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0 Digg it    PKO: Malaysia Hari Raya Event
  Views: 87  |  Category : Default |  Post time : Oct 16, 2007    Comments: 0  |  Bookmark

This will be a Pirate King Event that will be base on the player’scharacter. We will test the player’s skills in the game and have theirgrinding effort to put test.

Since it is Hari Raya, pirates will also be served with somedelicious meal after all the hard fought battles and treasure hunting.Food are first come first served basis as it has been a long time sinceit has been a while they have been chewing down some good food. Foryour hard work salvaging treasures since the last journey, all pirateswill be sharing some RAYA loots on da house!!

Venue: DNA Internet Cafe
             8G & 10G, Jalan Prima 8, 
             Metro Prima,
             52100 Kepong,
             Kuala Lumpur.

Map Image: http://www.piratekingonline.com/images/MTmap.jpg
                    
Contact Person: Mr Jason
Contact Number: 012-236 7750

Date: 20th October 2007
    
Event Agenda
2.30 p.m. Arrival of players
                Registration for Event participation
3.00 p.m. Treasure Hunt Begin
4.30 p.m. Treasure Hunt Ends
4.45 p.m.  Rest & Tabulating Event Results
5.00 p.m. Auction
5.30 p.m. Lucky Draw & Prize Giving

Event Details
Players will be given a list ofitems to hunt. Each items hunt will be given points according to




























































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0 Digg it    SOE Gets Customer Support RightNow
  Views: 8  |  Category : Default |  Post time : Oct 16, 2007    Comments: 0  |  Bookmark

RightNow Technologies announced today that they signed with Sony Online Entertainment(SOE). The company was chosen to provide on-demand customerrelationship management (CRM) solutions for the online gamingspecialist. RightNow is already providing SOE with global customersupport issues across web self-service, email, chat and call centerchannels, supporting a diverse customer base and expanded product line,while reducing contact center costs.

"The online gaming market by its very nature requires us to be muchmore highly engaged with our online customers than is needed for thetypical offline game customer," says Brad Wilcox, SOE executivedirector of global customer service. "RightNow enables us tocost-efficiently deliver the premium-quality customer experience thatdifferentiates our brand."

"As a customer service manager, it's great to be able to present ourgame development teams with the hard numbers they need to make the bestpossible business decision," explains Wilcox. "Our customers and ourcompany both win when we are acting on real information, instead ofjust anecdotal feedback."


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0 Digg it    POTBS: The 2D Flag Design Contest: Part III
  Views: 9  |  Category : Default |  Post time : Oct 16, 2007    Comments: 0  |  Bookmark

The Pirates of the Burning Sea Mission Designers are working theirfingers to the bone creating missions filled with adventure, intrigueand excitement. Nothing brings a story to life more than wellthought-out characters, and our stories are no exception.

Butwhat maritime monster worth their salt would strike fear into thehearts of captains near and far, without a proper flag design? That’swhere you come in friends!

We’ve decided to open flag andsail designs for some of our prime villainous groups to the experts-our community! Every two weeks, information regarding some of the mostnotorious pirates on the Burning Sea will be shared via our front page,at which point community members are invited to submit their ownoriginal flag and sail designs to be judged by Flying Lab Softwarestaff. Winners of this contest have a chance to make a permanent markon the PotBS game world, and win some great Pirates of the Burning Seaprizes as well!

The Rules

  • Every week, a news article will be posted and a thread willbe created in our User Content Forum for contest submissions. You canfind submission thread for this round by clicking here.
  • Submissionsmust be original designs submitted by the artist and must

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0 Digg it    Bounty Bay Online now has black market and advanced quests
  Views: 9  |  Category : Default |  Post time : Oct 14, 2007    Comments: 0  |  Bookmark
Frogster Interactive Pictures' Bounty Bay Onlinenow has an in-game black market where players can get new gear andarmor upgrades as well as advanced quests for higher level characters.

Theblack market is a special location which can be found on a secret ship.It offers various gear that players can purchase with the vouchers theycan pick up in their adventures. The developers picked a perfect timeto introduce this new store since players can most likely pick up moreof the vouchers through the advanced level quests.

The newquests can be obtained by visiting the three new NPCs from the Hunter'sAlliance. They can be found at Lisbon, Algiers, and Sri Lanka soplayers won't have to go far to obtain the new missions. Both updatesseem pretty solid and should satisfy some of the long term players whostarted playing this game since the Beta.

Thisgame is already out in the UK and can be purchased for £19.99 (aroundUS$ 41). The pack includes the game and a free month of game time. Ifyou decide to continue playing, expect to pay £6.99 (around US$ 15)monthly.

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0 Digg it    GW New Wallpaper Released
  Views: 12  |  Category : Default |  Post time : Oct 14, 2007    Comments: 0  |  Bookmark
Guild Wars official has released one new.

(Click here for the next image!)


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0 Digg it    EA Acquires BioWare and Pandemic Studios
  Views: 11  |  Category : Default |  Post time : Oct 11, 2007    Comments: 0  |  Bookmark

BioWare Corp. and Pandemic Studios have ten franchises under development, including six wholly owned games. BioWare Corp. is currently developing the highly anticipated Mass Effect, which will be published by Microsoft in November, and is in the early development stages of a massively multiplayer online game. Pandemic Studios is redefining open-world games with its upcoming Mercenaries 2: World in Flames and Saboteur, in addition to several unannounced projects.

