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What is the best subscription model?
Category: Default Game: All games Posted on Mar 01, 2008 9:45 pm
Ever since World of Warcraft hit the industry, we've seen a lot of new types of subscriptions in the online gaming industry. Some companies have decided to try and compete with World of Warcraft in the 'Pay to Play' model for online games, while others have avoided this model and gone to the more popular 'Free to Play' model. Some have even created a mixture, where users can either play for free or pay for more options, maps, skills, and other advantages. But out of all the models in the gaming industry, which one is the best for gamers?
A lot of people have been discussing the cost of a game that is supposedly 'Free to Play', since the entire theory behind it is getting money off of a cash shop. Some games avoid having to provide completely unfair items in the cash shop to earn money by placing advertisements in-game and on their website, which brings in another source of income for the company. People say that the 'Free to Play' model, referred to as F2P from here-on, is actually more expensive than games that require you to pay a monthly fee.
But is this actually true? Are F2P games really more expensive than P2P games? I will take a look into the subscription models and try and settle the debate once and for all, while comparing all the models in other aspects to determine which subscription model is the best, aside from being the cheapest. First, let's take a look at the three base models. Some games may use a combination of these subscription models, but all of them contain at least one of them.
Now-a-days, the cash shop in free to play model games has changed a lot. Companies are now becoming more greedy then ever, and is not being aided by the financial crisis in America. What I mean by the companies becoming more greedy is that instead of the way it used to be, now you have to pay for items from the cash shop in durations. Instead of paying $4 for a cool looking hat for your character, you now only have that hat for a month, then have to pay another $4 if you want it again next month or ever again.
This is why people feel that this model is more expensive. But what people fail to leave out when making their rants, is that they are talking about having the prime experience on a free to play game. You don't need to buy cool armor, but in order to full enjoy the game you want your character to look cool, right? That's why people want customization for their characters like Perfect World offers.
Now, to settle this. The premium experience in a F2P can cost anywhere between $10-$40 or more monthly. This depends on the amount of items other then clothing in the cash shop of course. So yes, the free to play model with a cash shop does cost more then most pay to play model games IF you are playing with all the extras such as costumes and cash shop experience bonuses. Otherwise you can play comfortably with a measly $5-$10 a month spent on the cash shop.
Now, which model is the best for the player?
While the free to play model is huge in the industry today, and is favored by most, it is a terrible model. The reason being that it attract all different kinds of people that have no business in the online gaming industry. Such as hackers, scammers, botters, and all of those annoying rule-breakers that cause companies so much grief. When you get into the pay to play model, you loose a huge percentage of those people because if they're just going to hack a game, they don't want to spend $15 a month on it. This cost keeps them away from the game, except for some. Sure, they could probably get into the game anyways and hack to ruin the game, but this is the joy of private servers. Why hack when you can instantly become the max level in a private server, without having to pay a cost at all and still being able to play the game? Exactly.
The verdict:
Buy to Play!
Free to Play!
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Tags: Subscription MMOG F2P B2P P2P
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