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My Home » Blog

0 Digg it    How Games Are Made: Part II
  Views: 261  |  Category : Development |  Post time : Dec 05, 2007    Comments: 4  |  Bookmark

Servers

When you deploy an online game, you will need a server that will process all the world changes, and will provide each client (player) with the static world. When your game program is sloppy, even if there are few people logged in the server there would be lag. There are providers with dedicated servers, they charge around $200 Dlls a month plus a setup fee. For launching a commercial game, it might take hundreds of servers to maintain an even player/server distribution. Imagine the entire 9 million WoW players jam-packed into 10 servers.

Servers

Quests

Content sometimes is a reason for debate between players, but nevertheless is a vital part of the role playing experience of your players. Think about what would happen if you made 90% if your quests in the form “Kill X number of Y type of mob and then come claim your reward”, this is where your creative member of the team, or your own creativity plays an important part.

Economy

Trust me, even writing the title of this section made me yawn. Even if you are not a merchant type of player, you will have to deal with the economy balance. I’m certainly not going to going into economy design details, but you have to keep this in mind. Th


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0 Digg it    How Games Are Made: Part I
  Views: 762  |  Category : Development |  Post time : Nov 19, 2007    Comments: 2  |  Bookmark

Introduction

Through several months of mmorpg forum skimming I've come across the same sentence quite a few times, and since I am an evil minion I believe it is my duty to open the eyes of these players, which I presume are young and did not even mind Googling it at least.

They say:

"I want to make my own games, I want to make something like/better than WoW".

"I want to make games", it almost sounds fun just to say it, but lets face it, it's easier said than done. Well, now that you know why I am writing this, let's get started shall we?

Sketch

Design

Just like any other Hollywood Movie, game creation starts at the storyboard, here is where the brainstorming begins. First you have to decide what theme is the game going to have, is it going to be a Sci-Fi shooter, a War shooter, an urban thief, or perhaps a fantasy world with huge dragons and titanic castles.

The artists make several sketches, and develop each character. They also design the architecture of the buildings and all the items we find inside a game. The artist then make rotoscopes, these are what 3D artists use as a base to design their models. The basic building block for a model is called a polygon,


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