Pandemic Studios and BioWare Corp. employ roughly 800 people across four studios located in Edmonton, Canada; Los Angeles; Austin; and Brisbane, Australia.

揟hese are two of the most respected studios in the industry and I抦 glad to be working with them again. They抣l make a strong contribution to our strategic growth initiatives on quality, online gaming and developing new intellectual properties,� said John Riccitiello, EA抯 Chief Executive Officer. 揥e also expect this will drive long-term value for our shareholders.�

Pandemic Studios is led by Andrew Goldman, Josh Resni


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0 Digg it    LOTRO: Exploring Middle-earth: Annúminas
  Views: 8  |  Category : Default |  Post time : Oct 11, 2007    Comments: 0  |  Bookmark
When Elendil of Westernesse came into Middle-earth after thedestruction of Númenor, he settled at last in the northlands of Eriadorand established the kingdom of Arnor. On the shores of Lake Evendim hebuilt the great city of Annúminas, from which he ruled as High Kingover both the North and South kingdoms of Men: Arnor and Gondor.



Nine kings ruled Arnor after Elendil, though only eight dwelt inAnnúminas. Isildur, Elendil’s heir, never sat upon the throne, for hewas slain in the Gladden Fields while returning from the wars withSauron in the South. Valandil, Isildur’s youngest son, took the thronefollowing his father’s death, and established a dynasty that lastedmore than 800 years. After the death of King Eärendur, his heirs fellto fighting and the North-kingdom broke into three realms: Arthedain,Cardolan, and Rhudaur. Amlaith, the first king of Arthedain, removedhis court to Fornost, leaving Annúminas to fall into decay.


Annúminas is a location taken directly from the writings of J.R.R.Tolkien. While little is said of it – other than the brief tale of itsdesolation and that it once housed one of the seven palantíri – theruins of the great city play a major role in the Epic Story of

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0 Digg it    The Chronicles of Spellborn: Organic Programming
  Views: 7  |  Category : Default |  Post time : Oct 10, 2007    Comments: 0  |  Bookmark
So far my dev journals have concerned the process of game development. The intention is to explain something about the human side of making games. As representative of the tech department I should really be talking about technical stuff. Boring stuff. Well of course I don't find it boring, but for you, the gamer, it usually has little relevance. Art, content and sound are the aspects of a game that need to be noticeable. Tech is at its best when it is not noticeable. Tech needs to make sure the art, content and sound is delivered without glitches, without delays and without obvious trickery that breaks the suspension of disbelief. Finding out how it is done can be like finding out the trick behind a magician's performance. A programmer is cursed when playing games, because he'll see through the tricks faster. Explaining here how we are going to trick you with spellborn is something I'd like to avoid. Luckily there's a class of trickery, which is so mysterious that I'll make an exception for it.

Images, music, stories. These things are thoroughly ingrained in our culture. Since the dawn of mankind, experts have honed these arts to trick our senses. Modern game developers apply sampl















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0 Digg it    Imagining Guild Wars 2
  Views: 9  |  Category : Default |  Post time : Oct 10, 2007    Comments: 0  |  Bookmark

Every great game starts with a simple question: What do we want to playnext? If you aren't passionate about the game you're working on, it isalready doomed to mediocrity. And the best way to make sure you'repassionate? Make something you want to play.

For the team at ArenaNet, the idea of making Guild Wars 2 started with a single conversation about all the things we wanted to do in the next Guild Warscampaign. Very quickly it became clear that we could move the gameforward by leaps and bounds... but only if we were willing to rebuildit from the ground up. Here's what we thought we could accomplish:

  • Give players immense freedom of movement. The underlying systems in Guild Warsallowed us to make a very responsive, yet hack-proof game, but theyalso prevented us from giving players the ability to jump and swim andexplore their environment freely. We’ll still keep movement hack-proof,but we want players in Guild Wars 2 to simply enjoy moving around.
  • Allow players to encounter each other in common, persistent areas. The instancing of Guild Warsgave us a ton of story-telling and gameplay advantages over ourcompetitors, but instanced areas and persistent areas each have theirstrengths and wea


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0 Digg it    Guild Wars State of the Game Splits: Part Three
  Views: 6  |  Category : Default |  Post time : Oct 09, 2007    Comments: 0  |  Bookmark

Guild Wars State of the Game continues to explore the execution and defense against split tactics in Splits: Part Three.

This particular episode “Burning Weeping Stone Wurms of Meditation”explores the tactics used by some of the MMO’s “quirkier” guildhalls—Burning Isle, Isle of Weeping Stone, Isle of Wurms, and Isle ofMeditation.

Well-executed split maneuvers share several keycharacteristics. Successful split squads move in to the enemy base andact quickly to eliminate NPCs and then escape before opposing playersarrive. Good splits also create mismatches, allowing a team to collapseon outnumbered opponents for quick, easy kills. Lastly, split teamsmaintain control of key areas of the map to prevent opponents fromestablishing a strong position in one place unless they give up groundat another.

For the goods on how each of these guilds coordinates split attacks, read the full article on the Guild Wars website.


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