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[Review] Runes of Magic

Category: Online Games Game: Default Posted on Dec 16, 2008 1:34 am


Runes of Magic Review
 

Strap thine armor and sharpen thy sword! Embark on a journey of discovery and peril in this recently opened MMORPG, Runes of Magic. The medieval lands of Taborea await thee!  

Epochs of Lore
Runes of Magic has an in-depth lore that takes you back to the time of Taborea’s creation. It all started when Ayvenas created a book in the shape of the world and recorded the origin of life. This was known to be Taborea. Taborea and the inhabitants underwent many different changes, good and bad, as millennia passed by. Each chapter of the book was called an “Age,” and further subdivided into Epochs. The inhabitants fell and rose time and again because of their advancements, failures and sins. This is until we reach Taborea’s epoch of discovery, the game’s setting and timeline. This is an era filled with uncharted lands, monsters, and numerous discoveries waiting to be revealed. And that‘s where your journey begins.

Magically Surprising
Runes of Magic has top-notch visuals. Maps are highly detailed, from the wee little grasslands to enormous stone and marble cities. Day and night effects are amazingly portrayed, having beautiful skies from dusk ‘til dawn. Every area is eye candy. The sparkle of crystals and water, the lush greens of Taborea’s flora, and every single area in the game is worth exploring and discovering. Taborea’s audio nuances give justice to every environment you explore. Calm and fierce tones blend together in harmony with the world you are in. There are times when the music is inappropriate for battle, however, especially when traversing the green, peaceful lands (usually having the calmer tones). You might also experience deafening silence in-game, since some or most of the BGMs don't loop automatically after playing.  

You may encounter NPCs and monsters of the same models along the way. Repaints, resized and renamed monsters from other maps may be derived from the monsters of the lower-level maps. There are elite and boss monsters having unique appearances, thankfully. And other quest-giving NPCs have their own model, distinguishing them from the other town locals.
 

Map areas are huge and transition from one area to the next is definitely seamless. There’s a lot to explore in the Runes of Magic world. The monsters are also evenly spread out through each area. There are numerous instanced dungeons to explore as well. However, the game usually forces you to party with others whenever entering a dungeon. There’s often little to no chance going solo in a dungeon at all, especially when no one would really want to group with you for a quest or for the heck of it.

Character customization is limited, with only around 20 face types and hairstyles to choose from. Body colors can be changed, like hair and skin. Face archetypes include an androgynous male, which is somehow disturbing or enticing (depending on your tastes), and feels out of place in a medieval world. Your looks can be complemented by fashion styles of the armor or clothing that you wear around.

Runes of… Warcraft?!
Three words sum up most of the game’s features and systems: World of Warcraft. The interface, windows (character, inventory, bank, trade, quest), and the tradeskills have strong influences from World of Warcraft. Most of the common interfaces and systems shall be skipped for the purposes of shedding light into the game’s more important aspects.

Tradeskills, though reminiscent of World of Warcraft, do not severely limit the character’s capacity to learn. If World of Warcraft allows for only two main professions to learn (and access to all secondary ones), Runes of Magic enables you to learn all of them… but enough comparing! Runes of Magic partly gives justice to the motto “Jack of all trades, master of none.” Your character can learn every single tradeskill in the game, but you can only increase one tradeskill until master level. Other skills can be developed until one or two tiers below master level. Specific skills, such as forging a certain weapon or armor, can be bought and learned in the specific tradeskill NPC masters. This limitation in tradeskill development allows great leeway for players to think about what skill they should master in due time.
 

Another highlight of the game is the Dual Class system. Somehow, this is reminiscent of another game that had it, Holic Online. For those who’ve played Holic, you can recall what a pain it was to grind your second job all the way through a certain level just to maximize its full potential. The same can be said for Runes of Magic’s dual-class system. You’re given access to a second job of your choice that starts out at level 1. You’re forced to grind (or level the second job through quests) just to unlock the skills you can complement with your first job. There are only a limited number of second job skills accessible to your first job, which sometimes makes it disappointing and frustrating to tediously unlock them. And, you can only change jobs by talking to an NPC, not by a certain command instantly available in your interface. This feature is not without a positive side though. Upon having a second class, your character automatically has a third bar showing energy, rage, focus or MP, depending on the class you’ve chosen. Skills initially available in the first class are also immediately available upon taking it up as a second class. Your stat distribution also automates changing from one build to the other in changing classes, and also automatically distributes them appropriately depending on the pair of classes you’ve picked.

What’s Runes of Magic without runes? Runes are comparable to the gems and socketable items found in games such as Diablo and World of Warcraft. These runes amplify your item and provide additional stat bonuses. The system is pretty basic, same as what you see in other games. The runes are also easy to acquire from monster loots or quest rewards, so stat distribution is still open-ended in a way, giving room for character hybridization.

