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Top Ten: Behavior Issues of Online Gaming

Category: Default Game: All games Posted on Mar 12, 2009 4:28 am


Top Ten Typical Behavior Issues of Online Gaming

 

 

Disclaimer: Do not be shocked by the title. This article refers to some, if not all, of the patterns of behavior commonly seen in the online gaming community. This article has nothing to with any mental illnesses, or any connections thereof to online gaming.

 

 

The online world is filled with behavior issues that are similar or entirely different from the real world. After conversing with a number of people in the psychological / behavioral field, this list below was consolidated to answer or give light to any and all behaviors active in the online community. Please take note that the article lists TYPICAL behavior, and there will always be a percentage of ATYPICAL, uncommon or deviating occurrences instead. Read on and find out.

 

10. Obedience

 

Have you ever wondered how so many of us are compelled to follow an order from an authority we recognize, even if there’s a risk of going against our morality or ideals? Perhaps that question was too much to swallow. Rephrase: have you ever wondered why you follow orders to someone with authority? This is the same issue we can raise in online games. There are instances when we follow orders from GMs during events or sanction-worthy moments, follow our guild leaders during sieges, or acknowledge orders from team captains in FPS / RTS games. It’s actually a typical behavior ingrained within us, to follow whoever we recognize as authority. This happens not just in the real world, but also in the virtual community. Not only are we leaders on our own, but we are also followers.

 

9. Escapism

Escapism is a means of diverting the mind from stress through entertainment or recreation. Some, if not all of us, believe that escapism is a lot more prevalent nowadays in our fast-paced, stressful, and urbanized society. Any means of entertainment psychologically “removes” us from our expected routines Therefore, in all instances typical, we can see the virtual world as our means of escape.

 

8. Defense Mechanism – Fantasy

Along with our escape to the virtual world comes a defense mechanism called Fantasy. First, we define Defense Mechanism as a psychological strategy to cope with reality. Fantasy defense mechanism is the predisposition to retreat to a fantasy world as a way to resolve any and all conflicts, both internal and external. Thus, the virtual world is, for most of us, the fantasy world we retreat to.

 

7. Defense Mechanism – Compensation

Compensation is a certain psychological strategy to conceal, consciously or unconsciously, any weakness or feelings of inadequacy in one area through excellence in another area. For some gamers, there are real-life troubles that cannot be resolved on the get go, hence they spend time being rich, popular, or strong in the online world. The same can be said the other way around. Gamers lacking the prowess to be popular or strong can excel in real life instead.

 

6. Ubermenschen Complex

In layman’s term, this is the “Superman complex.” A certain population of gamers strives for strength and raw power in the online world, making them quite formidable opponents in PvP or guild wars. The Superman Complex is a mentality of these gamers, completely assuming that, like Superman, they are the strongest and the most elite in the guild or server. Not only in MMORPGs, we can also see this complex in FPS, RTS or any other multiplayer game, with players having tasted victory, memorable frags, winning strategies and the like. The Superman Complex can also be seen in people experiencing Compensation (number 7).

 

5. Socioeconomic Stigma

Of course, being a powerful adversary needs money. We commonly see the stronger characters having enough money to support their daily online needs, such as upgraded equips or an abundance of cash shop items. A certain population of gamers has this mentality that being rich is equal to being l33t, strong, formidable, or invincible. Thus, we arrive at the stigma typical in the real world, the rich-poor stigma; a seemingly unjust comparison of rich versus poor through possessions and currency.

 

4. Anonymity

We take the line from Star Trek: Nemesis, “In darkness, there is strength,” however the meaning isn’t what it seems. We refer to the darkness as a means to prevent identification, and strength as the courage to speak your mind. Remember that in the virtual world, we assume different names or personas, as much as possible. With a different name, or an unknown identity, we can say what we want, do what we want, and get away with it.

 

3. Lying

Lying has been a behavioral issue since time immemorial. And along with an anonymous identity, lying is as easy as breathing. We have the liberty to lie about our lives, our identity, and even in trading or fighting against other players, and we also get away with it.

