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MMOsite Ragnarok Online 2 Vault Editor~ |
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This is a piece of writing from Joymax Silkroad Online official site weekly best tips, the author is (Greece)Aisab Title: Cleric healing guide Objective: Healing with no aggro.
Pros: Being a tanker will feel secure that there will be constant healing while he tanks. Most of the time a stupid cleric will get aggro on himself which will result in healer running around and not healing. That leaves the tanker dead. This means the wizards will die if mobs are not tanked. And whole party will be disbanded eventually.
Healing skill that have no aggro: Heal cycle. (the description says 150% aggro - it is bullshit)
Healing technique: Here is how you should heal a tanker. Always cast heal cycle on the tanker. (last 16 secs) Do not cast any other spells on the tanker, heal cycle is enough. Prepare to use recovery if the heal cycle is not sufficient.
Recovery aggros, but usually when you use it on the tanker, he have already aggro the mobs around him enough for recovery not to aggro the mobs.
Healing other party members fast: Other members maybe stupid enough to aggro the mobs around them. They will get hit and health will drop fast. It is impossible to select them and heal them fast enough.
Spells that do a
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Hello. This is Silkroad Online. We now introduce to our users our 8th avatar item, the "Arabian Outfit". [Arabian Outfit -Screenshot][Arabian Outfit - Front] [Arabian Outfit - Back] [Information]- The "Arabian Outfit" consists of 'Arabian Hat (M)', 'Arabian Dress (M)', 'Arabian Accessory (M)' for male and Arabian Hat (F)', 'Arabian Dress (F)', 'Arabian Accessory (F)' for female - The number and type of magic options that can be added to the avatar items can differ depending on the item. - There are avatar items for both male and female, so please check the sex of your character before making a purchase. We ask for your interest in this upcoming 8th avatar item, the "Arabian Outfit". Thank you.
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Try your luck in the upgraded Lower Guk content Old favorite NPC's and new sinister creatures roam this classic zone, dropping upgraded item rewards. Visit EQ's Living Legacy Event Page! Overview of Guk An ancient ruined city located off of Innothule Swamp, legend has it that Guk was once home to the trolls. The upper part of the city is fairly intact and home to numerous frogloks now. The lower section of the city is where the most ancient ruins can be found. Rumors persist of an undead legion of frogloks being built up in the depths of the ruins. The citadel of Guk has many rewards for those successful bands of adventurers that brave this dangerous region. The frogloks here have been toughened by the years of fighting the trolls of Grobb and make excellent adversaries upon which to hone skills of blade or spell. The Ruins of Old Guk are perhaps one of the most notorious regions upon the whole of Antonica. Many an adventurer has lost their life here, but a few have successfully emerged to bring forth ancient treasures out of the dank tunnels. Lower Guk is an excellent training ground for seasoned adventures of all professions. Here, one may hone their skills in preparatio
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News from Vanguard: Saga of Heroes official site: Come Back to Vanguard for FREE!  
Those of you who have opted to receive newsletters and promotions from SOE may already be experiencing glee over the recent announcement that Vanguard is welcoming players back to the game, and letting them experience first-hand all the great changes and performance enhancements that have been made!
Vanguard has been experiencing some much-deserved positive buzz, which is not only the result of improvements to the game, but also a testament to our amazing community who certainly do their part to get the word out!
Here's our part! FREE game time! Those who had previously played Vanguard, but cancelled over 60 days ago for whatever reason, should find their accounts reactivated from June 26 th , 2008 until July 31 st 2008.
Isle of Dawn, the smaller download version of Vanguard: Saga of Heroes, should be available at the end of the Summer, but we're ready to show off our stuff now by offering some free play time and a unique mount to previous players!
We haven't forgotten our existing players – not only will they have more people to group with during this period, but they will receive a special
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With Age of Conan: Hyborian Adventures passing its one-month milestone, game director Gaute Godager has one of the most successful launches in MMO history under his belt - but the work is only beginning. A month of frantic patching has produced a more stable, playable, enjoyable game, but the weeks and months to come will make or break Conan, as Funcom strives to ensure that players are happy, entertained - and paying their subscriptions. In the past fortnight, the team revealed some of its plans for the coming months, in the form of new content and systems for the game. Despite our heartfelt affection for Age of Conan, there's no question that Funcom still has much work to do, and many criticisms to answer - so we tracked down Gaute in his northern fastness (well, phoned his Oslo office) to talk about the launch, future plans, and the issues setting the game's forums alight at the moment. Eurogamer: You've had somewhere over a million sales of the game in its first month - did you expect that level of success? Gaute Godager: We've actually had over a million sell-ins, which means that that's the number of copies that have gone to shops. That's a bit different from sell-th
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 | Name: Noel Walling Handle: Ilucide Hometown: Big Sur, California Pets: None, but I would like a lab. |
- Can you share a bit about your gaming background and how did you start in the gaming industry?
The first time I thought about being in "the industry" was at eleven or twelve when I found out that people got paid to "play" games – I mean, that's what those guys at Nintendo Power did, right? Play games all day, then charge kids three bucks a minute for help when they couldn't finish a level? Then there was a nice long stretch where I didn't think much about it at all – right up until shortly after EQ shipped. EQ really bordered on an obsession to me, so I realized I'd better do something productive with my gaming habit. So I hopped on a train and came down to interview with Brenlo for a GM position on EQ. He didn't hire me. In fact, it took another year before I was hired. I only stayed on as a GM in customer service for a little under a year before I was pulled over to help out on EQII. - When did you join the EQII team?
About a year before launch. November 18th, I believe. Just in time for everyone to be on vacation for Thanksgi |
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Player Characters Archetype * New buff counters were added to a number of mage and soldier effects. * All gathering feats should now have the correct proficiency suffix in their name (e.g. 'You need Woodcutting Novice to perform this action' messages). * The Goad ability can be trained and used on a NPC that does not have aggro on you. You must be in combat to use this ability. * The buffs from rogue general feats Concealment, Distraction and Mountaineer will now be removed from characters when they untrain feats. * You can no longer enter spellweaving when climbing or swimming. If you are hiding or crouching and enter spellweaving, you will leave that state immediately. Assassin * Flesh Rot now applies a separate debuff for each player * Lotus Weapons now applies a separate debuff for each player. Bear Shaman * Wreck Armor I+II+III combos now have improved visuals and sound. Conqueror * You may now use Incite the Ranks if Fire Weave is running. Dark Templar * Soul Barrier's cast time has been reduced from 3 seconds to 1 second. * Changed the Cooldown of Unhallowed Blight III to 20s. * Changed the Unholy Debuff to be 5% on all combos and changed the duration of the
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