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Tips for Developers, From a Gamer: Making MMOs Better Than Single Player GamesCategory: Default Posted on 2009-06-24 01:37:48 Add to Bookmark |
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Many would say such a feat is impossible. With engaging storylines such as Assassin's Creed, Ratchet and Clank, and Metal Gear Solid; it's hard to imagine anything like that being possible on an online game. Incorporating hundreds of thousands of people into a game that has to follow a storyline? Highly improbable, that something like that could ever exist, isn't it?
Not exactly! Do you know the feeling when you log into an online game for the first time, your initial thoughts and feelings pave your first impression of the game and from that it usually determines how long you'll want to play? If the game starts out and you're in the middle of a crowded plaza full of other people running around screaming a bunch of terms that you have yet to understand and there's an annoying little character in the corner that gives you a quick tutorial about how to move around and attack, without explaining any further depth of the game; and there's a very loosely placed story line that says that one day you'll have to fight a big boss and you're the savior of a whole continent; most likely you might play for a day or two but get bored of it and move on. Now what happened there? They suppl |
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