 

2. Diffusion of Responsibility

In a nutshell, the greater number of people, the lesser people taking the initiative. Take for example a beggar in the street. In a crowded or busy street, the chances of giving some money to the beggar, or even just noticing, is absolutely slim. The opposite can be said in a street with the least pedestrians; the chances of noticing the beggar are higher. The same can be applied in many online instances. Low-levels or newbies asking for help are ignored by the general population. Why is this so? People generally have this mentality of “passing” the responsibility to others, the mentality of “why get involved when someone else can do it instead?” Apply that train of thought to almost 90% of the people in a busy street or server, and you get the Diffusion of Responsibility Phenomenon.

 

1. Social Contagion

This phenomenon, same as # 2, happens in large groups of people. Social contagion happens when one, or a select few, gets influenced by the majority of the population. An instance would be assuming something to be right because the majority said so, even though you know it was wrong to begin with. People tend to get swayed by the majority, even if it twists their morals, ideals or knowledge. This also happens online, through actions and responses towards others. Some gamers think of their actions or words to be right, because the “others do it too.” You may also include Peer Pressure in the long list of examples as well. 


 

There you have it. The list of behaviors can go on and on, because the virtual world is actually pretty much similar to the real world. We can say that the virtual world can be the mirror image of the real one; one that humans also thrive upon. Until next time!

 

 

 

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comments ( 13 )

AirAkira
Post Time : Apr 21,2009 3:06 am

I found this to be very compelling considering that upon taking an advanced placement psychology class, I was able to relate a lot of what I learned to what you have compiled here.  

TEARLINER
Post Time : Apr 06,2009 8:26 pm

This was a good read. x3 Most of it is right on. And yeah, boredom does come in too. :x

Cadaverr
Post Time : Apr 02,2009 6:36 pm

Thumbs up from me =]

i can see where your coming from when you have posted this up.

an excellent read if i do say so myself ^-^

biff10426
Post Time : Mar 18,2009 11:50 am

Diffusion of Responsibility

Newbies are often cast aside or rebuked because “we” either don't have the time to explain the game in its entirety, or more often that not, get the general idea that this player didn't take the tutorial, read the instruction manual, and so on. This would fall under the Uber section, partially; at work we may receive the same treatment from bosses and upper management, online it's our turn.

 

Social Contagion

As you stated: “Same as number two”.

Andaleon replied at 10:20 am Mar 19,2009
On diffusion: that's why I stated an example found in real life. So you, or anyone, wouldn't have to view this part in relation to the others. Diffusion of responsibility happens regardless of power, or money. It happens because of the large presence of people, it's more of a quantity-based psychological dilemma. Let's not limit the example to low-levels or newbies ingame, let's include even us in the higher tiers, richer status. If you're the unlucky one having little to no friends, or lacking a group (there's a chance ya know), seeking for help in a populated area is as slim as that beggar's chances. That's why it's related to Social contagion. The mentality of one person is passed on to the other. "Hey, he isnt doing it, so why should I?" "Hey, he isn't helping, so i'll do the same thing." "Hey, they aren't doing anything, so maybe that's the right thing to do." Something like that ^^
biff10426
Post Time : Mar 18,2009 11:49 am

Socioeconomic Stigma

Again, basically the same thing as Compensation, or even Ubermenschen.

 

Anonymity

Similar to escapism, we come to find we can get away with a lot more online than we can in the real world. However, one may not start to “capitalize” on this sort of thing until one becomes aware of just how “anonymous” one is.

 

Lying

Escapism and anonymity, pretty much. Some people would, and do, lie through their teeth on a day to day basis in the real world. This may be that behavior filtering through. I won't lie, I like ninja looting.

 

Andaleon replied at 10:14 am Mar 19,2009
No comments here. You make good points. Just take note that these do not reflect all the gamers. Just a certain population, if not the majority.
biff10426
Post Time : Mar 18,2009 11:48 am

Defense Mechanism: Fantasy

We all do things in games, online or otherwise, that we couldn't or wouldn't do in real life. This is largely part of the escapism part, really. Though, just because a person hates their boss and wishes they would die, doesn't necessarily mean they'd boot up a game and act as if something, or someone, i the game were their boss and kill them there. They could, and I suppose that could be part of some self defense mechanism.

