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My Number is Bigger than Yours

Category: General mmorpg's Game: Default Posted on Mar 13, 2008 12:12 am



How many people buy things they think they need and they don’t read the label? My guess is plenty, and I see it more and more in the MMO genre. MMOs are not a trend, or should be considered as something that will fade out anytime soon. Games like Ultima, World of Warcraft, and Everquest have popularized the genre by having a large amount of players. But that doesn't mean it's for everybody.

 

Experience vs Content

 

"I hate grinding", "This quests are boring", "There is nothing to do after level 70" do any of these phrases sound familiar?  I bet they do. As consumers we get more picky when we have many choices. We raise our standards rapidly, and we demand lower cost for our entertainment. We indulge in complaining to the game developers the game publishers and anybody else behind the game.


 

Speed

 

From the point of view of a game developer/designer designing a perfect five star game is a nightmare. We are like little children, we are mean, and nothing ever pleases us. Sometimes we cry for an expensive luxurious toy, and when we get it we prefer to play with the empty box where it came in.

 

So, how do you please  one million customers? first, developers set a target market, Such as fantasy players, of sci-fi gamers. They cater to a specific type of player rather than trying to invent a universal marvel that will please any kind of online gamer. For example, a hardcore Counter Strike: Source player won't be very comfortable playing Fairyland. Even though it is not impossible that there is such player that enjoys both games, it is easier for developers to "catalog" the kinds of players into specific types.

 

Moving along, we have the game design problem of completion. How long should it take for players to finish the game? In conventional single player games there is a certain amount of time, that skipping all the content that is not necessary for the main plot of the game you might be able to finish it in a matter of hours. But that is not the case for MMOs, more specifically MMORPGs.

 

Exercise:

 

On your PC, or your console play your favorite First Person Shooter for about one hour. Then when one hour has passed, sit immediately on your computer and log into your MMORPG.

 

It is going to be like driving a car at full speed and suddenly slowing down to 15 MPH because there was a school sign on the road. There is a very different time pace between them and I think many players are expecting a faster game pace on a basis of instant gratification. If what you need is instant gratification or achievements in shorter time then the casual MMO should be your first choice.

 

Then, we have a dilemma about experience versus the amount of content. If you level too fast in the game, you might skip doing the quests and just grinding the monsters, because there wouldn't be any point on you doing Fedex quests if you can stay on the same spot and get the same experience in the same amount of time. That is a waste of writing an animation because many players won't do the quests.


    If you level too slow and you have no content to support your long hours, that is also a problem, because you will get bored with the game very fast. In conclusion, there must be a balance between content and experience so that we can enjoy a game, let's say for a couple of years with a nice guild we made, without going trough a hell of grind and/or a starvation for content.

 

MMORPG Math

 

I like math, not crazy about it, but I don't mind doing some fancy graphs and playing with a few formulas to make a program. However, I do not enjoy doing math when I am playing video games. Some basic "I have one item and I need three more to open the gate" (4 - 1 = 3) is fine, but having to do it to calculate my hit rate, my level, my defense, my magic attack, my poison attack effective rate, my agility response, my critical hit, and my mana regeneration average is a royal pain.

 

Regardless, the last time I played the longest on a game I didn't even make it to 1/3 of the top level when I quit due to the never ending harassment of "What level are you now?" I mean it's fine to ask now and then, I do it too sometimes, but it can become as offensive as asking "How much do you earn?" to a stranger. I don't feel all that bad to say I'm a newbie just starting the game and poking everything that walks around me with my sword. But some people (usually kids) think they are gods because they are super high level. If you are retired and live on the mountains with nothing else but a thick pension and an MMORPG well it's safe to assume that you have invested a large amount of time in your game and therefore you’re a high level. But it's not rare to hear stories about "I lost my Job/Spouse/College Opportunity because of an online game". That is straight forward irresponsibility and those people deserve their losses.

 

Fortunately, more and more MMOs that are coming out are offering different options for the leveling rather than just success based on gaming time. Because whenever I hear "I got  level 59 in one month!"(or it's derivatives)  I feel sorry for that person, because I imagine him/her grinding in the middle of the night depriving himself/herself of sleep just to fulfill the obsession.

