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make use of the damage indicator
Category: 9Dragons Game: 9Dragons(US) Posted on Jan 11, 2008 1:32 am
Now that we have the damage indicator, lets find out some more about the game mechanics.
I already found last night that GB4 +5 gloves are doing more damage in PvP than my GB9 +7 sword, even though the damage range numbers we had before indicated otherwise.
Maybe we can compile a list of what we want to test and what testing methods so we can figure out whats going on.
My thoughts are:
1> We should now be able to quantify the glove vs sword/saber/etc. issue in both PvP and grinding for healers/hybrids.
2> We should be able to test out actives that have multiple animation hits per attack vs. single animation hits per attack and see if multiple animations really give you better damage or not.
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