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10 Very Annoying RPG Boss Battles

Category: Other Game: Default Posted on Sep 05, 2009 9:13 pm


Over the last decade or so, I've played a lot of games. The following are the bosses that I consider to be the most ridiculous and most annoying to fight. Simply either because they are ridiculously tough or just have an annoying ability that is difficult to counter. These bosses tend to be extremely cheap or overpowered or both. Final Fantasy didn't make it to the list because of Auto-Life and Armaggeddon spam. You know what I'm talking about if you've ever fought that boss.

 

1) Shin Megami Tensei Series (Digital Devil Saga, Nocturne, and Persona dunno about Raidou)

Boss: Almost any fight but especially the cameo battles

These bosses are loaded with the cheapest and most powerful attacks with almost no way to counter them except through trial and error. In the special optional boss battles, the boss will consider any abilities that nullify or absorb an attack to be a cheap shot. In response they will instantly kill your entire party (9999 damage to everyone when max hp is 999) until you restructure your team. Most of these battles are a test of endurance against an enemy with insane damage. You have to be careful because if the battle drags out too long, they will use the instant kill attack anyways.

2) Atelier Iris

Boss: The 3 Golden Pigs

The 3 Golden Pigs might not look tough, but they each pack the power of an end game boss and the most insane speed in the game. If you can take a beating, it isn't a test of endurance but their power is so insane, even the last boss is easier to deal with. Not only are they fast, but they have a high probability of activating the "quick" ability which halves the time required for their next turn. On top of that, they have a high chance to stun your characters. Combined, they are extremely deadly although they don't have many special abilities. Unless your characters are equipped with some of the best customized items in the game that you have to spend hours to create, you probably won't beat them. Still, this is one of the few boss battles that rely on preparation and skill rather than luck.

3) MS Saga: A New Dawn

Boss: All late game bosses

The game itself wasn't that great, but the bosses were ridiculous end game. No matter how tough it looks, it will kick your ass. Everything just had the absurd power to wipe out 1/3 or more HP of all your characters in a single attack. One of the characters mentions "It's a Zaku" (the weakest type of unit in existance). The problem is that this one is black and piloted by one of the most badass people in the game and the characters go what the hell as well. It didn't matter how tough they looked or what you were in, they were just overpowered. It also doesn't help that the max level is 50 and the final boss was still insanely strong with his ultimate attack. If you don't have the alternate universe mobile suits (the strongest in the game), you won't get far. The special bosses in this game include Burning Gundam (melee attacks nearly 1HKO anything) and the bosses of the optional dungeon.

4) .hack//G.U.

Boss: Doppelganger

The Doppelganger is an optional boss that appears if you don't move for a long time. It's a clone of the main character Haseo but is always several levels higher, uses the same weapon as you, and has insane HP regeneration. If you prepare a set of decent equipment and an Awakening before hand, he's not tough. That is unless you decide to use a weapon besides your Dual Daggers then you're basically screwed. However, each time you beat him, you get a powerful item. If you beat him in all 3 games, you get rewarded with the armor and accessory that basically makes you unstoppable like the Doppelganger. The reward is well worth it if you can handle it.

5) Shining Force EXA

Boss: The Final Boss

I'm not going to reveal his name to avoid spoilers, but its just the final boss. He's not that tough except the cheap shot attack. If it weren't for the cheap shot attack, he wouldn't be really tough. In his cheap shot attack, he turns into dark aura and just homes in on you. Each attack hits for 15000+ damage if you do not have a very strong resistance to it. If you're playing as the melee character, you are guaranteed to get hit at least once. Twice if you're using a slow weapon. If you're using the range character, its easier to avoid presuming you don't accidentally run into the wall. Of course you can always just use a Light Charm (temporary invincibility) when the boss uses that attack.

6) Valkyrie Profile: Silmera and Star Ocean 3

Boss: Freya

Although Freya is optional in both games, Freya is by far the toughest of the bunch. Freya appears as the ultimate secret boss in Star Ocean 3 after defeating the Ethereal Queen and appears in the Seraphic Gate before the Ethereal Queen in Valkyrie Profile. They both have the same abilities in common though. That ability being some of the most insane area spamming skills you have ever seen featuring massive damage and stun rates to boot. On top of that she has one of the largest life bars in the game to back it up. Even with some of the best equipment, it is impossible to win without figuring out the strategy to beat her in either game.

