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<title><![CDATA[Blogs, Flames, Rants Rss]]></title>
<link><![CDATA[http://my.mmosite.com/blog/tihoa]]></link>
<description><![CDATA[Zanpakutou's Blog]]></description>
<language>EN</language>
<pubDate>2009-11-14 00:22:51</pubDate>
<lastBuildDate>2009-11-14 00:22:51</lastBuildDate>
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<title><![CDATA[Warriors of the Three Kingdoms Review]]></title>
<link><![CDATA[http://my.mmosite.com/blog/tihoa/Blog/Item/1dc54e117b317252e8bfeadf82c7b30c.html]]></link>
<description><![CDATA[<p>Warriors of the Three Kingdoms is another attempt to make an MMO based on the 3 Kingdoms era in China. This one goes for the action RPG feel which is different from most of the other MMOs. There are a good variety of gameplay options to satisfy PvE and PvP players but if you do not have an excellent internet connection, you will experience problems.</p><p>Story:</p><p>N/A - 3 Kingdoms Era, you join a side and go to war. That's pretty much it.</p><p>Graphics:</p><p>The graphics are not too bad, but I find that it is still below average. The main problem is that there is no variety. Players who are near your level will wear similar armor. The minor face differences are not noticeable. The enemies often look like recolored versions of the same characters. The skills are only noticeable by the huge trail effects they leave behind.</p><p>Gameplay:</p><p>Character creation is very limited. You get a name, 3 faces, and 2 hair styles that look exactly the same. You also pick which nation you want to be part of. This cannot be changed later on so make it count.</p><p>There are 4 character types each that can use 2 different unique weapons. For the most part, the lower the difficulty is on the weapon, the more practical at is. The high di</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p>]]></description>
<pubDate>Nov 12, 2009</pubDate>
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<title><![CDATA[ChristWire should be renamed CrapWire]]></title>
<link><![CDATA[http://my.mmosite.com/blog/tihoa/Blog/Item/8a47cd4375c18b53ef47c8ce6803de80.html]]></link>
<description><![CDATA[<p>They need to be renamed because they are full of crap. All they're doing is trying to blame problems on things they don't agree with. They can scream all they want, but in the end, all they have is lack of evidence and a biased argument. Sex and video games are NORMAL. Trying to prevent them is NOT&nbsp;normal. It also doesn't help that the Christian religion helped to propogate many of the problems we have today. Trying to condemn other people for your own actions is just hypocrisy at its best. The following is my counter argument to why their arguments fail and like them, I won't bother to provide evidence from a credible source. </p><p>The Education:</p><p>One of the problems we have today is the education system. The budget is constantly being cut. Everywhere you go, the focus is on science and math. That is all. You are expected to know at least Trigonometry, Biology, Chemistry, and maybe a bit of Physics. The problem is that once you are out of school, this crap is useless. If I'm going to be a reporter, I won't need to know Trigonometry. I'm going to need a English degree and classes in Journalism. If I'm going to be a teacher, perhaps I should take a bit of Children Psychology an</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p>]]></description>
<pubDate>Nov 01, 2009</pubDate>
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<title><![CDATA[Lost Saga CB Review]]></title>
<link><![CDATA[http://my.mmosite.com/blog/tihoa/Blog/Item/0402b042a637b188c91f0afb6e8b58ff.html]]></link>
<description><![CDATA[<p style="text-align: center"><img height="300" width="400" alt="" src="http://images.mmosite.com/photo/2009/04/07/lostsagaa7_a4xb6042287.jpg" /><br /> Click for fullsize</p><p>Lost Saga is the latest RPG published by OGPlanet. &nbsp;They operate specifically in North America so if you're anywhere else, chances are you won't be able to play this. Fortunately, you're not missing out on much. Lost Saga is based around room matches where players just fight each other. That is all. There's so little to do that I can't even write a full blown review of it.</p><p>Story:</p><p>N/A</p><p>Graphics:</p><p>Graphics are fairly poor. They look almost exactly like characters from Grand Chase. If you don't know what it looks like, imagine cel shaded disproportionate characters with minimal detail. Skill effects are poor. Character customization is very limited as well. There is very little customization if any. All the stages seem to also have similar layouts with just skin changes.</p><p>Gameplay:</p><p>The game starts off as a crappy tutorial. All you get is an &quot;Assassin&quot; class character that lasts for like 10 hours. All you have is a shop and matches to set up with other players. There are a few other characters available but you have to buy them in the game's store. These are Soldier, Iron Knight, and Mage. That is all. There is almost no customization. There are a few co</p><p style="text-align: center"></p><p></p><p></p><p style="text-align: center"></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p>]]></description>
<pubDate>Oct 09, 2009</pubDate>
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<title><![CDATA[Dragon Oath CB Review]]></title>
<link><![CDATA[http://my.mmosite.com/blog/tihoa/Blog/Item/44e84db92063543fd6822366ac351948.html]]></link>
