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   Too much choice, a bad thing?
 Category : MMORPG related   |  Game : Default  
  Views: 295  |  Post time : Mar 04, 2008 5:19 am  | Comments: 5  |  Bookmark

As a avid MMORPG player, I love to try new games from time to time. However, I instantly get turned off by games with only the 3 cookies cutter classes: Mage, Warrior, and Archer. I thought of it as a lack of effort on the developers to come up with more gameplay variety for the gamer. That is until I read this fantastic article on Violent Acres (probably the only blog I bother to read everyday). Then I started to consider. Is too much really a good thing?

I used to dislike traditional MMORPG character creation, where you end up looking just like the person next to you. Then I came across Perfect World, which allows you to customize your avatar's appearance to whatever you want. The amount of customization allowed for the avatar's appearance is staggering. Given enough time and effort, you can get your character to look like whatever you wanted. Like really, WHATEVER YOU WANT.

I ended up spending a lot of time customizing my character's looks, but I quit after a short while because I found the game content incredibly dull. Then I booted up old Diablo II, and had a blast for hours. Now that I think of it, I start to wonder why Perfect World, with its fancy graphics and whatnot, cannot capture my attention as well as a decade old game?

Take Everquest 2 for example. It features a staggering amount of races and classes to choose from. I remembered considering to pick it up, but changed my mind, because there is simply too much to choose from.

Then it came to me that sometimes, by limiting options for players at in the game can make games more enjoyable. I know this might sound crazy, but having fewer decisions to make, means I can get to the fun part quicker and continue to have fun without getting sidetracked all the time. People like me, play games to relax and the last thing we need, rack our brains trying to make tough choices.

Simplicity in a game can be addictive as well. Take for example, games like Bejeweled or Snake. The game play elements are so simple, and yet even non gamers can pick up and know how to play. This makes it accessible to a massive audience, even those not familiar to gaming. I know people who are not gaming let themselves sink into Bejeweled and play it all the time.

It would however be unfair to compare a game like Bejeweled to a MMORPG. MMORPGs cannot afford to be overly simple. A MMORPG made too simple will be deemed boring, uninteresting and will not attract gamers. But developers can take a few pointers. The key is not about boasting about the features, the graphics, the storyline or the franchise it is based upon. One shouldn't aim to develop games just for gamers, but for everyone with a remote interest in gaming of any kind. The idea is that if a person who doesn't like gaming can pick it up and have fun anyone and possibly everyone will want to. A perfect example would be the Wii, and how it is being marketed to the public.

Sigh... easier said then done though ^^;

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Tags : Choices   MMORPG   Fun  
Ariticle url : http://my.mmosite.com/ gamh /Blog/Item/ 284aab23772bcc1cedb1278323e37cbd.html

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Comments  
Wevy
Mar 06,2008 12:34 pm

I believe that the main reason for Diablo catching your attention more than some MMORPGs isn't that it's simple.
Generally, Diablo is a non-stop hack&slash with different enemies acting differently, and not just a point-&-click game like 98% of the current MMORPGs today. You actually have to do something, switch between and cast spells, avoid projectiles, it keeps your attention much more than today's MMORPGs, where you just click and wait, or maybe press a few hotkeys.

My proof of this is the game Oblivion. It's a very detailed single-player RPG game, where you can do, really, anything - maybe except for killing a very few main NPCs (like 3-4, out of the hundreds(!)). It's also a really complicated game, but still, it keeps my attention more than MMORPGs, just because the fighting-system is a much more detailed, real-time system, with an FPS viewpoint.
Kjata
Mar 05,2008 1:11 pm

Agree with you there bub! Most modern game developers seems to try to hard to make games for GAMERS, and end up forgetting another money-making priority. Non/casual gamers.
lozen
Mar 04,2008 8:53 pm

well i can answer some of ur....doubts ,......i think....

ok 1st off.....yes to many choices can put u off cos u dunno whats good and whats not and if ur kinda a perfectionist.....ull spend far too much time customising ur character only to worry if ull regret how it looks in future

little choices can put u off aswell....where u barely have any control over what u can do with ur character

but in both cases(too much for choice or too little choice)as long as the armour and weapons are standard....theres not much of a darn thing u can do to make ur character any different from the others

IMO the character's build(think of it as big guy and small guy....which do u prefer)and armour customisation (even the simplest of the simple...colour)is more important than facial features(well maybe minor details like breast and waist size do have their pull points)

fun in games comes from the level of brain activity + interaction with the game
as u mentioned above for both games bejewelled and snake....both are kinda like puzzle games which promote interaction and brain activity which is why its addictive....u feel like u cant stop playing it until ur parents(or guardian) pry u off(or nag u off whichever method works) and u find"hey.....thats odd.....ive no more crave for the game"
Layce
Mar 04,2008 7:35 pm

Hmm..agree and not agree. Im agree that if the game is not nice to play then why put so many unnecessary things like customization. Im not agree is if the game is nice to play then customization is needed, because many mmorpg player like me feels it is another 'me' in the game so i dont like everyone looks the same, I am me and I am only one 'me' so I dont want many 'me' inside the game, lol =P
reenee
Mar 04,2008 5:56 pm

A bad thing? Actually Im very fond of customizing character's appearance, I usually spend much time on my character creation because I want to be unique =P Maybe we girls like this kind of thing while you boys are considering something serious such as the gameplay, etc. XD
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