7) Nippon Ichi Games (Disgaea, La Pucelle, Makai Kingdom, etc.)

Boss: Baal the Uber Prinny (or Pringer X same thing really)

Baal is probably the incarnation of cheapness. Ridiculous stats, ridiculous HP, and for the most part, the first turn basically decides whether you will win or lose. He tends to appear as level 4000 after you beat his normal form but he is so strong that he can probably beat your level 7000 team that has been reincarnated several times. The culmulation of his cheapness appeared in Disgaea 2 where he appears with 4 standard Baals in addition to the Uber Prinny. His skills tends to hit for over a million damage and most characters won't even have that much HP even if they had the best multipliers. Thankfully he is optional but all the best stuff tends to require you to go through him at some point though.

8) The Last Remnant

Boss: The Enlightened Seven

This game is the reason why special bosses should only come 1 at a time. The Enlightened Seven are 7 bosses you have fought before powered up several times over and equipped with some of the cheapest abilities in existence. The most common ability being instant killing groups. Each of your 5 man teams will probably be down each turn and it doesn't help that they have ridiculous damage as it is. Not to mention the final 2 spamming team attacks frequently. Of course, many of these abilities can be avoided by using your own cheap shot to counter it so they can't use it on their turn. The good part is that once you beat them, you can recruit them for your team and use the abilities for yourself. The problem is that its so late in the game that you probably can't even upgrade them to the fullest of their abilities.

9) Wild Arms 3

Boss: Ragu O Ragla

Nothing is annoying as having to fight the same boss twice in a row. The second time he is powered up several times over making it even worse. Of course, it also doesn't help that he is at the bottom of a 100 floor with no save points and only the option to return to the surface at specific floors. The only reason he is annoying is because of his absurd damage. If you don't have the items to neutralize damage from his attacks, you're dead. Period. No questions asked. 1 hit will deal over the max possible HP you can have and odds are you might only have 1/2 of that as your max. Either way, you're probably still dead. The first form just sticks to fire element so its easier to counter. Unfortunately the 2nd form is fought almost immediately after and uses all elements now.

10) Kingdom Hearts

Boss: Any on Hard Mode

There is a huge difference in Kingdom Hearts between normal and hard mode. All the bosses might as well be equipped with a 1 hit kill skill. Keep in mind this is the first Kingdom Hearts so you don't have reaction commands or insane special abilities to help you. Even normal enemies don't hit anywhere near as much. In hard mode, the bosses feel like the developers got lazy and just gave everything 1 hit kills while weakening Sora''s overall combat abilities. Just try to dodge and hope you don't get hit so you can beat them.

comments ( 19 )

ReaperV
Post Time : Sep 11,2009 1:38 pm

Yes, I remember me and my friend took something like 5 turns each trying to kill that boss, until one of us finally managed to do enough jumps in a row to wipe it out in pretty much 1-2 turns lol. I'll get back to you if I think of more game bosses, but it really looks they are all covered up to this point :O. Generally, it seems that besides the SMT series that required an EXACT strategy through trial and error, for the most part most games had bosses that some struggled with, while other found easy. I guess to each his own lol. I admit, there have been some games that I went back to play a second or third time after a LOOOONG break (I'm talking years) seemed a lot easier than the first time around. I remember chronically getting stuck in 2-3 spots in FFVI back on the SNES when it first came out, but when I played it something like 7 years later on an emulator, it was a breeze from start to finish... did I get smarter, or just less dumb lol? If it is the first case, then that means beer makes you smarter, and apparently you don't even NEED all those pesky brain cells.

ReaperV
Post Time : Sep 09,2009 11:30 pm

Zanpa, I believe you lol. Looking on gameFAQs NOW does not really do anything XD. I played this game back when it first came out, and I'm seriously wondering if gameFAQs was even around then :O... or if people knew this info lol. I definitely remember the official strategy guide being useless in this encounter... and I actually used someone's advice I found on a random game site. Well, I guess we all know I phail >.<.

 

BTW, anybody remember any of the boss fights from Super Mario RPG on the SNES? I am getting a vague recollection of the "hidden" boss being a real beast... but I can't remember anything else lol... I tremember the boss being from another game, but I don't remember if it was from FF or some other franchise... only that it did not belong in S.M. RPG.

