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   FFXI: A game that I both love and hate
 Category : MMORPG related   |  Game : Final Fantasy XI  
  Views: 350  |  Post time : Jan 18, 2008 8:59 am  | Comments: 6  |  Bookmark

The very first MMORPG that I really put my time, heart and effort to playing was FFXI. For those who don't know what sort of game it was, it was (to put it as nicely as possible) an extremely party-oriented MMORPG. The truth is back then when I played, it is near impossible to solo after lvl 15, as all the experience points you need to get to lvl 75 can only be possibly obtained through party. You will not get any experience points from quests or anything like that. Sure there are quests in the game, but they don't give any experience points at all. So the only way is to grind with a party. Leveling in that game took me a very long time, but it had taught me everything I know about MMORPGs today.

The almost inflexible leveling system has its advantages: It forces you to party to get anywhere, and chances are, you will meet up with a lot of different people of different jobs and play with them. FFXI is a game where you actually need to watch the aggro on a monster, and so every player's level of skill and understanding of their job in the party becomes very obvious, and you get to know who the really good, and the bad players are. The parties last very long, that you end up chatting as you leveling, getting to know each other and getting along (or not). Some of them will end up being your friends, or enemies.

To be able to perform better at my job (monk) I deemed it necessary do some research on the forums, trying at improve my knowledge at my job. Just so you understand why, a monk is a DPS job, and the server I was on is littered with DPS job. To be able to make people remember you for the right reasons, you have to be better at your job than the others. I ended up logging on regularly, and when I am not in a party leveling, I will be somewhere farming for my expenses in-game (food, equipment & chocobo fees). It was a drag, but I am seldom bored, for I was part of a great Linkshell with a bunch of great guys and gals, who are not only helpful, but also have a wicked sense of humor that could make the grayest day look bright.

Parties are not only for experience points, but it helps build a rep for yourself as a solid team player. As exp parties usually last very long, members who are leaving are expected to give notice to their party at least 30 mins in advance. They are also expected to look for a replacement for their spot in the party, so that the party can continue to level after he/she leaves. Every member in the party is expected to know their roles in the party and perform to their peak. No one will leave the party if anyone is close to leveling. It is an unspoken rule that each and every member must bring their enough of their own food or other consumables to last the entire exp party. Going back to town to stock up once again after only 2 hours of leveling is almost unacceptable. Downtime was taboo. Experience chain #5* was king. Thinking back, parties I had back then seemed so professional compared to almost every other MMORPG I have played since.

Some of you might find that playing such a game is stressful and indeed it is. But the sense of accomplishment after every level makes that little stress seem so insignificant. One would feel good about himself/herself and you do feel that you are getting somewhere. The large amount of experience points needed between levels makes leveling an uphill task, but also makes it many times more satisfying when you get there. All the friends you have, all the hard work you done, and all the milestones you achieve will suck in you time and again. Even now, almost 3 years since I left the game, I feel tempted to go back, but the thought of going through all that grind makes me feel sick, and I wonder how did I manage to get through back then.

The answer, is because of my friends in the game. Although I hated the party oriented gameplay, I had the company of great friends, thanks to probably the most inflexible party system back then. As each and every one fell to the dark side (A.K.A World of Warcraft :D) and quit the game, it sapped my interest bit by bit eventually, and I quit the game as well.

Eventually, I did join some of them in WoW, but somehow I didn't enjoy it as much as FFXI. WoW is a better game overall, but still I prefer FFXI over it. Maybe I have grown more attached to FFXI than I would want to admit.



*For the interest of those who do not know what Experience chain i, I shall explain a little. When you kill a mob that is several levels higher than you, and you manage to kill another within like a certain time period, you will get obtain sort of a buff called EXP chain, and bonus experience points off it. The subsequent kill, made within the stipulated time (which is shorter than the previous one) will level up the EXP chain and give you even a bigger bonus on top of the base EXP. This can go up to Chain Five with the biggest EXP bonus.


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Comments  
ilydamdris
Jan 21,2008 11:20 pm

Yeah, they were useful back then, but why should you have to tell your party where your mp and hp stand, when it's more convenient for your healers to visually see that stuff hehe. I still feel FF11 just needs to re-organize it's game instead of insisting on sticking to tradition. New user-interface, gameplay mechanics, like I dunno....JUMPING XD. I have extremely wonderful memories of FF11, it being my first experience in the mmo genre, but after having the privalege of becomming high level in EQ2 and WoW, I don't see myself going back to it, unless there's some radical changes done to it.

