea. The same as "Hellgate: London" which was first released in NA on Oct. 31th.
How did this happen? Does it mean Korean MMORPGs market is a chaos. Who knows?
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