Zanpakutou replied at 9:18 pm Sep 10,2009
i remember that super mario RPG had a boss with the elemental crystals. i believe that one was from the FF series. the thing with super mario RPG is that mario's super jump combos could kind of wiped out most enemies fairly easily if you manage to land it 100 times successfully. its like omnislash on semi-auto.
Invasion
Post Time : Sep 09,2009 9:05 pm

 The only annoying thing is game developers' generic approach towards boss encounters where the problem lies with the boss and the boss alone. They need to get creative and make dungeon/boss encounters difficult not just because of rediculously high hp or attack power.

Zandrake
Post Time : Sep 09,2009 8:06 pm

Hm, I had the easiest time playing Kingdom Hearts on hard mode, I didn't find it too much different from playing on Normal. Sephiroth in KH is always hard though, Ice Titan too.

Zanpakutou replied at 9:20 pm Sep 10,2009
Kingdom Hearts' hard mode was called "Proud" mode I believe. standard enemies weren't much harder until later on, but all bosses from Colosseum and on just had 1HKO attacks and all normal attacks past that point would kill Sora in 2 or 3 hits.
ReaperV
Post Time : Sep 09,2009 9:23 am

OMG, if that thing about the number of Materia is true, then that means I was doing it the hard way! >.<

 

Well, I can honestly say that I played this game a long time ago, and even had the official strategy guide, along with tons of internet searches for tips, and I this is the first time I hear of this. I guess I phail T_T. I agree, if It simply meant reducing the number of Materia on my guys to not be 1-shot, the battle would have been super-easy.

Zanpakutou replied at 2:14 pm Sep 09,2009
i just checked the FAQs on GameFAQs. http://www.gamefaqs.com/computer/doswin/game/130791.html his 2 strongest attacks are fixed. 1 deals around 70% of HP and the other deals based on materia x 1111 HP.
eatlyh
Post Time : Sep 09,2009 6:31 am

Kingdom heartses hardest battle is.... Sora (alone) versus Rikku!!! That is seriously hard, cuz rikku is fast, got small fighting area and Rikku can also kill you in matter of seconds... On top of that he got insane HP and also when he got only 1/4 of HP left he will get 1/2 times stronger!!! Thou i defeated him with keyblade and under 10 minutes so....

ReaperV
Post Time : Sep 08,2009 11:47 pm

Let's just say I clocked around 800 hours in FFVII (on 3 play-throughs).

ReaperV
Post Time : Sep 08,2009 11:46 pm

Lawl, then I have to say you got extremely lucky XD. Personally, I found all the bosses up to and after this boss to be a piece of cake... and this is counting the Japanese/translated FFII-FFXII. I had all level 99s with multiple Master Materia (the one that gives you ALL The abilities of a certain color) and 9,999 HP, but it still took me like 40 tries while using my fastest characters because it would either START with the 9,999 damage attack or would do it on the next turn. Of course I beat that thing by having everybody using Master-level Knights of the Round when it mysteriously decided to stop raping me, but I definitely remember swearing and sweating a lot up to that final point lol. I played the orignal FFVII when it was a 'new' game, so I'm not sure if later 'bundled'/'collection' versions (if they even existed) made those bosses easier or not, but... let's just say I still have fond memories of getting beat into the ground >.<. Oh, and Ruby Weapon would still from time to time use the "GAME OVER" skill even if you had just one character standing lol. I guess I got unlucky with that one too... but it still only took me about 3-4 tries unlike Emerald... which was exactly what your articles is about... ANNOYING XD.

 

Overall, I agree with all your other picks :3.

Zanpakutou replied at 8:41 am Sep 09,2009
the 9999 damage attack doesn't necessarily deal 9999 damage. that one should be based on the number of materia you have equipped. 9 materia = 9999 damage. my cloud was only using 5 or 6 so even though he only had 8k hp. he was only taking 5555 or 6666. the rest of my team was on support.
ReaperV
Post Time : Sep 08,2009 7:23 pm

To those that thought the Emerald Weapon was easier than Ruby in FF7... or that it was "easy" at all were either retardedly lucky, or never played the game =_=. Ruby was an endurance match. Emerald was a matter of getting lucky that you don't get 1-shotted before all of your guys even got a turn.