Unfortunately I don't see that happening, so I will have to settle on keeping the memories where they stand. There are days that still get the urge to put it all back on and send my dark knight back out there, but then I remember how fast I would get bored and annoyed with the game. The never ending aggro, unless you zoned thing; Waiting for who knows how long, for a party, since you can't solo the game at all. I prefer to spend my time playing a game, not sitting there with best case scenario, someone to send tells to. Sometimes, there's not even that and you are forced to sit there with nothing to do but stare at your avatar, or go run around.

There are some good things FF11 has done to increase it's fun factor, but other games have either A) done something similar. Or B) done something better. It's pretty much lived past it's prime, and I think it's time Square, put out "that other mmo" I've heard about, since playonline has only offered FF11 and Tetra since it's launch in what...2002..2003? EQ2 and WoW have been CONSTANTLY updating their respective games in every way shape and form they can to hold on to their millions. I love square-enix and am really just dissapointed that they haven't really tried harder to add the types of immersion Sony and Blizzard have. I'd really love to see a mmo with the character and weapon/armor design of Lineage 2, the crafting system of EQ2, and the gameplay and quest system of WoW/EQ2. If I only had the ability to make my own games *cries*. I hope square will fix the game I used to love and now...well...can't say hate, but more like laugh at now:p But seeing as how they've been very slow to bring any other game out, and update FF11 as much as I believe they should, to keep up with the competition, I'll just have keep slaying the Alliance, and slaughtering Freeportians.:)
Gamh
Jan 21,2008 5:54 am

@ilydamdris, you had mentioned that FFXI has no toolbars. I thought it was ok, because it uses macros instead of a GUI for players to access the skill. Its a hassle, but you end up with more things, like you can actually add visual ques to you chatbox to let your party members know how much HP and MP you have, which in a way is actually pretty useful. Then again, if FFXI had come out after WoW, it probably will have toolbars... :D
Hyuk
Jan 20,2008 9:58 pm

i didn't have the chance to play FFXI but, it's a bit like Priston Tale from what you said in this article. PT is the game i both love and hate, there's no quests in game but the unending grinding for EXP. You are right, maybe i will feel sick when i go back to it, but it really was the first game that cost my most time and effort.
ilydamdris
Jan 20,2008 9:39 pm

Soloing is in my opinion, popular for the simple fact, that everyone enjoys their own unique paces at game play. No one likes being forced to have to travel with someone who just slows you down, while you're trying to enjoy the game. I know the response to that is simply find someone else, but that in itself takes up time as well, when you could be enjoying the finer things that game has to offer. That's why I enjoy WoW so much, and I know a lot of people on this site dislike wow, but whatever, I like it. It allows everyone to either solo or party effectively to progress through it's levels. You do not have to play in any way shape or form, that you do not desire when you sit down and invest your time in it. I too like the author of this blog, started with FFXI, and when I first started, I admit, I was in awe, but I had nothing else to compare it too. After EQ2 came out though, I realized just how far back FFXI was in the scheme of things. It has very little to offer anyone anymore, in my opinion, now. Even Everquest still has alot going with it still, which to me is quite sad. Games like Lineage 2, and FFXI could have the fan base that the EQ franchise and WoW has if they would only listen to their fans, in tweaking their UI's and game mechanics. FFXI needs hotbars like no one's business, and L2 for me, needs to just take a little of the focus off their pvp, and put more effort into their leveling system, so that you don't have to grind quite so much. Lineage 2's pvp isn't hurting so much that they can't put more into game play. FFXI has their incredible story and cinematics going for them, but their needs to be more solo content in it. Why would you want to restrict your fan base in things to do in your game? Why focus on just one aspect of something, when you could focus on everything, and appeal to a much larger audience? That's the main thing I've always been confused about with games like FF11 and L2. Why after 4+ years, are you still almost the exact same game you were when you launched...
godoelsons
Jan 18,2008 5:01 pm

It can FFXI be F2P some day ?
cesarsuki
Jan 18,2008 12:17 pm

Hmmm, I wonder if new games later will try doing that restriction of forcing you to party, maybe that would make players more sociable, because soloing is becoming kinda popular.

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