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Killing to Level – is there no other way?

Category: Article Game: Default Posted on Aug 30, 2008 8:01 am


 

Innovation – in-no-va-tion.

1. Something new or different introduced: Numerous innovations in the high school curriculum.

2. The act of innovating; introduction of new things or methods.

(Source: Dictionary.com)

I've spent a great deal of time lately wondering what we can do to save MMORPGs from their grim fate. It's no secret that over the past few years the fantasy MMORPG genre has been slowly dying, this mainly being caused by the hundreds horrible games that are released on an almost weekly basis.

As a gamer the solution to this problem is simple – stop playing them - as if we stop playing them, then companies will stop making them and we won't be bothered by the problem any longer. However, as a game reviewer the solution is not so simple. We are required to play through even the most horrible of games, so that we can provide you with the information you need before you download/purchase the game.

Playing through all of these horrible games does have its benefits though, you get to see why these games fail, and you start to notice what can be done to improve them. I had always assumed that game developers knew everything, that they were aware of the lack of innovation and choice in most games today, but it seems that I was wrong. It seems that many of today's game developers don't have even the slightest idea of what it means to be innovative when making a game, and if they do – then they choose to ignore this information in favor of the 'tried and true' method – thus creating the 'clone games' that we are forced to suffer through today.

I'm ranting, and I apologise. My point is that it's time we told developers exactly what we want, and I'm going to start doing just that. I recently wrote my first innovation piece, Perma-Death and Time Travel – The Ironic Truth; and it was a huge success. It proved that there are literally thousands of players out there that are not only craving new game innovation, but have some amazing ideas on how to do so too. So I write this with hopes that you, the readers will continue to submit your brilliant ideas, and that one-day, some developers might see them. It's time for change; let's tell the developers what we want.

This week I've decided to take a look at the way we level up in our MMORPGs. No matter what game you play, the only way you're ever going to get stronger is by fighting. When you first look at it, there doesn't seem to be many other options than fighting, and it's no wonder that it's all there is. But delve a little deeper into your imagination (the place innovation is born) and you'll find there are literally hundreds of other ways to make a successful game. Sure, fighting should always be an option in the quest for glory, but it shouldn't be the only option. What else then could be used? Let's take a look:

Crafting:

Currently, the most common implementation of crafting is that the crafting skill has it's own level aside from your main level, or your 'fighting level' as we'll call it from here on. In other words you have a separate level to indicate how well you can craft. This however can't help you progress through the game. On the contrary, you need to increase your 'fighting level' in order to increase your crafting level, as most games will only allow crafting to a certain point before you are forced to go back to fighting.

What if crafting was a class of its own? Or even better, what if we called the class inventor and combined crafting with an entire new system that allowed people to combine ingredients and minerals together to discover new recipes that they could then share with their friends and sell to other players? The only way to level your character would be through crafting items and inventing new ones. But, what about end-game? Well, maybe Inventors are the only one's capable of carrying rare minerals that are only found in the hardest dungeons. Every group worth their salt would need to bring an inventor with them to refine the rare minerals they find, and upgrade their weapons.

While the fighters slay deadly foes and save the world from the horrors beneath the surface, the Inventors would scurry around the now safe areas mining and refining, upgrading and inventing to their hearts content. Naturally the only way for them to level would be by finding these rare minerals, and inventing new and powerful weapons and armour for the fighters. Inventors might be able to branch out and specialize in different areas – some choosing to specialize in potion making, others in enchanting weapons or creating new ones. The possibilities truly are endless.

Exploring:

Imagine a game where you didn't have a world map, well you did – but it was empty. Filling required you to not only explore every section of the game, but to document every part of it, take notes of the dangers within, and then sell you're findings to the highest bidder. To do this you would have to choose the Explorer Class, and sacrifice the glory of battle for the more subtle indulgence, lore.

Personally, this would be my favorite type. I would love to record every detail of a brand new world, every corner of a dungeon, every nook and cranny of every field and swamp.  I wouldn't be very good at fighting, I might carry a flute that when played could put enemies to sleep whilst I recorded my findings on a scrap of parchment, and I would need to hire fighters to help me progress through the dangerous parts of the world. Fighters would need me though, as without me they would have no way to complete their maps – or organise their next voyage into a forgotten dungeon. Crafters could use me to mark the location of rare minerals on their maps, making their future journeys much easier.

Great explorers would be famous, known for their attention to detail and commitment to the role. The best fighters in the land would buy maps only from those explorers they trusted, guild masters would be on the hunt for master explorers, those that had seen the land and knew where it's greatest treasures were kept. Explorers could branch off into specific trees – such as mastering boss locations or treasure nests. This in itself would add incredible depth and life to the MMORPG genre.

