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Action MMORPGs. Why?!

Category: Default Game: Default Posted on Jul 05, 2008 9:03 pm


Everyone loves action. The top rated game of this year is Grand Theft Auto 4, and action movies sell big. Well another big money grab is the MMO market so why not mix the two. Let's not. It seems that when developers create "action mmorpg"s they tend to rip out traditional features or bonus features that give the game depth and the interface extra usage.

Take 2moons for example. It is supposed to be a mature action mmorpg. It features flashy skills at a fast pace and a focus on pure grinding through dungeons. With this design idea there are few towns. I am guessing their idea was that if you are playing the game to kill shit and level why do you need more than whats needed of NPCs. The game becomes barebones. Also I have noticed with Action MMORPGs that there is little to NO customization..going as far as scripting classes to genders (2moons AGAIN).

Though most may not think it but World of Warcraft's battle engine is action based, not turn based like let's say runescape.

Most free mmorpgs and definitly the action mmorpgs don't have things that have now become NECESSITIES like
- Jumping
- Auction houses
- Bad camera
- Close viewing, (everything past your face is fogged out; 2moons; Cabal)


See now why can't Action MMORPGs have all the features that fantasy mmorpg and pay mmorpgs have?

 For the most part Requiem Bloodymare does. Though it doesn't have alot of quests when you reach lvl 40.. it is still a fresh game.
It combines action, gore, horror and pay2play quality features.
It has good customization, 3 races, 2 classes each for a total of 6 intermediate classes and then a choice of 2 advanced classes for each for a total of 12 advanced classes. Full 3d graphics. Havok engine for amazing physics. Dungeons, auction houses, multiple cities with NPCs, massive maps with point to point flying.
The game is action packed and packed with features. And all I want to know is..why can't more games be developed this way? Original and GOOD

comments ( 4 )

furiosknight
Post Time : Jul 07,2008 12:09 pm
Action MMORPGs = grind, in terms of the companies... As of right now, I am ashamed of playing mmorpgs.
lozen
Post Time : Jul 07,2008 5:18 am

well .....i dont consider any game with a target battle system (select target, click, spam skill to either one is dead) an action MMO

even games like rumble fighter and BOTS are more action packed than games like 2 moons (sry for insulting you ppl....whoever you are)

controls ppl....until you can make every form of battle movement(run,dash,jump,attack,doge,block,etc....) in the players control THEN call it an action MMO

Lazirusienca
Post Time : Jul 06,2008 8:48 pm
thanks for the comment :)

Yeah alot of new games are coming out so we can cross our fingers.
aisu
Post Time : Jul 06,2008 5:08 am

Kinda true but still everybody likes action maybe they make one with those necesities.