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Darkfall ReviewCategory: Default Posted on Apr 09, 2009 Add to Bookmark |
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It’s no great secret really, that despite its many shortcomings the MMO business is doing quite well. As far as making a few bucks go they really hit the sweet spot with this one; design a game that never ends, and charge people by the month to play it. It’s ingenious.
The problem though (that is, with ingenious ideas) is that everybody wants a piece of the action. Design a game that makes millions, and millions will begin re-designing your game. Of course, those millions are more often than not Korean, and as Koreans are about as good at emulating the success of World of Warcraft as a sock is a condom, things tend to turn south fairly quickly.
Skip ahead a few years and you’ve got an industry made up almost entirely of these ‘WoW clones’, and e |
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| 3,071 Views 11 Comments | Read More | |
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A Week in the Wrath of the Lich KingCategory: Game Review Posted on Nov 19, 2008 Add to Bookmark |
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A Week in the Wrath of the Lich King By Neramaar
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| 784 Views 4 Comments | Read More | |
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Spore PC - Game ReviewCategory: Game Review Posted on Sep 12, 2008 Add to Bookmark |
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"Spore is a bit like Lego. If you are the kind of person to buy a kit, assemble it and that's that - Spore will not be for you. If you like to assemble new things from lots of kits and apply them to different circumstances - then Spore may just be what you are looking for." –Luther Blissett (Australian Gamer Forums) The Process of Evolution Given the massive press coverage that Spore has received over the past few months you would literally have to be living in the primordial soup to not know at least a little about it by now. But for those of you not gifted with the abilities of a sentient being – Spore is the hottest new thing from developer Maxis, the guys who brought you Sim City and The Sims. Fortunately, this time around you won't be building cities or managing the pathetic lives of your digital idols – you'll be creating an entirely new species of creature, and helping it grow through all five key stages of it's evolution. Soup's up! Spore begins exactly as it should – with a chunk of meteor carrying an assortment of single-cell organisms crashing into an uninh |
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| 1,121 Views 14 Comments | Read More | |
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Age of Conan - Game ReviewCategory: Game Review Posted on Sep 02, 2008 Add to Bookmark |
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![]() When Age of Conan was first released I avoided it like the plague. I did this not because of the hefty price tag or the monthly subscription, nor the gigantic download or the fear of it being a bad game – I did it because I was scared of losing another 4 years of my life to a great MMO. You would need to have been living in a different solar system to avoid the hype of Age of Conan, and after hearing about the new combat system and amazing graphics I feared another WoW.
But alas, a few short months down the track and the temptation was too much to resist. I decided that it was time to put the fear of MMO Addiction behind me, and take a chance with a game that clearly deserves my attention. Thus it saddens me to say that the next few days of |
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| 870 Views 6 Comments | Read More | |
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Dragonica – Alpha ReviewCategory: Alpha Review Posted on Aug 09, 2008 Add to Bookmark |
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![]() "MapleStory fans eat your heart out." ![]() Pop Quiz – What's more exciting than spending 4 years playing MapleStory? The answer? Wait for it…wait for it…absolutely everything! I don't care how you slice it, the game's complexity ends at 'Press button to make bad thing die' and it was never enough for me, not even close. Hell, I think I remember arguing with my brother about the game's success once, saying that it wouldn't make it out of beta. Well, 60 million players and 20 bucks later proved that I don't always make the best judgement calls. MapleStory turned out to be the best thing since Oil Deposits and influenced an era of terrible MMO clones that I'm still forced to suffer today. Luckily, and I mean that in ever sense on the word, Dragonica is not just another run-of-mill MapleStory clone, it is the product of what I like to call creative cloning – cloning only the idea of the game and evolving the rest. This is by the way a good thing, as it is how you expand on a genre. Dragonica is essentially a 2.5D Side-scroller, that will see you killing cutesy creatures, completing an assortment of quests, and grinding hours of your life away. As I |
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| 4,623 Views 13 Comments | Read More | |
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Gold Slam - Beta ReviewCategory: Beta Review Posted on Jul 30, 2008 Add to Bookmark |
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![]() "Quick question, does anyone here actually like Tennis?" ![]() For everyone offended by the question above, don't be. I wasn't making a joke at the expense of you're unnatural enjoyment for boring sports, I was asking in complete legitimacy, as in order for me to start playing Gold Slam again, I'm going to need to ask you a few questions. Actually, thinking on it more I don't even know if that would do any good. The reality is that even if you were a Tennis junky, and you did know the difference between a Slice, Splice, Volley, Backhand Lob, and mid air loop-de-loop you would undoubtedly still have a rough time getting the hang of Gold Slam. The reason for this boils down to two things, the Tutorial and the Controls. Now I've been told recently that my long-winded intro's can be a bit much to handle, so lets do things differently for a change and jump right into it. Half-Asian, Non-English speaking Tennis Coach says what? Put simply, the Tutorial in Gold Slam is a nightmare. The layout is very simple, your Tennis Coach will give you 5 simple tasks, and once you've completed them you'll be ready to take on the world at the Tennis Championships. The catch is that you're co |