 

Defense Mechanism- Compensation

Sure, theres people at work that brag about their big bad level 80 pvper that “pwns nubs”, spawn camps, and farms them all day long. I'm in the same boat. I don't feel I do it because I'm not being adequately compensated at work or in life, I do it because thats fun for me.

 

Ubermenschen Complex

Largely a part of the above, if someone is prone to that sort of thing. Knowing that I'm the best at what I do on a server would generally be classified as some sort of compensation, I suppose.

 

Andaleon replied at 10:12 am Mar 19,2009
Compensation: On your reply to this, you tend to generalize the population similar to your actions. That's another common psychological mistake. An illusory correlation that one person represents the majority. If it's fun for you, then it is. But how sure are you that other people see the same way that you do?

Ubermenschen: Hence my last sentence in the Ubermensch part. Take note though, there are people who have superman complexes without the compensation. They just do.
biff10426
Post Time : Mar 18,2009 11:48 am

Obedience

This one is rather simplistic; players will often follow the “raid leader”, or whatever you may call it, because of inexperience. The leader, usually, knows what he's doing and does it well. Following his commands and following his lead means you get your objective done in a quicker and more efficient manner. This is contrast to just banding up with a random group of people and no apparent leader is present. Players then seem to take turns, almost soloing while teaming. This works, most of the time, but not as well as teaming with someone who knows the objective, knows the map, knows the enemy, and so on.

 

Escapism

Sure, we play games to “forget it all”. Some take it to extremes, some monitor their online time so that it doesn't grossly impact other important things. I.e., paying bills, spending time with kids, shopping for groceries. The less responsibility one has, the more engrossed one usually becomes. If you don't have anything important to do, then there's no reason to get up from your computer.

 

Defense Mechanism: Fantasy

We all do things in games, online or otherwise, that we couldn't or wouldn't do in real life. This is largely part of the escapism part, really. Though, just because a person hates their boss and wishes they would die, doesn't necessarily mean they'd boot up a game and act as if something, or someone, i the game were their boss and kill them there. They could, and I suppose that could be part of some self defense mechanism.

 

De

Andaleon replied at 10:08 am Mar 19,2009
I appreciate airing out your views, but do take note I pointed out the list being applicable to some/most, and not all.

You think Obedience is a simple matter? There are instances of obedience where people follow, not because one guy knows everything, but because they just do. And because of that, obedience is explained in a complex manner, involving many factors of who, what, where, when, how. etc.

Escapism: Your last sentence isn't escapism anymore. See the definition and compare it with that. Although you do have a good point, it doesnt relate to escaping. It's more of "how to spend time," for lack of an appropriate term.

Fantasy: Actually, some people do that. They vent out anger or frustration towards something else, a rather healthy solution than just bottling it up. If it's the online world they chose to vent out that negative vibes, then there's your Fantasy. And please do note, I am referring to self defense mechanism when I say "Defense Mechanism."

nolian
Post Time : Mar 17,2009 6:32 am

not bad that was a gud read :3

imfck
Post Time : Mar 13,2009 2:41 pm

Interesting article, I find number 5-7 to be true...hahah!

KuramaShuichi
Post Time : Mar 13,2009 3:52 am

Nice article =D

Solynne
Post Time : Mar 12,2009 4:26 pm

The topic is behavior issues.  In other words, behavior that you see from players.  (Lying, doing what someone says because of who they are, acting all big and bad because they killed some nub player in PK/PVP mode.)  Not reasons why you play online games.

And LOL @ the Leeroy tag.

AsianKitty
Post Time : Mar 12,2009 3:34 pm

Yeah being bored...and being asked by buddies to go on as well...XP

Kennyli
Post Time : Mar 12,2009 7:36 am

 I think they forgot the most important one: boredom. I usually play when I'm extremely bored.