Zanpakutou replied at 8:29 pm Sep 08,2009
well when i fought Emerald Weapon, i always had knights of the round materia, hp absorb, speed up, and mime. considering that i had like 8k+ hp, it wasn't too hard. it was just spam spam spam. imo i had more trouble with pazuzu in the old school SNES one than i did with Emerald Weapon.
GameBoyX
Post Time : Sep 08,2009 6:32 pm

haha i agree....

chaosXfire
Post Time : Sep 08,2009 7:27 am

Yup. Hitoshura was murder. I had much trauma over SMT games, what with the instant kill spells Hama/Mudo which appear with NORMAL BATTLES XD. Added that in most (aside from Digital Devil Saga) it's not "party dies, game over" but "main character dies, game over".

Elendrak
Post Time : Sep 07,2009 3:47 pm

LOL shin megami tensei bosses? you mean the famous hitoshura one in digital devil saga?

Zanpakutou replied at 7:27 pm Sep 07,2009
Hitoshura (Demi-Fiend) was pretty hard, but if you ever play any of the games, even the RANDOM ENCOUNTERS kick your butt. boss battles are very tough and Hitoshura is 1 of the hardest. however, i think Elizabeth in Persona 3 was harder than Hitoshura.
zalin
Post Time : Sep 07,2009 1:54 pm

Yes omega in ff8 was very hard, and emerald in ff7 was much easyer then ruby.

Zanpakutou replied at 7:26 pm Sep 07,2009
Holy War + Aura kind of took out the challenge out of FF8
ReaperV
Post Time : Sep 07,2009 1:04 pm

You guys forgot about the Emerald Weapon in FFVII... the hardest FF boss to date (not counting FFXI lol). You basically had to be level 99 and have EVERYTHING unlocked and or maxed, and have multiples of the best Materias in the game... and even that only allowed you to survive ONE attack. Basically, if you could not kill it in less than 10 turns, and IF it did not use more than one special attack, you would be dead anyway... this was the only game where after completing that boss battle could you go to the final Sephiroth boss (in 2 forms) and kill each one in 1 hit (one max-level Knights of the Round summon and one Omni-Strike Limit Break from Cloud). The Ruby weapon was also tough, but the there is not a single boss in that entire game nearly as tough as that Emerald Weapon.

Zanpakutou replied at 7:25 pm Sep 07,2009
Emerald Weapon was patethic. Ruby Weapon was much harder but as long as you had 1 super strong person and left the other 2 dead, it wasn't too hard. it was just a test of endurance.
bottled321
Post Time : Sep 07,2009 9:24 am

and omega weapon from FFVIII

bottled321
Post Time : Sep 07,2009 9:22 am

Nah final boss of star ocean  4 i fought with it for over an hour before giving up

Zanpakutou replied at 7:29 pm Sep 07,2009
the final boss of star ocean 4 wasn't too hard if you stuck to range attacks. he is very dangerous in close range combat but at medium distance, he's far weaker.
Xizel
Post Time : Sep 07,2009 6:19 am

Freya in Valkyrie wasn't exactly hard, Dirna was harder. Now Freya in Star Ocean was HELL. She hits so hard, I've never even bothered for a second try against her before packing up my game.

Zanpakutou replied at 7:25 pm Sep 07,2009
Freya was still hard in Valkyrie Profile 2 for me mainly because i couldn't solve all the Seraphic Gate puzzles which put me at a severe disadvantage. i still managed to beat it but after a lot of trouble.
pmsben
Post Time : Sep 07,2009 5:28 am

All I can say is

Xenogears (Calamity)

Lushy
Post Time : Sep 07,2009 3:56 am

I got the last remnant *10 bucks at Best buy*, and I'm only just into the second disk, but I have to say that the double fight before that, with the puppet thing, followed by 4 cut scenes, then you fight the guy that sounds like Mr. T, his flying chair, and 4 other 'army' groups of his, is fucking insane.  I got David's AOE gae bolg the first turn around, killing all the adds, and STILL got killed. 5 times before I figured out that if I focused on the Mr. T guy and had some stupud insane healing, could I beat that. His Beatdown would one shot my groups, plus I had to summon Cyclops. For .hack, yes, the doppelganger is stupid hard. You could name a few more like the guy in the blown up castle in phantasy star 4, or 'any water temple' from the zelda games. It's not the bosses being hard, it's the entire fucking temple. The boss is the easy part.

Zanpakutou replied at 7:24 pm Sep 07,2009
yeah but the point of this was boss battles. not the most annoying dungeon.