Training:

Imagine a game in which skills were learned not from NPC's, but from other players. Hunters - as we could call them would be tasked to find and study the rarest of creatures and enemies in the land, learning from the skills and combos that could be found nowhere else. Once learned these skills could be taught to fighters and explorers to help them on their adventures through the land. Whilst teaching fighters new and never before seen skills and combos, Hunters could help Explorers with the locations to never before seen beasties and locations.

I suppose the 'trainer' idea could use a little more work, but this is all just off the top of my head. The point is that with a little innovative thinking so much could be done to change the way we play games, and revive the soon to be destroyed MMORPG genre.

So just there you have 3 new classes that could be added to a game to change the way that it's played entirely. No longer would towns be filled just with the shouts of players selling the best new sword, information would be equally valuable and just as hard to obtain. Crafters would be focused solely on crafting, and with the ability to make more items than one could possibly imagine – and not just the items either, but the shape, size, colour, bonuses – all crafted to the exact needs of the buyer. It would be the dawn of a new economic era, and a new MMO era too. Players could have alts (alternate characters) that actually did something different to their previous characters.

Right, that's enough out of me. What about you? Do you have any creative new ways that we could use to level characters in future MMOs? If so let us know below, lets keep this creative think-tank going, so that when a developer does by chance stumble upon what we have written, and realises just how awesome games of the future could be – we can say that it began here, with an idea.

A note to the reader - Due to problems with translation and editing I have decided to abbandon the Photoshop layouts, but still hope to use it when editing pictures and banners. Sorry for any eye-sores caused by this, and I hope you enjoy the read!

comments ( 20 )

MrCollectD
Post Time : Sep 03,2008 9:00 pm

I mean some people always looks at the game on the "bad side". Grinding is also a challenging way to level, many will not succeed to be high level which makes high level even more unique. Grinding while exploring the map,  making friends, listening to music, or party up with others IS FUN.

Maybe I'm just saying this because I'm Korean and hardcore grinding game lover. ^^

MrCollectD
Post Time : Sep 03,2008 8:55 pm

I don't know but people who blame Korea for such "crappy" game are truly pathetic. Of course they want to make money, who doesn't? If you wanna talk and discuss "Evil Company who wants people's money" then you should talk hate about cigarret company in some forum.

I think Korean makes their MMOrpg with lots of grinding and same old style of gameplay because Korean people likes them and it's been famous for years. Korean people are usually super smart in school, or hardcore gamers, or maybe both(?). But thing is, Korea isn't forcing people in euro/america to play their games or even pay. Euro/america REQUEST for the game and they export it.

Now usually, people who complain about kill and kill and kill kind of gameplay are those who get tired of one game so easily and move on to the next (Time waster more like). You get tired  of grinding even though you like the game and you see other people (Usually germans, asians, brazilian and turks, not many north americans) who are high level and look so pimp. Now you think you're not up for that kind of challenge and start complaining that "Theres no skill in grinding", and "Grinding games sucks". Sure sure, that's your opinion and it seems like many agree with you. The fact is, you will see many high levels in games and they all went through all that grinding with no problem. If your high lvl and you hate grinding, all I have to say is, "Good for you, you keep doing what you hate ^^"

K so anyways, I feel like a jerk for saying all that (Which are true and some people will get offended now deep inside) but I think I'm right. Isn't that why you seek other way to level up? Sorry but I still think Kill and Kill way is still a good way and fun way to level up.

Just to stay with the topic, I'll add this. Maybe you should get experience points and level by selling items too? Either get both exp

neramaar replied at 1:40 am Sep 08,2008
Crappy games and money makers are two completely different subjects - you're assuming that I have put them together, I haven't, they just usually are :).

Right, I need to clarify this mate. I played Lineage 2 for over a year - trust me when I say Im not afraid of a good grind. Im not saying that I dont like grinding games, im saying that THATS ALL THERE FREAKIN IS!

Innovation - inn-o-va-tion. Lets try something fu**ing different for a change eh? :)

Aye, crafters would level by selling their crafts, and explorers by selling maps and secret item/monster locations.

Sorakun
Post Time : Sep 03,2008 2:15 pm
Ah, yeah!
Forgot to tell you your other ideas are all awesome^^
A player driven game... How wonderful would that be...
neramaar replied at 1:36 am Sep 08,2008
Thanks you. :)
Sorakun
Post Time : Sep 03,2008 2:10 pm
I find the explorer class you presented pretty much useless, due to online guides and stuff as someone already mentioned.
Traps are a good idea but in my opinion still not enough.

To give this class an important role in the game world I thought of a semi-random map system.
If a party without an explorer enters an area outisde of the towns they get transported to a random map that represents that area.
An explorer however would have a skill to determine the map he or his party enters.
There I thought of a .hack-esque keyword system with new keywords becoming available depending on the explorer's experience and specialization. Or there could be scrolls containing special keywords spread throughout the game world.
The explorer could then sell maps of these... uh, maps and perhaps even create (one-use-) items that allow inventors and hunters to reach certain maps without having to drag an explorer along.

