Views:
222
| Category :
Development | Post time :
Apr 21, 2008
Comments:
3
| Bookmark
Innova Gameworks and Animations is a group based on the twin cities of El Paso, TX and Juarez, Mexico. We are students studying 3D animation and video game creation.
Imagination and ideas in motion
Creativity with meaning
We are not just passionate about creating, but we are also fond of conveying a meaningful message to our target audience.
Our Goals
To create a united organization capable of carrying over projects from start to finish using 3d modeling and animation, as well as game development.
Creating cutting edge visual material together with creative ideas to narrate stories never heard before. To prepare ourselves to be able to work in the industry and to be able to use the tools available to us to the maximum of their capacity.
To help members seeking a gaming career understand how the industry works and how it is changing.
Current Project
Right now we are working on our first animated short, it has progressed significantly and we are working steadily towards its completion.
Promo Video
This is our first promo video, I will update whenever we have new material to show.
Contact
Leave a comment or send us an email using our Contact Form
How many people buy things they think they need and they don’t read the label? My guess is plenty, and I see it more and more in the MMO genre. MMOs are not a trend, or should be considered as something that will fade out anytime soon. Games like Ultima, World of Warcraft, and Everquest have popularized the genre by having a large amount of players. But that doesn't mean it's for everybody.
Experience vs Content
"I hate grinding", "This quests are boring", "There is nothing to do after level 70" do any of these phrases sound familiar? I bet they do. As consumers we get more picky when we have many choices. We raise our standards rapidly, and we demand lower cost for our entertainment. We indulge in complaining to the game developers the game publishers and anybody else behind the game.
From the point of view of a game developer/designer designing a perfect five star game is a nightmare. We are like little children, we are mean, and nothing ever pleases us. Sometimes we cry for an expensive luxurious toy, and when we get it we prefer to play with the empty box where it came in.
Interview with developer for Feeria, the game is currently under development, and you can find the developer’s blog right here on MMOSite Game Blogs.
What is your name and your role in the Feeria development?
My name is Andrzej and I’m responsible for all from characters arts and for level design. My friends are responsible for model design and background ideas.
Where are the Feeria development headquarters located?
Poland, Warsaw. Right now at my home.
What other projects have you worked on before Feeria?
It was a 2D game called Fury.
In short what is the plot of Feeria?
Maybe I will elaborate about that later on the game page.
How many races are contemplated for the first release and what are their names?
Its not decided yet but we will can create our hero(like in Perfect World) or there will be characters to choose. Races, I think Human and Elf will show.
How big will the game maps be?
Don’t expect maps size like in World of Worldcraft, but they will be big enough and suitable for gameplay.
What types of landscapes are we going to see?, cold places, deserts, swamps?
Deserts and beautiful green meadows.
Will it be open PVP or will it have safe and unsafe areas?
Wait a minute, I'm a very smart person and I like games, I don't need CesarSuki to tell me how to choose my own freakin' games!. Well yes you are right, but MMORPGs are a big deal, and don't worry nobody is going to know that you read this.
This is not a fool-proof guide on selecting a MMO but hopefully it might help you learn a few pointers you must watch out for.
Theme
So what do you want to be? A quiet elf living in a mythical world? A brave knight that fights humongous monsters? how about a captain of a space ship?
There are a wide variety of themes to choose, and usually plenty of games in every category. There are also games specifically for a more mature audience like 2Moons where chat is not filtered and you can curse until your fingers hurt (the NPCs will treat you like trash, but anyway....).
Even if you are looking for a game for your child, beware that childish looking games have plenty of older, even senior, players in it. So follow the steps below to make sure your child doesn't get bullied or other bad stuff.
Consider your theme to be the starting point of your quest to find your MMORPG.
Is your blog not getting as much attention as you think you deserve? Well maybe you need a few tips, join me and lets explore some topics that might help get your blog into that shiny spot light. Don't worry I'm not an English teacher or something like that, this is a quick guide to get your started, as usual, comments or suggestions are welcome.
Structure As readers we are mostly used to a Introduction-Content-Conclusion form of reading, if you are a rebel when writing and can't stand guidelines you may decide your own experimental structure, but it might lose the attention of your reader.
Even though it is a classic structure, if you want mmosite readers to consider you as a serious blogger, you might want to use it for some sample blogs and compare it to your previous posts.
Quick Sample
Introduction I like fruits.I like apples, bananas, and kiwi.
Content Apples are red.
Bananas are yellow.
Kiwis are green.
Conclusion I like fruits because they are sweet and they don't make me fat fast like chocolates :P
Additionally, I've noticed that one-liner blog posts are becoming popular. I think this is a remarkable adventurous thing to do, and to actually pull this off as a great article will req
Views:
260
| Category :
Development | Post time :
Dec 05, 2007
Comments:
4
| Bookmark
Servers
When you deploy an online game, you will need a server that will process all the world changes, and will provide each client (player) with the static world. When your game program is sloppy, even if there are few people logged in the server there would be lag. There are providers with dedicated servers, they charge around $200 Dlls a month plus a setup fee. For launching a commercial game, it might take hundreds of servers to maintain an even player/server distribution. Imagine the entire 9 million WoW players jam-packed into 10 servers.
Quests
Content sometimes is a reason for debate between players, but nevertheless is a vital part of the role playing experience of your players. Think about what would happen if you made 90% if your quests in the form “Kill X number of Y type of mob and then come claim your reward”, this is where your creative member of the team, or your own creativity plays an important part.
Economy
Trust me, even writing the title of this section made me yawn. Even if you are not a merchant type of player, you will have to deal with the economy balance. I’m certainly not going to going into economy design details, but you have to keep this in mind. Th
Views:
761
| Category :
Development | Post time :
Nov 19, 2007
Comments:
2
| Bookmark
Introduction
Through several months of mmorpg forum skimming I've come across the same sentence quite a few times, and since I am an evil minion I believe it is my duty to open the eyes of these players, which I presume are young and did not even mind Googling it at least.
They say:
"I want to make my own games, I want to make something like/better than WoW".
"I want to make games", it almost sounds fun just to say it, but lets face it, it's easier said than done. Well, now that you know why I am writing this, let's get started shall we?
Design
Just like any other Hollywood Movie, game creation starts at the storyboard, here is where the brainstorming begins. First you have to decide what theme is the game going to have, is it going to be a Sci-Fi shooter, a War shooter, an urban thief, or perhaps a fantasy world with huge dragons and titanic castles.
The artists make several sketches, and develop each character. They also design the architecture of the buildings and all the items we find inside a game. The artist then make rotoscopes, these are what 3D artists use as a base to design their models. The basic building block for a model is called a polygon,