The latest EQ Next: Landmark Building Blocks video gave you a sneak peak at the process of fashions going from concept to in-game items. You can also take an early look at some of the outfits you are going to have in the game.
Towards the end of Everquest Next: Landmark's Alpha, SOE is planning to add more outfits to the game, giving adventurers more choices to remain visually different. Outfits purchased with Station Cash are purely cosmetic items and will not have any impact on the economy.
Originally from: 2P...
So what's 'Technical Otaku'? Like the well-received Sheldon and Leonard from The Big Bang Theory, both of them are Technical Otakus I think. Except "saving the world", these guys also have another important business -- "playing games"! That's why we always can see PS, Xbox, Nintendo, Wii etc in the drama. Of cause if you don't have so many gaming devices, as long as you have an iPhong or iPad, you can also experience the games they have played in The Big Bang Theory.
The official Jenga game is here! Designed in consultation with Leslie Scott, the original creator of Jenga, Jenga for iPhone/iPod touch lets you take the tower building experience anywhere. Also a HD version for iPad here (download).
Where's Waldo? The Fantastic Journey (download)
Nowadays, more and more famous TV series and movies have been adapted into mobile games, like this week's Sherlock: The Network. These games have got great successes. Of course, this is a delightful thing. However, the movies from games are very rare, let alone mobile games, none at all. I'm wandering, why is that so? Is the mobile games lacking in content? Or the mobile game is still not the mainstream of the market? Will we see the mobile game movies in the future, such as Clash of Clans?
Sherlock: The Network (£2.99, download)
Sherlock Holmes has a message for you. He wants you to help him solve his latest case. Using your mobile phone, you must navigate the streets of London discovering clues, solving puzzles and piecing together the case.
Starring Benedict Cumberbatch as Sherlock
Cryptic Studios head Jack Emmert recently told Eurogamer that "World of Warcraft has sucked the oxygen from the subscription market: that's why the tide is turning towards free-to-play". You're skating up hill if you don't offer a free-to-play option, You're skating up against World of Warcraft and theoretically SWTOR. That's your competition. And unless you think your games are as good or better than those - because you also have to overcome their reputation - it's going to be highly unlikely a large number of people, meaning 200,000-plus, are going to be willing to subscribe to your game. And a lot of companies are making $50-60-70 million bets, and I just don't see that there's a market for their products.
He added: "I don't foresee anything toppling those [WOW an
Guys watch this, don't tell me it's not what you want your girlfriend to wear! I know it looks kind of creepy but really gives me a good laugh, as long as you follow the direction of the pad, everything will be allll right (that is until you get a slap in your face). Source: The True Gamepad for Guys, But Made for Girls
Still remember the Cat Mario brothers? Here I found another fan-made mario game called Super Miku Sisters, this time Hatsune Miku becomes the "plumber", it looks very funny. You will also find some familiar faces during this video if you pay attention to watch. Source link: SUPER Miku Sisters
Just watch this! Hatsune Miku dances "Ren'ai Circulation", Cute as usual, God I love her so much :P
According to an article by The Daily Beast's Richard Abowitz, online games like World of Warcraft are one of the top five reasons porn-for-profit is dying, and it all comes down to staying power.
Most of the reasons presented in the article make perfect sense. Fans paying more for sex with porn stars than film companies, piracy, and the lack of the taboo that was once associated with porn are all valid reasons the industry is losing steam, but online gaming? According to porn starlet Belladonna's husband Aiden, online games are serious competition.
"It is all entertainment that you are getting involved in the same way as porn is entertainment," said Aiden. "I won't say everyone, but a lot of people in the industry play videogames. The games are competition for porn. Fans jerk off to porn and are done, but you can keep playing a game."
This seems like shaky logic to me, no pun intended. I always thought of porn as something to look at while waiting for a rare mob to
Today I read an interesting article on Digg, in case you guys haven't read it yet, here is the link. If life were more like video games, written by Peter Mai.
Life is tough. During our journey through life we're constantly worrying about finances, the consequences to our actions, and the inevitability of death. If only we could take some of the features used in the world of video games and apply them to every day life--total control of all life's happenings? Hot avatar babes? Yes, please.
Now: If life were more like video games...
You'd be able to reload previous moments of your life
People make mistakes and bad decisions, it's an inevitable part of life. It is how we learn from these mistakes and move on that define our personalities. Some people become cynical when the world crashes down on them, whereas others become wiser. What doesn't kill you will only make you stronger, isn't that right? But in the world of video games, you can reload previous moments in your life in order to
The lack of dead U.S. civilians portrayed in Activision’s Call of Duty: Modern Warfare 2 implies that foreign civilians are more expendable than their American counterparts. (Gamepolitics)
This is the vein of a column appearing in France24, in which the author notes that the game's Brazilian and "No Russian" levels feature plenty of dead civilian bodies, while a level set in Washington D.C. depicts nary a body from American non-combatants.
Mehdi Chebil writes:
But while Activision producers go to great lengths to depict fatally wounded Russian civilians leaving big streaks of blood as they crawl on the airport floor - all in the name of realism - they designed the US-based levels in such a way that no virtual American civilian can be seen nor hurt.
An Activision representative refused to comment "...on the use of civilians in our games."
The author also thinks that the media focused too much on the game’s overall violence:
The fact that critics focuse...