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Recently there has been quite a few posts about the MMORPG industry coming to an end, and I think that there are more than one reasons for the industry to end... if it ever does. Let’s imagine for a moment that the MMORPG genre is a drug, one that is now showing its first side effects. The studies about the effects of this new drug are now coming out to the surface, and the result is a mixed combination between death, passion, and server maintenance. In the past year, the MMORPG News were very diverse. From online players marrying their raiding partner to younger ones killing each other over a virtual item, the News kept coming in one even more amazing than the other. And apparently even pornstars play online; you never know who you might run into.

Players
Players will contribute to the end of virtual days, by providing a new player hell for every newbie that logs in. By raising the prices of their stores and continuously attempting to scam other players they will successfully create an economy imbalance regardless of Game Master efforts to avoid this by modifying the drop rates. They will publish about their sour experiences about every single online game ever made, and o
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Interview with developer for Feeria, the game is currently under development, and you can find the developer’s blog right here on MMOSite Game Blogs.
What is your name and your role in the Feeria development? My name is Andrzej and I’m responsible for all from characters arts and for level design. My friends are responsible for model design and background ideas. Where are the Feeria development headquarters located? Poland, Warsaw. Right now at my home. What other projects have you worked on before Feeria? It was a 2D game called Fury.
In short what is the plot of Feeria? Maybe I will elaborate about that later on the game page. How many races are contemplated for the first release and what are their names? Its not decided yet but we will can create our hero(like in Perfect World) or there will be characters to choose. Races, I think Human and Elf will show.  How big will the game maps be? Don’t expect maps size like in World of Worldcraft, but they will be big enough and suitable for gameplay. What types of landscapes are we going to see?, cold places, deserts, swamps? Deserts and beautiful green meadows.
Will it be open PVP or will it have safe and unsafe areas? I
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On this article you will find a collection of facts and features about the upcoming game Darkfall Online. I hope you find it useful. The Makers Aventurine is a company… that.. that.. err, wait, umm *cough* that…*sigh* that…is making Darkfall. What?, ahh you wanted more information?, well I set sail in the Dakfall boat, and surfing the web for information about this company is as hard as killing a dragon with a toothpick. In a nutshell, Aventurine is based in Greece, they have made flight simulators for the Greek government and they don't have released any visible games. The Darkfall development started approximately in 2001, and they have a developer journal that they publish regularly. Nevertheless, I found a very interesting post, where a poster drafted a timeline of howAventurine ended up baking the cake. Find it here

The Game News "We installed the Darkfall client on our webcam machine and pointed the webcam towards the screen. The quality of the picture isnt too good and it only updates every minute, but if you compare shots you can see things are moving ;-) We'll be moving around in the world during the next few hours to give you an impres
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Me
My name is Cesar Chacon but you can call me Suki. Background:
In Middle School I wrote several plays which I participated on both as a director and actor. Also I started playing guitar and writing songs, later I bought my first electric guitar and i played in parties an other events with a band as the lead singer and guitarist. I have been a Web Developer since 2000. I took programming in High School where I made my first database program. On July 2005 I started working as an intern in Autoelectronica de Juarez (Yazaki Corporation) as a Web Developer there I got hands on experience with ASP, SQL, JavaScript, HTML, CSS, and MS Access. I worked there for a year creating custom web applications from scratch involved in problem solving operations with time constraints. After that I worked on learning video editing, digital sound editing and photoshop. I dedicated myself to be a freelancer Web Developer and I created a couple of websites for small companies.
On August of 2004 I enrolled in The University Of Texas at El Paso where I am still studying towards my Bachelors Degree in Computer Science. I started learning 3D modeling on Fall of 2007, I became more and more inter
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Welcome to the second part of Surviving your First MMORPG, the first part was The Basics. If you haven't chosen your MMORPG yet, please read How to Choose a MMORPG.
Careers Every game has their own career selection, they can be called careers or classes, maybe even jobs. This is a quick generalized guide and it doesn’t apply to every game out there. Here are some of the most common types: Archer(Ranged) It can use a bow or not, usually their defense is not very high, but they rely on high damage level to kill their mob before they mob reaches them. They work really well at dealing quick damage when they have as warrior to tank for them. 
Mage/Enchanter This type of character might use a book or a staff and like the archer has low defense but has very high damaging attacks. If you fight a mage, they are going to use several powers to stun you and even turn your character into an animal (It happened to me, and it was not cool-_- ) I think Elementalists would also fall in the mage category, they are called that because they use Fire, Ice, Water, and/or Earth based attacks. 
Summoner This players are similar to the mage class, they can cast spells as well; but, as their name describes, th
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 Today is the day, you have been hearing about MMORPG's from your friends, you have seen advertisements online, you have talked about it in the water cooler at work, and now you are ready. Your fingers are sweaty, you have carefully chosen a MMORPG you would like to play, you closed the door so nobody can disturb your gameplay. You register your account and you get stuck choosing your password because you are too excited to think about a password. You are done, your account is made, and you close any other program that is running your computer. You shut the window, and close the blinds. You click the game launcher, and turn up the volume of the speakers, the credits begin on dark screens and tiny game developer intros. You are drooling and can't wait to start your epic adventure that you will remember for years to come. The amazing computer generated introduction for the game is done, now you are not just drooling, you are at the edge of your seat, you eyes are wide open. You see the login screen, you type as fast as you can, so fast it gives you an error and you retype it again as fast as a lightning. You land at the server selection, PVP? PVE? Role Play Server? ummm whateve
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