<description><![CDATA[<p>Dragon Oath is an MMO published by ChangYou. Before this I have never even heard of them but apparently they're in the works for other MMOs in the US as well. The best way I can describe this is that it is like an updated and improved version of JX2. Although not by much, the little differences make the game feel nearly completely different. The basis for the game itself is similar to JX2,&nbsp;Zhu Xian, and 9Dragons. The key difference is that they don't put any restrictions on joining clans.</p><p style="text-align: center"><img alt="" src="http://images.mmosite.com/my/upload/cd/1a/mmosite/09/0930/2009093004216_356.jpg" /></p><p>Story:</p><p>N/A - Something about Song Dynasty or something. Go read it on the website</p><p>Graphics:</p><p>By today's standards, this is nothing amazing. The character looks are very limited and the only customizability so far is that of your clan's wardrobe. However, each of the clans have a significantly different look which is a plus. Its easy to identify who is what clan and what their general abilities are. Even though this is nice, more customization in general would have been nice. The monsters look fairly different and there isn't much repeat of character models except for mobs that are involved in the special events. There are no repeats for quite some time too.</p><p>Gameplay:</p><p>Character creation is very </p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p>]]></description>
<pubDate>Sep 29, 2009</pubDate>
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<title><![CDATA[Don't Play Dungeon Fighter Online by Nexon]]></title>
<link><![CDATA[http://my.mmosite.com/blog/tihoa/Blog/Item/d000e6c5a0dc843ce7c5823e8f5aaebe.html]]></link>
<description><![CDATA[<p>Like I did with Atlantica Online a while back (I need to go redo that entry some day), I have decided to speak out against Nexon's behavior in localizing the game for North America and Canada. So far it has been one of the worst localizations I&nbsp;have seen to date. If you were thinking about playing it, I recommend you think again. If you decide you don't want to, I will provide a few alternatives you can play if you desire a similar game. NOTHING was changed between Closed Beta and Early Access. No serious bugs were actually created until they implemented these new patches that did apparently nothing but worsen the overall gameplay experience. If the manage to fix a majority of these problems, then its fine but until they do, its complete crap.</p><p>1) The Fatigue System</p><p>Each day you can only enter about 150 rooms total. When you run out, you can no longer complete stages. All you can do is go PvP at the arena until the reset at 6&nbsp;AM. This is by far the most restricting system I&nbsp;have ever dealt with. The average stage for low level players can be completed in under 6 minutes and this is almost always 8 or more rooms. This will not last most players more than 3 hours. Becau</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p>]]></description>
<pubDate>Sep 26, 2009</pubDate>
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<title><![CDATA[Red Cliff Online Review]]></title>
<link><![CDATA[http://my.mmosite.com/blog/tihoa/Blog/Item/d745f60ac983f3a6a51363e430255e9f.html]]></link>
<description><![CDATA[<p>Red Cliff is another MMO released by Perfect World Entertainment. If you don't recognize this name, they're the ones responsible for Perfect World, Q-World, Ether Saga, and Jade Dynasty/Celestial Destroyer/Zhu Xian Online. Like all of their previous games, Red Cliff is just another repackaging of another one of their game with different character models and enemies. If you've played them before, its kind of the same as any of the others on the list (except for maybe Ether Saga, I haven't played that one). There are some minor differences, but nothing significant. To me, the best I can characterize this is an updated version of Zhu Xian Online.</p><p>The epic Red Cliff movie of 2008 and 2009 has only made this game look worse as well.</p><p><a href="http://www.youtube.com/watch?v=GjIV_suXuCw">http://www.youtube.com/watch?v=GjIV_suXuCw</a></p><p><a href="http://www.youtube.com/watch?v=TZsMDgRhWsg">http://www.youtube.com/watch?v=TZsMDgRhWsg</a></p><p>Story:</p><p>The game is based on the Romance of the Three Kingdoms era specifically the Battle of Red Cliffs (Chi Bi) where the small alliance of Sun Quan and Liu Bei managed to defeat Cao&nbsp;Cao's far superior navy thanks to some luck. However, considering what is possible in the game, it is not based on part of the time line at all. Can someone say cheap name cash in?</p><p>Graphic</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p>]]></description>
<pubDate>Sep 26, 2009</pubDate>
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<title><![CDATA[Warriors Orochi 2 (Musou Orochi: Maou Sairin) Review]]></title>
<link><![CDATA[http://my.mmosite.com/blog/tihoa/Blog/Item/096ff0a140c9b4b9714bc655fc3242bd.html]]></link>
