So the new champion for LoL, Ahri, the Nine-tailed Fox, has some more information revealed about her including her abilities and lore. Her Spotlight isn’t out yet, which makes sense since she isn’t actually out yet, but we can at least check her out a bit.
She is a ranged caster with some unique abilities. The one that sounds a bit neat is her Charm spell, and her ultimate Spirit Rush. Her Charm spell seems to be something new, as it acts almost like the taunt skills we know from Rammus and Shen, which gets enemies to attack, but it doesn’t do it quite the same. Her Charm spell works like it as it does attract an enemy, but instead they just walk harmlessly to her, instead of attacking her. Her ultimate works almost like a mix of Kassadin’s ult and Ezraels Arcane Shift. When she ults she dashes forward and shoots Essence bolts that damages three enemy champions. So this can be used to burst cast enemy champions/ or use it to chase runners down, or if she needs to run, she can use it for a quick escape.
So far though, she does look like a solid caster, but I probably won’t be buying her in the near future since I still need to work on my AP champion runebook.
- -Soul Eater (Passive): Ahri gains a charge of Soul Eater whenever one of her spells hits an enemy (max: three charges per spell). Upon reaching nine charges, Ahri's next spell has a large amount of Spell Vamp.
- -Orb of Deception: Ahri sends out and pulls back her orb, dealing magic damage on the way out and True damage on the way back.
- -Fox-Fire: Ahri releases three fox-fires, which after a short delay lock on and attack nearby enemies.
- -Charm: Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her.
- -Spirit Rush (Ultimate): Ahri dashes forward and fires essence bolts, damaging three nearby champions. Spirit Rush can be cast up to three times before going on cooldown.
Unlike other foxes that roamed the woods of southern Ionia, Ahri had always felt a strange connection to the magical world around her; a connection that was somehow incomplete. Deep inside, she felt the skin she had been born into was an ill fit for her and dreamt of one day becoming human. Her goal seemed forever out of reach, until she happened upon the wake of a human battle. It was a grisly scene, the land obscured by the forms of wounded and dying soldiers. She felt drawn to one: a robed man encircled by a waning field of magic whose life was quickly slipping away. She approached him and something deep inside of her triggered, reaching out to the man in a way she couldn't understand. His life essence poured into her, carried on invisible strands of magic. The sensation was intoxicating and overwhelming. As her reverie faded, she was delighted to discover that she had changed. Her sleek white fur had receded and her body was long and lithe, the shape of the humans who lay scattered about her.
However, though she appeared human, she knew that in truth the transformation was incomplete. A cunning creature, she adapted herself to the customs of human society and used her profound gift of beauty to attract unsuspecting men. She could consume their life essences when they were under the spell of her seductive charms. Feeding on their desires brought her closer to her dream, but as she took more lives, a strange sense of regret began to well within her. She had reservations about actions which never troubled her as a fox. She realized that she could not overcome the pangs of her evolving morality. In search of a solution, Ahri found the Institute of War, home of the most gifted mages on Runeterra. They offered her a chance to attain her humanity without further harm through service in the League of Legends.