Little Wonders
Character development is fairly easy to manage. Stats distribution is automated and dependent on the classes you chose. Skills are learned and mastered by spending varied amount of skill points depending on the current level of the skill. The learning cost changes as the skill goes up. An extensive tutorial and help interface helps the new player adjust to the game. Quests are plentiful, ranging from mundane pickup tasks to heroic dungeon crawling adventures. Though most of the quests involve killing monsters, these tasks are often connected to the game’s lore and provide generous rewards. PvP lovers can opt to create and develop their characters in the PvP servers, or engage in an optional duel in the PvE servers. An activateable PK option is also present, providing bonuses and penalties for those participating in PK/PvP.
 

Of Runes and Magick
Despite the close resemblances with World of Warcraft, Runes of Magic proves to be an amazing game. Its deep lore and quest-filled journeys provide hundreds of hours of gameplay. Great graphics and sounds appropriately complement the gameplay. Runes of Magic is free to play with an item mall option. The developers’ team and the community stay solid even after CBT, a sign of a stable foundation for the game. Runes of Magic is one of the must-play MMOs today. This game is sure to be a top contender in the MMO world, catering to both serious and casual gamers alike.

 

Screenshots reduced to a lower resolution and quality to speed up load times. 

 

 

Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 Unported License.

Only MMOsite has permission to redistribute or give minor edits to this article. 

 

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comments ( 11 )

Jake663
Post Time : Jul 10,2009 1:45 pm

you don't need a fancy computer to run the game my computer must have been 7+ years old and it can play the game after playing all i have to say is that RoM is fun fun fun

Ottoha
Post Time : Jan 09,2009 10:53 am

btw i dont agree people comparing each online 3d fantasy rpg with WOW ... Its not the same thing.. just because you have a 3d fantasy enveiroment and you have character window, inventory, etc... those are the basic stuff for an RPG... then lets compare every one of them with UO wich was the first RPG online. Well they all have a bunch of players playing together.. they all have monsters and mages and warriors.... for sure its a UO clone... And just for the record: IMO,  WOW is like "Tibia 3D". Was the worse rpg ive ever playied.

Ottoha
Post Time : Jan 09,2009 10:49 am

The housing system made me feel like i was reading about Ultima Online with 3d gameplay ^^ that felt good I loved UO and its gameplay style... Ill sure check this out  

gamerXtreme
Post Time : Dec 23,2008 2:28 pm

i played it and i dont fell its better than WoW. It barrows from allot of games but didnt excute them well.

wow-you dont play for a hourse .RoM u do

Lord of the rings online-you can change your the colour of clothing for free. RoM you cant

so really Rom is a disapointment 2 me 

furiosknight
Post Time : Dec 19,2008 4:21 pm

lol, i have 3 comps :D

winrehs
Post Time : Dec 19,2008 3:13 pm

I like the engine used in 4story..Lineage II...Shaiya and requiem...I repeat...THE ENGINE....coz it enables people to play with less trouble...Yes it is not so AWESOME graphics and something else but have more people play in it coz it's playable(not so much on the workload of the PC)....Most of todays games aren't considering the budger of the gamers...Well in case you don't know...WE ARE IN CRISIS in the past few months...so little saving here and there won't hurt....Especially in GAMING where we just used it to relax ourself and unwind(Escape from reality's trouble and enjow...for awhile..LOL)....

Kabbila
Post Time : Dec 18,2008 6:32 am

GREAT GRAPHICS ???                  ah comon...   this dates from before wow & guildwars.

For almost 2009 it looks terrible imo.   the graphics in the movies repulsed me when i wanted to check it out.

But good to see there are a lot of positive points about it.

Andaleon replied at 11:30 pm Dec 18,2008
Let's just say it's in par with Perfect World in terms of graphics. But, if that's your opinion, i have nothing against it. :)
winrehs
Post Time : Dec 17,2008 10:54 pm

I agree...So just play games that your PC can handle...

gamerXtreme
Post Time : Dec 17,2008 4:45 pm

high end commputer? you mean a decent one. Trust me dont go off spending 5000 dollars on a gaming pc. Trust me its not worth it if you are gonna use for mmo's. If you are gonna play crysis then ya  

Andaleon replied at 11:31 pm Dec 18,2008
True true.
winrehs
Post Time : Dec 17,2008 2:39 pm

You need some high end computer to enjoy this game

 

Andaleon replied at 11:31 pm Dec 18,2008
My girlfriend can run this on an old P4 1.8Ghz system. There are minimal to moderate lags due to the CPU's workload, but still playable. ^^
furiosknight
Post Time : Dec 16,2008 12:36 pm

for meh, I might be able to play this on all my computers! LOL

Andaleon replied at 11:32 pm Dec 18,2008
You own a whole buncha computers?! OMG! You have a personal internet cafe?! XD j/k peace