<description><![CDATA[<p>Throughout the years, Dynasty Warriors has been hated as being repetitive and button mashing. The difference between Dynasty Warriors and the other series is that Koei does it right. Which other company recently has actually managed to create a good classic beat em up or hack and slash title? I can't think of many good ones that weren't done by Koei and the others that tried to copy it failed (Devil Kings and N3 comes to mind). To date, I believe Warriors Orochi 2 is probably the best beat em up game available and I decided to write this review for it. This review is based on the PS2 version. The 360 version has some pretty prominent bugs at first but I think its all fixed by now. In another week I hope to be able to review Red Cliff for you guys. Seems like a decent game so far but the problem is its cubizone</p><p>Story:</p><p>Each of the different factions in the game have their own storyline that has a little difference. However, it all culmulates in the final showdown between True Orochi and you. The title of the Japanese version references the return of Orochi. There are a total of 5 storylines. Shu, Wu, Wei, Samurai, and Orochi. The only story that is different is Orochi's which is a p</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p>]]></description>
<pubDate>Sep 23, 2009</pubDate>
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<title><![CDATA[The "Blame Game Game" and Legal Recognition]]></title>
<link><![CDATA[http://my.mmosite.com/blog/tihoa/Blog/Item/51f6dc1e74ab417c3c2a7ec4a3df79f0.html]]></link>
<description><![CDATA[<p>I always find it funny that people will always try to blame everything on video games. I'm looking at you Germany. Using a single event to justify massive reliation against video games is not okay. This isn't far from getting on to &quot;internment camp&quot; area and I&nbsp;AM&nbsp;NOT&nbsp;KIDDING. Sorry if this offends anyone who has had ancesors in an internment or concentration camp area. Randomly shutting down &quot;gaming&quot; websites is just poor behavior on the part of the government. This subject also can't be discussed without ever mentioning Mr. Jack Thompson the self proclaimed &quot;video game industry's worst nightmare&quot;. Fortunately he ended up on Penn and Teller's Bullshit making him and basically everyone who was against video games look like complete idiots.</p><p>The video game defense is something that lawyers have tried to use like the insanity plea. The idea is to either get a lower sentence or to try to convince people that the person who committed the crime is not guilty because they were not aware of their actions or they were being influenced by something else (the video game)&nbsp;to do what they did. Luckily, this almost never works because video ga</p><p></p><p></p><p></p><p></p><p></p><p></p>]]></description>
<pubDate>Sep 22, 2009</pubDate>
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<title><![CDATA[Soul of the Ultimate Nation (SUN) Online Review]]></title>
<link><![CDATA[http://my.mmosite.com/blog/tihoa/Blog/Item/0d9407f8ee3eadfdc9c2bc7501a00dee.html]]></link>
<description><![CDATA[<p>Soul of the Ultimate Nation (SUN)&nbsp;Online was a game that I was eager to play a long time ago after I tried Lineage 2. Back then it would have been great, but now it seems very questionable. There was a nice concept behind it and it looks nice, but the actual implementation of the system is very lacking. I&nbsp;found myself having numerous issues with the controls despite having the option of choosing either keyboard or mouse movement.</p><p>Story:</p><p>Didn't care. I stopped caring after the village raid or whatever in the beginning.</p><p>Graphics:</p><p>For a game that is a few years old, it still looks pretty nice. The characters look nice although they could use more variety. The towns feel a bit plain but once you're out into the later areas, it looks really nice. The only problem is you have to up the gamma settings a bit so it isn't too dark. The annoying part for me was that the game didn't have a built in window mode so you have to use the hidden ctrl +&nbsp;enter or some other combination of keys to set the game to window mode. It got annoying to have to do that every time I played. If you don't do this, you get disconnected if you alt + tab for too long.</p><p>Gameplay:</p><p>Initial character creatio</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p>]]></description>
<pubDate>Sep 13, 2009</pubDate>
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<title><![CDATA[Random Boxes Have Leveled Up Through Nexon]]></title>
<link><![CDATA[http://my.mmosite.com/blog/tihoa/Blog/Item/cc9f5f20978b2cd57075f927a26f6c2a.html]]></link>
<description><![CDATA[<p>I made a rant about random item mall boxes a few months back. Never thought I&nbsp;would need to add to it.</p><p>http://my.mmosite.com/blog/tihoa/blog/item/5639f729dbba3f4ab36bc62782a7703c.html</p><p>&nbsp;</p><p>Now I feel I must take my anger with this up to the next level because of Nexon. The reason? Dungeon Fighter Online. They have taken this to the next level with the Gacha Machines with probably the most absurd type of randomness possible. Not only are the items randomized, the color of the item are randomized, the stats of the item are randomized, AND&nbsp;the rarity of the item is randomized.</p><p><img src="http://i38.photobucket.com/albums/e132/shnogins/gacha2.png" alt="" /></p><p>The problem with this randomness is that you need the item mall to get the clothing you want. All you can do is specify the character you want clothing for. Then you have to pay up some Gatcha coins and pray you get the one you want. If you don't, too bad try again. The screenshots shown at PAX&nbsp;list the items at $2 per try for coins in batches of 10 for $20. I don't expect anyone to go for a decent set without at least spending $40. Lottery will also allow the GMs to fix and change the odds of any of the items they wish to without notifying the players and can stand their point by saying that the </p><p></p><p></p><p></p><p></p>]]></description>
<pubDate>Sep 11, 2009</pubDate>
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