How's that sound? Makes an explorer so much more important, right?

P.S.: As usual I'd like to apologize for any grammar or spelling mistakes I made. I'm German^^
neramaar replied at 1:36 am Sep 08,2008
Yeah, nice ideas there! I'll add them to my next article! Thanks!
Dimsos
Post Time : Sep 03,2008 11:32 am

Like i say sometimes..                        "Welcome to the mind of the "new MMORPGs Developers"!. Hello ¡ ( ¡ is one developer)  Oh hi ! (hes.. the other one),

¡: hey i got this idea for a new MMorpgs. If we do it we could do more money and get in the game business.  !: Oh really wow, it seems great, we could add a original story, some nice gameplay and stuff like that. ¡: Wait, we are just out of college we know enough to do a good game without those things lets do like almost all today developers. !: what? ¡: Lets just see and copy almost everything of WoW, AoC, Maplestory, and a bunch of games like that, ppl dont care until it have nice graphics. (WROOOOOOOOONG this is from me). !: Your Right! lets do it and win too much MONEYY!!1 (Both ¡ & ! got they eyes rolling around with these shapes --- $$$

nice article, i would really like to explore a whole map finding stuff and fishing and camping. Oh and wow great idea about recording what you discover when you explore.

neramaar replied at 2:04 pm Sep 03,2008
Hahahahahah! Well played sir, and you're exactly right. The vast majority of developers aren't gamers at all, they're buisnessmen with $$$ on the brain. It's a sad state of affairs - but one that can be influenced by us.
SCMFXT
Post Time : Sep 01,2008 11:38 pm

Or have those skill as a LIFE SKILL that can be learn in addition to the normal class.  Why limit class with those skill to rely on other for help?  A [kinght] class who can explore or hunt or mine.. etc. (until he run into a mob and need help).

ajthebaka
Post Time : Sep 01,2008 5:34 pm
I once wrote a small entry similar to the class things, focusing on the character who played the documenter class, which documented animals and monsters in a bestiary. When I read your other class ideas, they really sounded like they could work, with a bit of tweaking here and there to prevent any class from becoming obsolete due to online guides and such. I never really liked the idea of level representing time put in to the game, but I do want something that represents my gameplay skill and knowledge of the game (Perhaps titles or ranks). What the MMO companies need are a bit more imagination :)
neramaar replied at 7:19 am Sep 02,2008
Agreed, imagination is lacking so much in MMOs these days. It's sad to see too, because console games are going crazy.
PsychoJon200
Post Time : Sep 01,2008 11:52 am
I love this idea, i mean this would really put a good twist on MMOs. It would really make a fun MMO. I would think the training class would need a bit of work with a system to do that but overall as a big picture its a good idea. I would say hunters could go out and tame creatures as pets for players to have in battle or just casual pets. But really the idea is awesome.
neramaar replied at 7:18 am Sep 02,2008
Thanks mate, great ideas there! Hunters taming pets then selling them to others would be sweet!
kakesu
Post Time : Sep 01,2008 12:14 am
About killing mob - go play EVE Online. You dont have to fight there at all if you dont want to. Fighting gives you only money from missions, no Xp at all.
neramaar replied at 4:07 am Sep 01,2008
I've heard great things about EVE, but it's a gigantic commitment. That game can quite literally take your entire life away befoer you accomplish anything lol. I'm more toward the casul scheme - I dont believe in video game addiction and rubbish like that but some games really can draw you in a little too much, and that can have some pretty adverse effects on your real life.
furiosknight
Post Time : Aug 31,2008 9:13 pm
Pretty cool idea! It is so flexible that I'm willing to bet the future mmorpgs will be like this! :D
neramaar replied at 4:05 am Sep 01,2008
I bloody well hope so lol. I'm getting tired of playing the same crap over and over - its forcing me to focus on console games a lot more.
flowerKitten
Post Time : Aug 31,2008 4:52 pm
Always thought of this subject, as I personally get fed up of grinding all the time but I found some mmo's that does provide you with the chance to level through exploration and crafting like you mentioned, However it seems most people are now obsessed with mob hunting.
neramaar replied at 4:05 am Sep 01,2008
Hehe, people can be changed though. Introduce a new, polished system that actually works well and they will soon see the light.

