After watched the preview of the latest horror game Alone In The Dark (PC version) which will be release on July 2008, I was very impressed by its gameplay and聽environment. At this time, this game really needs you聽to use your brain to play because it is not like the previous series, it makes a breakthrough in聽adopting the idea of "Real World Rule" into the game, which means聽everything in the game can happen like what can happen in the real world,聽making the gameplay even more "real and logic". For instance let me explain to you the detail of聽it by showing聽you inside with GC '07: Alone in the Dark Impressions picked from Gamespot:
It's clear that the team has attempted to make items in Alone in the Dark as interactive as possible. The first thing that was demonstrated was the inventory, which is presented by way of your character opening his jacket and looking down at his inside pockets*. From here, you can see items, such as spray-paint canisters, blood pouches, matches, glow sticks, and tape. By using these items together, you can tackle the dark environment in a variety of different ways. For example, you can crack glow sticks and carry them around with you manually. Or you can wrap them in tape and thrown them onto the ceiling**. For those with a more combustible attitude toward problem solving, you can simply light a match and spray medical supplies or paint to create a miniature flame thrower.

*The Inventory - Looking down your jacket with your eyes
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** Combining the sticky tape and the glow stick聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽**Throw them onto the ceiling, no more darkness now
This approach to object combination also applies to overcoming enemies. The development team showed us how one of the enemies was attracted to blood and how shooting a nearby corpse would provide a distraction for the spiderlike creatures. You can take the concept one step further by piercing a blood pouch, wrapping it in tape, and tossing it onto one of the creatures. The other enemies will start to follow the creature, consuming the blood from the pouch and killing the host in the process. You can also do the same with canisters of flammable liquid, sticking them to a creature and watching as it runs around setting everything else on fire***.
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***Using canisters of flammable liquid to burn the area聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽 ***Safe from the enemy...or get trapped inside?
The implementation of fire in Alone in the Dark is one of the most impressive technical aspects of the game overall. The fire effects are apparently not scripted. Instead, they are worked out dynamically according to the surrounding material. In one point in the demo, a chair was set on fire and then tossed toward a pipe. Slowly, as the fire spread up the metal on the wall, the pipe itself broke off and fell to the ground, spreading the fire further to the wooden beams. It might not sound like much, but the way the fire spreads in Alone in the Dark is almost scarily realistic.
Another one of the cool ideas that the team at Eden has pulled off is combat, which is entirely dependent on how you move the right analog stick. You can pick up such items as chairs, tables, or pipes and wield them by holding the left trigger. From there, your character will swing with a speed and ferocity dependent on your movements of the right stick. The demo featured one excellent demonstration of this technology, where an electrical line had to be pulled out of the way gently so the character did not get electrocuted. Approaching the obstacle with a pipe, the demonstrator slowly pushed the line out of his path while the cable itself flailed around in a very believable fashion.
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****Don't have a torchlight with you? No worry, here got "one"!聽聽聽聽聽聽聽聽聽聽聽****Shoot at the hanger to drop the "torchlight"

****Yay! Now you have the "torchlight"...for a short distance.....
Aside from some very impressive physics demonstrations, we didn't really get to see much of the world of Alone in the Dark this time around. We do know that the game will offer the whole of New York's Central Park as a playing area, and we got to see The Belvedere Hotel as an example of one of the main environments. The rain provided some very nice water effects on the ground, and we're promised that we'll be able to explore the park on foot, as well as by car. Another neat idea is that the game will play out like a TV series, with individual episodes that will span an hour each, as well as including full intros and end segments.
We can't wait to find out more about Alone in the Dark. We also really hope that Eden's impressive technology is applied to a compelling and scary horror game. From what we've seen, there's an undeniably talented team behind the game, so we hold out hope that it can return the series to its former glory. We'll bring you more on the game as soon as we can.聽聽聽聽聽聽聽聽聽 -Gamespot
Look how this game is made! They intimate the Real World Rule into the game so that everything in this game becomes聽more real. Not like the usual gameplay that limits you only can do certain thing, which gives you a feel like everything was well arranged and there is nothing you need to use your brain to think, you just follow the instruction what the game has told you and you will be fine, an example is resident evil, you have two hands but you cant touch anything in the game, you can just pickup the herb that is already being put there for you, or you can use your finger to press some button, or you can use your hand to raise your gun and shoot, your hand can only do those thing, and in other time, your hand is just a decoration...May be a game is nice to be simple, but it cannot give us聽feeling like a real world, which is a big part of excitement that we wanted so much in a game! So applying what a real world can do into the game is what I think a game should made. A game should not to be made as a simple toy, it is not helping us gaining any smarter and getting us duller by keep on playing the same thing in the same way just in different forms.
Real World Rule is what we need in a game now. Hope the Game Makers can keep up their good jobs! Thanks for reading :)