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| 604 Views 3 Comments | Read More | |
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Conquer Online 2.0 - Game ReviewCategory: Game Review Posted on Jul 22, 2008 Add to Bookmark |
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![]() "I know graphics don't make the game…but give me a break!" ![]() Calm down, take a deep breath and count to ten. There, isn't that better? Now I know that Graphics shouldn't have anything to do with how enjoyable a game is to play and all that, but in this case I think they do. Now don't get angry again - just listen for a moment, and maybe I can show you a different perspective. As a developer you have the ability to choose whichever graphics scheme you would like. Some developers try to push the envelope and use cutting edge graphics to provide incredible eye-candy… and to secretly draw you away from how horrible the gameplay is (NeoSteam springs to mind here). Others deliberately use drawn or cartoon style graphics to lower the system requirements (Think World of Warcraft, or Bots). Then, you have the large variety of games like Ultima Online, Ragnarok Online and Runescape that deliberately use a dated graphics style, and subsequently make a hugely successful game by implementing fantastic gameplay. My focus here is on the latter, as I firmly believe that it is time we moved on. Take Ragnarok for example, these graphics were hugely dated… even when the |
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| 56,334 Views 6 Comments | Read More | |
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Atlantica - Beta ReviewCategory: Beta Review Posted on Jul 20, 2008 Add to Bookmark |
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![]() "The lost city of Atlantis is still lost - will you be the one to find it?" ![]() Turn based battle – my favourite style of battle, has been on the decline for a few years now. In reality it hasn't really been the popular choice since the days of the SNES, but some games still employed the system and in most cases successfully. Take the juggernaught Final Fantasy Series, who until recently have always used an imaginative turn-based battle system, and thanks to it has retained a loyal fan base for over 20 years. This was up until FFXII (Final Fantasy 12); in FFXII they decided to change the fighting system from turn based to a new kind of action system. For some, this was a refreshing new look at a perhaps dated system, for others like myself this prevented them from playing the game for much more than a few days. At the time I was devastated, I never expected the FF series to change from turn-based battles, in every addition to the series they changed characters, magic's, worlds, styles and systems, but they never changed the from turn based battles. Why now? Well, eventually I found that a proper turn-based system just wasn't good enough anymore and they wanted somethi |
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| 14,028 Views 23 Comments | Read More | |
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Wizard 101 - Beta ReviewCategory: Beta Review Posted on Jul 15, 2008 Add to Bookmark |
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![]() “Wingardiam Levio….wait a second…this isn’t Harry Potter!” ![]() Anyone who has read the Harry Potter books, seen the movies or played the games should get my little funny in the top line there, and anyone who hasn’t shouldn’t be reading this, they should be reading or watching Harry Potter! For those of you who have experienced the phenomenon that is Harry Potter, you are about to have one of two very different feelings, you will either squeal like a school girl as you realise that Harry Potter Online is finally here (I‘ve always had a rather girly voice…), or you are going to be furious that someone has ripped of the brilliant works of J.K Rowling in hopes to leech some of her profits. Originally, I was the latter, because KingsIsle Entertainment really have gone out of their way to make Wizard 101 as similar to Harry Potter as legally possible. You start out as a child Wizard who has recently been accepted into Ravenwood School of Magic, and you begin the game by learning how to duel like a Wizard. Soon after you are introduced to your various teachers and settled into the school. This is exactly how I would expect Harry Potter O |
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| 2,588 Views 4 Comments | Read More | |
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The Gamers’ Guide to Writing for Games — Part TwoCategory: Article Posted on Jul 29, 2009 Add to Bookmark |
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If you haven’t read last week’s article ‘The Gamers’ Guide to Writing for Games — Part One’ yet, I suggest you take a peek at it before reading further here. That’s partly because you’ll find that information relevant when reading ahead, but mostly because I get paid more if you do. Why the honesty? Because self-promoting (as nasty as it sounds) is one of the best ways to achieve success in this here writing business, and that’s mainly what I’ll be talking about today. Getting started. Getting better. And getting known.
Getting started, getting better, getting known; and get hired
Getting hired in the writing industry (and doubly so when writing for games) is a long, tedious and often painful process — and unfortunately, there |
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| 207 Views 2 Comments | Read More | |
















