Since Lost Odyssey is approaching a local launch at the end of the month, this looks like a good time to break out some good old gaming generalizations and talk about the RPG genre and how it has arrived at where it is today. And like any piece of good internet discussion , this provides plenty of chances for flame wars. Especially now, since the sleuth of Final Fantasy games have left a bad taste for oriental RPGs. Is Lost Odyssey set to be released in a gaming climate where finally western styled RPG鈥檚 are dominating their eastern foes? For the next couple of weeks, we take a look at the RPG climate today, and where does Mistwalkers next big thing fit in.
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The Freedom of Choice
For the uninformed (or for geeks that just like reading what they already know 鈥 I know you鈥檙e out there!), the dichotomy between western and eastern RPGS arose way back when Japan was churning out all sorts of RPGs for their consoles, while America, taking a different platform, was finding their feet with D&D, and eventually the first RPGs on the personal computer. I won鈥檛 pretend to be old enough to really talk about every difference, but if you鈥檝e played through your gaming childhood with your eyes closed, here鈥檚 a decent crash course.
The first factor is choice. Think of choice as a sliding bar, place western RPGs towards the 鈥渕ore choices鈥 end and JRPGs at the 鈥渓ess choices鈥 end, and you have the appropriate analogy for the two distinct schools of thought. Of course exceptions are all over the place, but as a general rule it is pretty safe to wave this around. Naturally choice is a very broad thing, and so that little sliding bar your imagining about affects a huge amount of things in a game.

As legend goes, Final Fantasy is thus called because back then, Square had just enough funding for one more game.
These day's there's nothing really final about the series: They just keep coming.
First there鈥檚 the heart of any RPG, the story. Generally speaking western games tend towards open ended, multi-layered plots, while in JRPGs you鈥檙e always on a fast track to destiny with perhaps the rare sub-quest. The western player is able to shape the plot to a limited extend, with games like Baldur鈥檚 Gate giving you free reign to be a warmonger pillager, while for Pokemon players, you road is just a long winding path to the Pokemon League. Then there鈥檚 your main character. Personally I enjoy not being stuck as some angst filled teenager with spiky hair and a huge sword 鈥 and western RPGs allow for that degree of customization. Even in games like KOTOR, where the identity of the main character is integral to the story line, the plot was able to be just vague enough to accommodate the player鈥檚 differing choices in sex/class. Being able to adjust the size of your role playing bust also is an added plus.
Master... you're a girl?!
Very closely related is the capacity to see shades of grey. There is great amount of moral ambiguity in western titles, where you are generally allowed to choose your own alignment and be a heartless bastard, fall in love or be the all round blond good guy. Recently the KOTOR series and Jade Empire really played on the fine line between good and evil, at times going beyond the traditional division between the 鈥済ood鈥 and the 鈥渂ad.鈥 The ultimate manifestation of this freedom to do as you please and literally create your own persona is probably MMORPGs where your reputation is entirely your own creation (an interesting reason perhaps as to why the MMORPG craze never really worked out in Japan). In start contrast are the main characters from Japanese RPGs, who are all almost invariably 鈥済ood鈥 and the bad guys 鈥渂ad鈥. There is nearly no way to change your alignment, and even if you waltz right into someone鈥檚 house to kick open baskets and bins for epic loots, no one is going to stop you.
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A Matter of Taste
There are more differences aplenty, such as the tendency for JRPGS to star androgynous looking pre teens, or for western RPGs to have a crazy amount of menus and sub menus for skills, talents and traits, but the issue of choice is probably the largest concern. Which brings us to the favorite part of any internet rant 鈥 the matter of opinion. Realistically, this choice is simply a reflection of your gaming childhood and for me, who had almost no access to a console, PC friendly western RPGs get my vote.

Pure Japanese RPGs are unnecessarily stuffed with clich茅, and right now the genre seems to be stuck in a weird identity crisis between sticking to tradition, and attempts at innovation. Western RPGs on the other hand have far less problems assimilating some of the ideas from the Japanese counter parts, and these hybrid titles have gone on to be some of the best games I鈥檝e ever played (Planescape Torment being one of them). In fact the more you play RPGs, the sooner you realize that the old division between East and West is rapidly crumbling, becoming instead 鈥淓ast鈥 and 鈥淓verything Else.鈥