Since I wanted to know a little more about what you think about this consoles and which one you choose. Imma leave here some basic specs of each console. - Xbox 360 CPU: 3 symmetrical cores running at 3.2 GHz each 2 hardware threads per core; 6 hardware threads total 1 VMX-128 vector unit per core; 3 total 128 VMX-128 registers per hardware thread 1 MB L2 cache GPU: 500 MHz 10 MB embedded DRAM 48-way parallel floating-point dynamically-scheduled shader pipelines Unified shader architecture Memory: 512 MB GDDR3 RAM 700 MHz DDR Unified memory architecture - PS3 CPU: PowerPC-base Core @3.2GHz 1 VMX vector unit per core 512KB L2 cache 7 x SPE @3.2GHz 7 x 128b 128 SIMD GPRs 7 x 256KB SRAM for SPE GPU: 1.8 TFLOPS floating point performance Full HD (up to 1080p) x 2 channels Multi-way programmable parallel floating point shader pipelines Memory: 256MB XDR Main RAM @3.2GHz 256MB GDDR3 VRAM @700MHz - Wii CPU: IBM Broadway 729mhz 1.9gb/sec BUS 128kb L1 Cache 256kb L2 Cache GPU: 90nm Process 243 MHz 3MB Embedded Memory Memory: 64mb DDR3 24mb 1T-SRAM 3mb Texture Memory If something is wrong lemme know. So, what you think about this consoles? |