No-one liked turn-based fighting until they played Atlantica, then all of a sudden it was the best thing since sliced bread. People are easily swayed. :)
antikv
Post Time : Aug 31,2008 3:02 pm
I totally agree with ya...I totally hate bots...Like my first time step into the world of Ro...there were so much freakin bots outa 100 players 80 is bots。。。and not enough players  and u think that yourpartying with an actualperson u ended up finding that they a not respondin gat all...totally not cool !!!!
Invasion
Post Time : Aug 31,2008 9:32 am
The bulk of our MMORPGs come form Korean developers. They create these games just for the sake of earning money out of us. So we can get them to know what we want in the games and how much their games suck, but they will simply ignore us and continue reproducing these money-making machines. If we want developers to seriously hear us out, then it would be better to turn to western game developers. For example, Blizzard. Blizzard actually takes the pain to hear our rants and make changes to their games, as shown in their development of StarCraft 2.
neramaar replied at 4:03 am Sep 01,2008
This is true, western developers are much more community friendly - but that doesnt mean we should try getting the Korens to cooperate with us too.

If they dont start listening soon then they will be digging their own graves - lets face it, 90% of the games they release are pure trash that bomb and make no profit. This cant keep going forever.
lekaku
Post Time : Aug 31,2008 8:48 am
sry if my termologies in my previous post sound abit weird....well by "skill" i dont mean control but more of character skill tree kind of "skills" like the mages fire ball and such
neramaar replied at 4:02 am Sep 01,2008
lol all good mate, I understood completely.
lekaku
Post Time : Aug 31,2008 8:45 am

adding to ur explorer idea....players could sorta trade maps and even sell maps to other players who are combat based and not explorers lol

oh and ideas to counter the level system....this is hard one since...like i said before...the leveling system is so far the most accurate way of mesuring linear progress....as such a low level player will have no chance of beating a high level player thus this logic is ....logical

the flaw is that it gives no luck or chance in big differences and the famous term PKer was born, slaying all newbies that cross its path

what i have in mind is complete emphasis on skills rather than stats. this is think is the best way to go from the level system. HP and MP stay the same, some equipment powerups raise a few stats by abit but the skills of the player is what makes the game tick and not levels.

well that is all for now

neramaar replied at 3:15 am Sep 01,2008
Yeah exactly! Explore the lands, draw up maps and secrets, then sell them to the highest bidder! You could have monsters that move around, appear on different days at different times, giving the hunters something to track too. Hunters sell information to Explorers and Exploreers sell maps to Crafters and Fighters. So...awesome! :D

I like you're ideas on the level system too, I think it's time that the "number level system" went away... its getting a little old.
yuri102006
Post Time : Aug 31,2008 5:49 am
I totally agree with ya...I totally hate bots...Like when i first step on RF online...while there was so much freakin bots and not enough players and u think that your playing with an actually person u ended up meeting a not responding bot...totally not fun ><;;;;
TrianglePoison
Post Time : Aug 31,2008 4:31 am

Right on bro!

neramaar replied at 2:33 am Sep 01,2008
Thanks dude!
Layce
Post Time : Aug 31,2008 3:49 am

There is no doubt that game developer is a bunch of scholars that just graduated their degree from long and boring study that makes them so numb and dumb, or a bunch of outdated old school professor who have totally no idea what a real game was, or....just a bunch of ignorant businessman. They just never care and only doing their job, I wonder if they hired any market researcher or innovative idealist. Even a little kid have better idea how to make a creative game.

They just never play themself for the game they created, thus never they can know how rubbish and time-waster their game was. I agree with u ^^ Nice one neramaar!

neramaar replied at 2:33 am Sep 01,2008
I completely agree lol, buisnessmen are running our game companies, not gamers. Fear not, times will change, gamers will realise that games are getting crap and demand something more. That's when we come in. :)

My ultimate goal in life is to make a game, and I'll never stop trying to make that happen. Trsut me when I say that if that goal is ever realised, it will be a community effort with actual gamers contributing to it. Ahh...daydreaming is fun. =P
2L4U
Post Time : Aug 31,2008 3:33 am

Please someone make a game developer read this!

hm... all the elements necessary for games :P you're right, its sad that leveling... MMORPG GAMING is just about killing.

though i'd rater explore ^_^ i like exploring... can lead ppl to a trap... then loot whatever left of them :D

neramaar replied at 2:29 am Sep 01,2008
Great ideas! That would be awesome lol.
AkatsukiSwordmaster
Post Time : Aug 30,2008 12:18 pm
what?! no photoshop? Booooo!!! j.k j.k
I like the idea.
It would be kind of like a monster hunter kind of game except you have explorers.

Crafters will get their material from hunters and explorers. Then they make armors and weapons out of them. Or they can go mine them themselves.
Explorers and trainers can be combine. They explore the land, then make maps and teaches hunters battle styles from their journey.
Hunters goes out there and hunt.

I would personally like to be a crafter. Let the hunters do most of the work. :P And I be rich!! =]]
neramaar replied at 3:10 am Aug 31,2008
Haha exactly! Could be so much fun.