First lets start with something a lot of people may like: when you create your character you get to pick your job class. Sadly there are only three classes to choose from in the start of things, but don't worry they branch out. Your first classes consist of Assassin, Warrior, and Soolsa(mage/priest). Yet when you actually make your character the customization is very...well limited. The only thing you can change is the hair and face. Yep that's it.
When it comes to MMO's I have a very biased opinion on them being that I love the skills that are really flashy, and typically if the game does not have anything flashy in it I will just out right hate it. Regardless this game did not have any sort of flashy skill for my job class( Assassin) however I gave it a chance, because once I logged in I saw how vast the first map was and honestly I was impressed with that. What did bother me was the fact that the community is heavily populated with NPC's I have honestly never seen that many NPC's in a game that give out so many pointless and ridiculous quests until I played this game.

Speaking of quests, at the start of the game of course you get the silly little "go talk to this person" quests and those didn't bother me after all it helps the player get familiar with the game. Which is always a huge plus, I mean I wouldn't want to go through the game forced to figure things out for myself. (well in some cases that is just out right fun.) Moreover what I absolutely despised about this game was that there were so many quests where you had to kill mobs, and I mean an extreme amount of Mobs. The usual amount for a Mob killing quest on games(correct me if I'm wrong) is around 15 to 20 on an even kill. Meaning even if you have to kill two different Mobs for a single quest it rarely adds up to over 20. In this game though a single quest for two different types of mobs consisted of killing 20 of each Mob. INSANITY!!! (and this is coming from a person who loves these sort of quests)

The reason I dislike this so much is that for a good period of the game you are doing the same thing over and over. A lot of the opening quests are like this as well. Killing a great deal of Mobs just to get experience and money. Trust me it's really not worth it, but thankfully this game is not that big on grind. If it were I wouldn't have even made it this far before deleting the game. The experience ratio to killing something at the same level as you is around four percent per kill. So it's not really all that bad. However gaining 600 experience for turning in a ridiculous Mob quest is frustrating especially when you don't get any rare items or anything for it.
A few good things about the game that I must say before I continue are the graphics, and User interface. The graphics revolving within the world of this game are pretty clean for a F2P game (I will love the day when I don't have to say "for a F2P" ), and as far as movement and fighting go this game makes it really simple. You can either use the W,A,S,D keys to move or the mouse. Even when you select a monster you can just press the F key to start attacking simple as that, and the ESC key to deselect the said creature.
Something that I found silly was that within one of the maps there are monsters that will actually attack each other. Though this is very helpful I couldn't help but laugh when I was being chased by a Mob and three others joined in the chase. So I kept running only to find that when I turned around thinking I was cornered the other three had jumped the one.
All in all I do believe this game was rushed, at least that is the feel I get from it. Sort of along the lines of them not taking enough time in development or something, but I'm not game maker(yet) so I couldn't honestly tell you. Over all the quest system, and lack of eye catching material made this game quickly become boring.
I hate rating games, I mean I really do but for me this would get a 4/10
~Paradox(destruction)
~Joy to you all