 

Just like in real life a person that has an account with two million dollars is not necessarily a better person than you, in that same manner I don't like that greatness in 99% of the games is based on "The more the better".


Noobzor

 

 The sad truth is we are all victims of peer pressure, just like at work, at school, and even with our friends. Online it's the same story, and you can't teach people to stand up by themselves and just logoff and do what they need to do to avoid their lives from crumbling. That is, you can't teach anybody how to be mature, let them learn from their mistakes and then realize what they lost; they will have to open their eyes sooner or later.


comments ( 5 )

airvinsanity
Post Time : Mar 21,2008 2:32 am
I guess it's how life it is. The only thing I can do is get over them.
lekaku
Post Time : Mar 14,2008 8:17 am
another sad truth of how grinding makes up the bulk of the game .....is that its supposed to keep us in the game and in contrast raise the possibility u'll spend money on their cash items or if in a p2p game pay for the game time
motorp
Post Time : Mar 14,2008 6:34 am
Well, grinding seems to make up the most part of all MMOGs. But what also makes up an MMOG are the players, like you've said.

Community is all-important, therefore an MMOG would need people with almost samey interests, to get more people coming.

The real draw back of an MMO is that the community doesn't want to release you from your leash. If you are off, say like a day or maybe a week, because you needed to do something important, and you even notified them of it, they usually go like 'Why haven't you been on?'. I think it's the leash mentality, that makes certain people do things they actually wouldn't do. Because they are 'friends', you can't abandon those people. Those are the people you somehow love and like.
Now, you don't want to never see your friends, now do you? That kind of mentality can destroy a human, no matter what. Unless you try to be very distanced from the community.

Also, i have heard that people want to feel strong, always be the one that is right in a conversation, that stuff. Kind of like an instinct from way back then, maybe alot of years gone by. But we still have it. And nowadays, we aren't 'allowed' to have that, but you can't deny it being there. Thus, maybe that is also why people play mumorpugers. Because if they just put in enough time, they will better than anyone else, and that's all there is to it.
My field of vision on the standard click and play mumorpuger, is that it is mostly senseless grinding, to get better. Almost EVERY single MMO is like that, and that is maybe the appealing factor. But it's usually to the patient ones, that get high levels.

Thing is, MMOGs are(or not) intended to be played, far more than your average game, and maybe the designers of an MMO try to strive to that goal. Maybe it is because of this.

Just my two cents. If it doesn't make sense, well, i tried.
hyuk
Post Time : Mar 13,2008 7:55 pm
It's a sad truth that most of players would not think like the way you are thinking, we all have peacockery, "the more the better" just follows the rule of basic need of peacockery in MMOGs, no matter how sick you feel when you see someone play the peacock to you, saying the progress he/she made in the grinding or something, it doesn't mean he/she have no sense of the inanity behind the grinding. I think it's not weird.
Layce
Post Time : Mar 13,2008 12:50 am
Just become high level and u can own,thats what i called grindy game. Few of us at mmosite blog have already discussed for the pointless of making the grind become the major part of a mmorpg,and pity is that still many people dont know the reason why they play such mmorpg,a fren of mine said this: "is it u the one who play the game,or the game who play u??",we want to have fun so we play game,but sitting there for wholetime clicking and clicking the mouse,from the other side of view,looks stupid.

As I have mentioned in my old article,few years ago console game is made for fun,and they have the real ingredient of making u feel fun,like fighting games,shooting games,rpg games,adventure games etc,each of them have their own "ingredient" for different taste of players,so everyone is enjoying games. As mmog comes out,people find out the ingredient of such games is called "interaction with real human" "online fren" etc that makes mmog very popular until nowadays. But its like an ecstasy,getting too much will be lost,nobody knows what is actually a mmog now,and they tot ooh this is what we called mmog and it is like tat,so this even makes ppl drowning into some direction which leads the wrong way. Mmog should not be grindy,no matter wat u say casual or rpg type,grind is not the purpose of playing a game,and if mmog still want to be so grindy,i recommend people to use bot to play for them better,bot serves good with grinding for u 24 hour non stop,never complaint,never tired.

If anyone still grind like no life,i suggest they go surgery to become a cyborg,marry the computer and stays forever with the computer until die.