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Take 2moons for example. It is supposed to be a mature action mmorpg. It features flashy skills at a fast pace and a focus on pure grinding through dungeons. With this design idea there are few towns. I am guessing their idea was that if you are playing the game to kill shit and level why do you need more than whats needed of NPCs. The game becomes barebones. Also I have noticed with Action MMORPGs that there is little to NO customization..going as far as scripting classes to genders (2moons AGAIN).
Though most may not think it but World of Warcraft's battle engine is action based, not turn based like let's say runescape.
Most free mmorpgs and definitly the action mmorpgs don't have things that have now become NECESSITIES like
- Jumping
- Auction houses
- Bad camera
- Close viewing, (everything past your face is fogged out; 2moons; Cabal)
See now why can't Action MMORPGs have all the features that fantasy mmorpg and pay mmorpgs have?
For the most part Requiem Bloodymare does. Though it doesn't have alot of quests when you reach lvl 40.. it is still a fresh game.
It combines action, gore, horror and pay2play quality features.
It has good customization, 3 races, 2 classes each for a total of 6 intermediate classes and then a choice of 2 advanced classes for each for a total of 12 advanced classes. Full 3d graphics. Havok engine for amazing physics. Dungeons, auction houses, multiple cities with NPCs, massive maps with point to point flying.
The game is action packed and packed with features. And all I want to know is..why can't more games be developed this way? Original and GOOD
Tags: action mmorpg action mmorpg requiem bloodymare blood ha
Ariticle url: http://my.mmosite.com/blog/f4046d54ebd09418ef0a1aa79a81dd26/blog/item/4feea585424254592d32215309804ae2.html
