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Explaination to the medium value gain per stat
Category: 9Dragons Game: 9Dragons(US) Posted on Mar 16, 2008 7:29 pm
| Attribute | Ability | Medium value gained per stat | ||||
| Vagabond | Worrior | Nuker | Healer | Hybrid | ||
| Strength | Damage | 1.5~3 | 1.5~3 | 1.5~3 | 1.5~3 | 1.5~3 |
| Defence | 6 | 6 | 6 | 6 | 6 | |
| Essence | Vital Energy | 15.56 | 35.43 | 35.33 | 30.13 | 25.21 |
| Chi Kung Damage | 4~4 | 4~4 | 4~4 | 4~4 | 4 | |
| Chi Kung Defence | 2 | 2 | 2 | 2 | 2 | |
| Wisdom | Chi Kung Attack Rating | 2.5 | 3 | 3.09 | 2.62 | 2.55 |
| Chi Kung Defence | 1 | 1 | 1 | 1 | 1 | |
| Chi Kung Dodge | 2 | 2 | 2 | 2 | 2 | |
| Constitution | Life | 20.4 | 40.45 | 25.5 | 40.18 | 35.18 |
| Dexterity | Attack Rating | 4 | 4.8 | 4.1 | 4.2 | 4.12 |
| Dodge | 4 | 4 | 4 | 4 | 4 | |
| Attribute | Ability | Value gained per stat | ||||
| Vagabond | Worrior | Nuker | Healer | Hybrid | ||
| Strength | Damage | 1/2~3 | 1/2~3 | 1/2~3 | 1/2~3 | 1/2~3 |
| Defence | 6 | 6 | 6 | 6 | 6 | |
| Essence | Vital Energy | 14/17 | 34/37 | 34/36 | 30/32 | 24/27 |
| Chi Kung Damage | 4~4 | 4~4 | 4~4 | 4~4 | 4 | |
| Chi Kung Defence | 2 | 2 | 2 | 2 | 2 | |
| Wisdom | Chi Kung Attack Rating | 2/3 | 2/4 | 2/4 | 2/3 | 2/3 |
| Chi Kung Defence | 1 | 1 | 1 | 1 | 1 | |
| Chi Kung Dodge | 2 | 2 | 2 | 2 | 2 | |
| Constitution | Life | 18/22 | 38/42 | 23/27 | 38/42 | 35/37 |
| Dexterity | Attack Rating | 4 | 4/5 | 4/5 | 4/5 | 4/5 |
| Dodge | 4 | 4 | 4 | 4 | 4 | |
|
Note
The values separated by / show the range value assighed to increase The values separated by ~ are the maximun and minimun,as you can see in the Character Infomation's Window in-game |
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So you may find the medium vaults are weird,they are obviously not the average of the value range, this is my explain,
first plz have a look the table below,
| Life | ||
| 15.56 | *9 | =140.04 |
| 35.43 | *7 | =248.01 |
| 35.33 | *3 | =105.99 |
| 30.13 | *8 | =241.04 |
| 25.21 | *5/19 | =126.05/478.99 |
| CK AR | ||
| 2.5 | ||
| 3 | ||
| 3.09 | *11 | =33.99 |
| 2.62 | *8 | =20.96 |
| 2.55 | *9 | =22.95 |
| VE | ||
| 20.4 | *5 | =102 |
| 40.45 | *11 | =444.95 |
| 25.5 | *4 | =102 |
| 40.18 | *11 | =441.98 |
| 35.18 | *11 | =386.98 |
| AR | ||
| 4 | ||
| 4.8 | *10 | =48 |
| 4.1 | *10 | =41 |
| 4.2 | *10 | =42 |
| 4.18 | *11 | =45.98 |
Somebody may immediately know what i mean.The value gain per stat should be a number sequence,and the number sequence cycle.
Take 35.33 for example , 35.33*3=105.99, then it maybe a 35,35,36 sequence,the medium value is 35.33,or maybe a
34,35,35,36,36,36 sequence,the medium value is 35.33 too,this time 35.33*6=211.98,haha.now you see it's simple .
you can have a test in game,if you find it works and the real sequence,plz tell me or reply this ,thx.
This is just a explain ,not very useful ,but don't you feel good when you see things are regularity.
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