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Dragonica has all the elements of a good game, graphics are more than passable for what they try to accomplish, combo system is unique in a way, classes all have their distinct taste, PvP is skill based, Soul system is very well desgined, as is upgrade system.
If anything lacking, it's Dragonica's repetitive cycle of gameplay, PvE wise, coming from a jester's p.o.v, the first 20 levels were spent spamming the same combination over and over. Although each different scenario had a distinct boss, the levels were recycled 5 times which contributed further to the endless grind.
Until... Dr. Farrel's Lab. Oh boy are all of you who havn't done this instance in for a surprise. Slowly as I was leveling through 20 and my first job change, features of Dragonica became more apparent, aka. Ladders, Jumping Spring, 2d elements in 3d world(The second town) and in the back of my mind, I thought that they could use all of this to create something great, something better than what they've been giving me, PvE wise.
In short, I don't want to spoil anything, but if you're borderline, don't think Dragonica worth the time, or you can't handle the grind, just tough it out until level 20 for Dr. Farrel's Lab for a great PvE experience(perhaps too great for some) which should be a treat to many gamers from an array of levels.
Tags: Dragonica Instance PvE review
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