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Embryo Of Great Game Called CloneCategory: MMOSite Writers Club Topic Posted on 2008-05-13 04:16:22 Add to Bookmark |
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First of all, I will say this: “LET THERE BE CLONE!” Why? Because I have seen too much in my life that the act of copying (or borrowing the idea) lead to many great products in their future. I’ll give an example later. Another reason is, it will promote the genre heavily.
Some will say: “BUT CLONING IS NOT THE SAME AS COPYING” Exactly! Clone in terms of genetic biology science refers to a word of identical EXACT replica. So if you really never find a game that EXACTLY the same, why do all people keep using this term as a word to represent someone who copy some aspect of game to develop a new one? They are not doing the real cloning in this term. Splices point of view explain it, so I won’t cover it anymore in here. Go read it here. Yes, I understand there are so many terms out there for clone’s meanings. In this case, from this point onward, I will use this terms as the ‘usual’ meaning tendency, that a game is similar to other in many many ways.
Genre Promotion
Before I explain my first reason to support the clone, I will go to the second: clone war will promote the genre heavily. If the genre become alive, it will attract many people or companies to consider penetrating the gen |
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Sequels For MMORPG IS NOT Equals To DeathCategory: Game Industry Posted on 2008-05-06 11:38:07 Add to Bookmark |
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| Maybe some of you notice that this article’s title is similar in a 180 degree way with the article from one of MMOSite headline news. I don’t intend to have a flame war with this article. However, I don’t believe that having sequels to an MMORPG is bad. And here’s my reason, compare to Mike’s:
First of all, data about subscribers sometimes can be varied according to many sources. (I recommend MMOSite to upload a better image for the chart). If you really want to take a look at clear chart about Mike’s data quickly, maybe you can visit here. But if you read this article, you will read that Lineage II has surpassed it’s predecessor by many times. And even if the data must be debated for the sources have their own reasons, just take this into your consideration: Releasing products in nowaday MMORPGs market, would be really different compare to previous old day, because of one thing:COMPETITION! During 1998, when Lineage I was released, I can barely see a new MMORPG in 6 months. While today, I am even confused to try which new game to start because sometimes a new MMORPG can be released in a spread of days! Lineage II was also has to compete with private server, a problem th |
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